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Posts Made By:
RightDeve
Forum:
WinSPWW2
November 28th, 2018, 08:07 AM
Replies:
28
Question:
In Contact determination
Views:
2,179
Posted By
RightDeve
Re: In Contact determination
Runners.
Might as well be birds, or some superstitious telepathic signals.
Yes, I tested it numerous times, even with a unit isolated with waters, no radios, no LOS toward friendlies, and...
Forum:
WinSPMBT
June 27th, 2018, 04:44 AM
Replies:
16
Update Schedule
Views:
1,819
Posted By
RightDeve
Re: Update Schedule
Yeah I can understand conservatives are pretty damn good at maintaining order and the status quo. But some of the counter arguments are rather unfounded (or based on wrong assumptions). Again, I'm...
Forum:
WinSPMBT
June 19th, 2018, 05:00 AM
Replies:
16
Update Schedule
Views:
1,819
Posted By
RightDeve
Re: Update Schedule
Other thoughts that come into mind:
1). It is undeniable for a game to be popular nowadays, it needs to be based mainly on multiplayer. And not just multiplayer, but convenient, easy, and quick...
Forum:
WinSPMBT
June 19th, 2018, 04:24 AM
Replies:
16
Update Schedule
Views:
1,819
Posted By
RightDeve
Update Schedule
With the current patch schedule, we have to wait one year for any fixes to be implemented.
I propose the following:
For the big update (with big new features), it's okay to be yearly. But for...
Forum:
WinSPMBT
June 5th, 2018, 03:24 AM
Replies:
3
Taking cover.....
Views:
1,001
Posted By
RightDeve
Re: Taking cover.....
No, it's just increasing the unit's chance of actually in-cover.
You see, even if you press C there's a chance the unit is not actually "in-cover" (the enemy can see still see it, for whatever...
Forum:
After Action Reports
May 24th, 2018, 07:29 AM
Replies:
12
German Long CG with new exe (zooms)
Views:
3,020
Posted By
RightDeve
Re: German Long CG with new exe (zooms)
I don't see them either. But a right click -> copy image address shows the screenshots just fine in onedrive.com.
Anyway, based on your screenshots, the (official) fullscreen mode is further made...
Forum:
WinSPMBT
May 21st, 2018, 09:26 AM
Replies:
9
wargamer review
Views:
1,522
Posted By
RightDeve
Re: wargamer review
Very nice review!
I'm wondering if that reviewer is a member of this forum, hehe
Forum:
Campaigns, Scenarios & Maps
May 20th, 2018, 11:31 AM
Replies:
222
Sticky:
Map:
Height Maps
Views:
26,245
Posted By
RightDeve
Re: Height Maps
https://lh3.googleusercontent.com/JP6XItf8Bb2Y5Xm5KSOTnZ5VNN7TIpLDJGLa_Bw61ObI6UtKwZy9FHay3yqNTy312zFA7a5HnXIkZUnwl1nmnImy4KZs--q_6mueLNiB92xP1yQ9vKgpp_W4W_-d8SDfgz82TIic_1DdBWWDeImi5Kp0VeMX0ecD9fpej1...
Forum:
WinSPWW2
May 16th, 2018, 07:42 AM
Replies:
71
Sticky:
Experimental winSPWW2 EXE--May 15, 2018
Views:
10,270
Posted By
RightDeve
Re: Experimental winSPWW2 EXE--May 15, 2018
Are we being teased of a 3D (or pseudo 3D) Steel Panthers?? ;)
Forum:
Campaigns, Scenarios & Maps
May 15th, 2018, 02:34 PM
Replies:
222
Sticky:
Map:
Height Maps
Views:
26,245
Posted By
RightDeve
Re: Height Maps
You need to press the + button (on the interface) so the area you're viewing will be bound by a box, and if you zoom in close enough there's hex overlay with hex coordinates.
The options to...
Forum:
Campaigns, Scenarios & Maps
May 14th, 2018, 11:03 AM
Replies:
29
2017 release Map work
Views:
6,233
Posted By
RightDeve
Re: 2017 release Map work
Ah.. so what I've been doing essentially.
I thought I read somebody's post in the Venhola thread we can crop the generated map (like "cropping" an image in photoshop). My mistake.
Thanks anyway!
