.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Gregstrom
Forum: Dominions 3: The Awakening August 15th, 2011, 02:50 PM
Replies: 139
Views: 25,436
Posted By Gregstrom
Re: Illwinter's next project

One word: Woohoo!
Forum: Star Legacy May 31st, 2011, 05:36 PM
Replies: 12
Views: 12,180
Posted By Gregstrom
Re: Races

I'm not sure I agree with your numbers there. Besides which, there's quite a difference between acute doses of radiation and environmental exposure. And comparisons between terrestrial organisms...
Forum: Star Legacy May 28th, 2011, 07:26 PM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

Just realised I never put what I'd like to see into this thread.

I'd like a game with a great depth of tech tree, so that you could go from something near current technology to the very heights...
Forum: Star Legacy May 28th, 2011, 07:02 PM
Replies: 12
Views: 12,180
Posted By Gregstrom
Re: Races

How much effect would some of these things actually have on gameplay from the player's perspective? Okay, a race that lived in a corrosive or caustic atmosphere might rely on ceramics rather than...
Forum: Star Legacy May 26th, 2011, 08:33 AM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

By the way, I'm not part of the dev team. I just like discussing the game.
Forum: Star Legacy May 25th, 2011, 05:52 PM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

I like that idea, as it adds to strategic choices in the game. Perhaps the choices should be something in the line of 'I can research this weapon tech at the expense of closing this area of...
Forum: Star Legacy May 24th, 2011, 04:15 PM
Replies: 43
Views: 26,245
Posted By Gregstrom
Re: Planets and Resources

After further thought, why not abstract asteroid belts somewhat? Treat a beltas a single location with effectively unlimited space, but with costs being very different from planets.

They'd start...
Forum: Star Legacy May 24th, 2011, 03:50 PM
Replies: 43
Views: 26,245
Posted By Gregstrom
Re: Planets and Resources

With asteroids, surface area would presumably include the interior - thus the possibility of fitting a whole lot of stuff inside an asteroid. They're easier to hollow out than planets are :)
Forum: Star Legacy May 24th, 2011, 03:47 PM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

A lot of games with component level ship design have some of that. Stars! had nice efficient slower engines coexisting with fast thirsty ones.
Forum: Star Legacy May 22nd, 2011, 02:19 PM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

Infrastructure upgrade costs? MOO1 had those.
Forum: Star Legacy May 22nd, 2011, 02:18 PM
Replies: 43
Views: 26,245
Posted By Gregstrom
Re: Planets and Resources

Realistically, a pretty large number. A hollowed out asteroid of decent size (20+ km radius? The solar system has thousands in this size bracket, I believe) could readily hold a population of some...
Forum: Star Legacy May 11th, 2011, 02:56 PM
Replies: 43
Views: 26,245
Posted By Gregstrom
Re: Planets and Resources

Well, why not have a generic 'asteroid base' colony that can be fitted into unused parts of a solar system? That way, the game only has to represent planets, gas giants etc. You could have...
Forum: Star Legacy May 11th, 2011, 02:44 PM
Replies: 54
Views: 36,639
Posted By Gregstrom
Re: High level design thoughts

Re: Specialisation.
I'm not sure tech levels decrease in cost in RL. Maybe in relative cost, but probably not in absolute terms. Did creating the steam engine cost more money than the jet engine? ...
Forum: Star Legacy April 20th, 2011, 03:40 PM
Replies: 36
Views: 24,826
Posted By Gregstrom
Re: Off Topic Thread

I don't think that necessarily makes you amateurs (Elemental?). Also, there wouldn't have been so much interesting discussion if the design documentation was complete.
Forum: Dominions 3: The Awakening April 19th, 2011, 11:46 AM
Replies: 7
Views: 1,704
Posted By Gregstrom
Forum: Dominions 3: The Awakening February 12th, 2011, 12:51 AM
Replies: 27
Views: 4,077
Posted By Gregstrom
Re: Monthly site searching

What version are you running?
Forum: Scenarios, Maps and Mods February 7th, 2011, 08:10 AM
Replies: 8
Views: 2,406
Posted By Gregstrom
Re: 4 Pretenders

PPS: Remember that if you create two units with the same name, the one with the lower unitID is the one that gets wished up.
Forum: Dominions 3: The Awakening January 14th, 2011, 05:00 PM
Replies: 42
Views: 6,446
Posted By Gregstrom
Forum: Dominions 3: The Awakening December 20th, 2010, 07:52 AM
Replies: 59
Views: 6,891
Posted By Gregstrom
Re: Trying to improve my MA Abyssia Pretender Design

[QUOTE=Squirrelloid;766564]Attack damage is all well and good if you can *hit* anything, which given all their attacks are at 10, QUOTE]

10 +3 for berserk + up to 3 for heat +2 against shields. ...
Forum: Dominions 3: The Awakening December 12th, 2010, 05:55 PM
Replies: 27
Views: 3,442
Posted By Gregstrom
Re: skelliespam

And ofc spamming out H1 indy priests can work well.
Forum: Dominions 3: The Awakening December 10th, 2010, 02:27 PM
Replies: 67
Views: 25,388
Posted By Gregstrom
Re: OT: Master of Magic unofficial patch v1.40f

This thread is for the real MoM. Elemental? Pah! It's a mere shadow of the Real Thing :D
Forum: Scenarios, Maps and Mods December 1st, 2010, 10:06 AM
Replies: 29
Views: 6,056
Posted By Gregstrom
Re: Inuk, Land of Ice and Spirits

I was under the impression that negative reinvig never gaused hit point damage - at least, it doesn't hurt Clockwork Horrors.
Forum: Multiplayer and AARs November 18th, 2010, 05:06 PM
Replies: 0
Views: 758
Posted By Gregstrom
Perma-subs wanted.

I'm somewhat burned out, and so I'd like to get subs in for my current games so I can take a break from Dom3 for a while.

Said games are:

Mistletoe: If you ever wondered what the late, late...
Forum: Multiplayer and AARs November 14th, 2010, 07:07 AM
Replies: 43
Views: 7,160
Posted By Gregstrom
Re: Small slow streamlands for busy newb parents (running)

Hm, yes. I'm currently a bit burned out on Dom3 and my motivation is rather low, so sorry about the interruption to normal service.
Forum: Dominions 3: The Awakening November 14th, 2010, 06:24 AM
Replies: 6
Views: 1,402
Posted By Gregstrom
Re: Jervellan Wall

I suspect he means Sage, not Mage. And the site would probably be the Library if that's the case.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 12:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.