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Search: Posts Made By: Mobhack
Forum: TO&Es Today, 03:20 PM
Replies: 23
Views: 6,117
Posted By Mobhack
Re: Poland OOB

Just 2 engineers in a platoon would not be worth bothering with a separate game engineer class element either, really.
Forum: WinSPMBT January 13th, 2021, 09:39 AM
Replies: 5
Views: 138
Posted By Mobhack
Re: Probem with PBEM campaign

This file is a temporary file that only exists for a few seconds, if that, and is instantly deleted.

It has never been seen here lying about, and I have just run a quick pbem test campaign to...
Forum: WinSPMBT January 13th, 2021, 05:17 AM
Replies: 5
Views: 138
Posted By Mobhack
Re: Probem with PBEM campaign

we do create a .new file

no idea what that is for - will debug that this week

seems to have been there since SSI days
Forum: WinSPMBT January 12th, 2021, 01:58 PM
Replies: 5
Views: 138
Posted By Mobhack
Re: Probem with PBEM campaign

The game does an auto-save to slot 0 of the regular save games, but not in the PBEM saved games folder. Are you getting those 2 mixed up, assuming you are using slot 0 for the PBEM?

IIRC - any...
Forum: After Action Reports January 3rd, 2021, 02:30 PM
Replies: 19
Views: 513
Posted By Mobhack
Re: Asal Uttar

Remember that in the real battle, the Pakistanis had absolutely no idea they were in a kill sack till they were in it.

Here, you are forewarned and can try something like firing smoke since you...
Forum: WinSPWW2 December 30th, 2020, 12:21 PM
Replies: 4
Views: 199
Posted By Mobhack
Re: Help transferring to new comp

It does not need compatibility mode on windows 10, just that it be installed to a folder outside of the program files hierarchy. otherwise windows will bork any update attempt (putting the files in...
Forum: WinSPWW2 December 30th, 2020, 09:20 AM
Replies: 4
Views: 199
Posted By Mobhack
Re: Help transferring to new comp

Where was your old game installed?

If it was an old release, for XP then it probably was installed under /program files. That won't work with the modern installs which use a folder outside of...
Forum: Campaigns, Scenarios & Maps December 28th, 2020, 04:26 PM
Replies: 5
Views: 218
Posted By Mobhack
Re: Sound error in scn 199 Desperate Hours

Scenario problem - moved to scenarios sub-forum.

If these things were modified by the scenario desiger and the original units had LMG in slot 2 then he may not have changed the sound byte (if they...
Forum: TO&Es December 26th, 2020, 06:38 PM
Replies: 6
Views: 304
Posted By Mobhack
Re: Portugal LMG High Energy Sounds?

TO&E data error, so moved to the correct sub-forum
Forum: Mods December 23rd, 2020, 01:10 PM
Replies: 7
Views: 432
Posted By Mobhack
Re: SHPEDit Help file not working

The SHPEdit help file is Fred Chandla's work not ours, so not supported by us, really.

If the help file is not in the windows 10 format then there may be 3rd party tools that read the old windows...
Forum: WinSPMBT December 20th, 2020, 12:27 AM
Replies: 4
Views: 325
Posted By Mobhack
Re: Wreck Display Where is the toggle?

\ (or maybe shift+\) Anyway, just bt the left side shift key (\ and |) on the UK keyboard
Forum: WinSPMBT December 12th, 2020, 01:31 PM
Replies: 11
Views: 717
Posted By Mobhack
Re: Interesting read

I wonder if the way to delete drones will be other drones.

Saw a demo of some drone flying, the camera was in the nose and you basically flew these sporty little micro drones about using the...
Forum: Campaigns, Scenarios & Maps December 3rd, 2020, 05:20 PM
Replies: 19
Views: 879
Posted By Mobhack
Re: [WIP] Campaign - Breakout!

You cannot make a core unit a reinforcement, but auxiliaries can be given as such.
Forum: TO&Es December 2nd, 2020, 12:45 PM
Replies: 7
Views: 368
Posted By Mobhack
Re: US Army Platoon Battle Buddy Organization

Radio is is for both radio and AI selection, read up the radio code in mobhack help.

Also, remember to run your new OOB through the points calculator as well.
Forum: WinSPMBT November 30th, 2020, 08:47 AM
Replies: 13
Views: 700
Posted By Mobhack
Re: How much "protection does a building offer"

Density is how the hex blocks LOS - which also depends on things like the visibility of the map (in very high vis, you can see a little deeper into woods and other cover so on a dull overcast day a...
Forum: Campaigns, Scenarios & Maps November 30th, 2020, 01:32 AM
Replies: 19
Views: 879
Posted By Mobhack
Re: [WIP] Campaign - Breakout!

Unit 818 in the USA OOB.
Forum: TO&Es November 26th, 2020, 03:05 PM
Replies: 12
Views: 549
Posted By Mobhack
Re: Various issues

See my post above



You seem to be tsling about Formation Ids (the text info eg B01) and confusing that with ID tags (flags :den).

Again, see the post I made above.

There does not seem to...
Forum: WinSPMBT November 25th, 2020, 12:35 PM
Replies: 13
Views: 700
Posted By Mobhack
Re: How much "protection does a building offer"

And other than some generalities, we wont be disclosing any game algorithms as that is covered by the NDA with SSI.

Plus it is not some siplistic hex shift table ALA squad leader etc, its lots of...
Forum: WinSPMBT November 25th, 2020, 04:52 AM
Replies: 13
Views: 700
Posted By Mobhack
Re: How much "protection does a building offer"

The building is a defence against fire, and when rubbled it is more effective (if you survive it collapsing on you!).
Forum: TO&Es November 24th, 2020, 02:44 PM
Replies: 12
Views: 1,133
Posted By Mobhack
Re: Historical Design Notes Thread

Mark Felton article just out, Japan's National Police Reserve: https://www.youtube.com/watch?v=eZSUdVn5QvI

(The previous story was about a record transatlantic glider tow, or what happens if your...
Forum: TO&Es November 24th, 2020, 03:18 AM
Replies: 12
Views: 549
Posted By Mobhack
Re: Various issues

If the OP is talking about the formation lettering - the 5 key toggles that IIRC. Search the Game Manual under the "CD Extended features" section for the section titled "Show/Hide Formation ID's".
...
Forum: WinSPMBT November 23rd, 2020, 10:08 PM
Replies: 17
Views: 759
Posted By Mobhack
Re: Old question Issue

Then do as I suggested - move one hex at a time, not multiples when which hex you choose is vital. The pathfinding algorithm only applies for requested moves >1 hex.
Forum: WinSPMBT November 23rd, 2020, 06:13 PM
Replies: 17
Views: 759
Posted By Mobhack
Re: Old question Issue

Are you talking about the pathfinding algorithm here?

If so, if you give a unit a multi-hex move by clicking on a hex a lon way away, it will use the least-cost path. Roads and similar cost least...
Forum: Campaigns, Scenarios & Maps November 15th, 2020, 05:29 PM
Replies: 20
Views: 1,168
Posted By Mobhack
Re: SS assault on Serb partisans.

You could always add a few points to the cost of German units in the scenario editor if things are so balanced on a knife edge VP wise.

You could start with say any trucks, and double thier cost...
Forum: WinSPWW2 November 12th, 2020, 02:02 PM
Replies: 3
Views: 470
Posted By Mobhack
Re: Modeling the dynamics of projectile vs armor plate.

There is a classic picture of a dead Pz 3 killed by lots of 25mm penetrations, the thing looks like a Swiss cheese

https://imgur.com/T3EhSc1
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