Forum:
Campaigns, Scenarios & Maps
May 14th, 2018, 04:45 AM
Replies:
29
2017 release Map work
Views:
6,233
Posted By
RightDeve
Re: 2017 release Map work
I see. Maybe smaller maps could be 10 hours or less. I'm planning to create maps for Kaliningrad & northeastern Poland area for a scripted campaign, so this already created Goldap map could come very...
Forum:
Campaigns, Scenarios & Maps
May 13th, 2018, 10:00 AM
Replies:
29
2017 release Map work
Views:
6,233
Posted By
RightDeve
Re: 2017 release Map work
So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but...
Forum:
Campaigns, Scenarios & Maps
May 13th, 2018, 09:54 AM
Replies:
222
Sticky:
Map:
Height Maps
Views:
26,245
Posted By
RightDeve
Re: Height Maps
Late to the party...
So only this evening I got around digging about this tool, and reading this thread in full.
A huge thank you for dmnt!!
This venhola map tool not only creates the...
Forum:
Campaigns, Scenarios & Maps
May 11th, 2018, 03:42 AM
Replies:
222
Sticky:
Map:
Height Maps
Views:
26,245
Posted By
RightDeve
Re: Height Maps
Нощ дяЗ УФЦ ??
Пот Ъдф , ТндЖ
Forum:
Mods
April 24th, 2018, 12:07 AM
Replies:
29
Sd.Kfz. 9
Views:
3,290
Posted By
RightDeve
Re: Sd.Kfz. 9
I don't know anything about SP icon creation, but just a food for thought: pixel doesn't always come in perfect square ratio (1:1). There's what we call "Pixel Aspect Ratio".
In Photoshop you can...
Forum:
Mods
April 14th, 2018, 01:21 AM
Replies:
16
Star Wars?
Views:
2,155
Posted By
RightDeve
Re: Star Wars?
Thank you for the insights!
Forum:
Mods
April 12th, 2018, 10:46 AM
Replies:
16
Star Wars?
Views:
2,155
Posted By
RightDeve
Re: Star Wars?
It was a simple but effective orders system, I liked it.
In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points...
Forum:
Mods
April 12th, 2018, 12:34 AM
Replies:
16
Star Wars?
Views:
2,155
Posted By
RightDeve
Re: Star Wars?
I think it is a modded SP3...
A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel...
Forum:
WinSPMBT
April 6th, 2018, 02:17 AM
Replies:
4
Concerning CHQ Link
Views:
1,461
Posted By
RightDeve
Re: Concerning CHQ Link
Thank you Felix!
It confirms my suspicion (and further testing toward the final turn 37) that no superior HQs could rally any subordinates unless they're near the subordinates.
I could live...
Forum:
WinSPMBT
April 3rd, 2018, 12:20 PM
Replies:
4
Concerning CHQ Link
Views:
1,461
Posted By
RightDeve
Concerning CHQ Link
I recently tested the CHQ link between units.
I'm wondering if these are intentional game mechanics, or actually problems?
1). All Platoon HQs and Company HQs will never get "Out of Contact"...
Forum:
WinSPMBT
April 3rd, 2018, 09:18 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
2,255
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
That's not a "new" trick..it's been in the guide for 3 years[/QUOTE]
I meant, "open in new-tab" trick.
Anyway, haven't recently read the GG in its entirety (that was about a decade ago :D ). Just...
Forum:
WinSPMBT
April 3rd, 2018, 09:06 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
2,255
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
Copy-pasted the game guide to my work computer with larger screen, and it shows perfectly well, large fonts and crisp illustrations.
Forum:
WinSPMBT
April 3rd, 2018, 08:33 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
2,255
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
However, if there is an HTML expert reading this maybe you know( KNOW....I do not need " guessing" ) how to "fix" this so anyone can read it on any monitor without scrollbars send me a PM[/QUOTE]
...
Forum:
WinSPMBT
April 3rd, 2018, 07:46 AM
Replies:
11
No Dust in SPMBT Tutorial
Views:
2,255
Posted By
RightDeve
Re: No Dust in SPMBT Tutorial
Speaking of Game Guide, it doesn't seem to "conform" with different screen sizes, thus with lower resolution monitors the texts are clipped on the right. Must use the horizontal scroll bar to read...
Showing results 1 to 25 of 460
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