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Search: Posts Made By: Zereth
Forum: SEIV June 30th, 2008, 01:54 PM
Replies: 10
Views: 4,908
Posted By Zereth
Re: Stealth sattelitees in simultaenous?

Oh, that's good. Puttering around dropping stealth armor-equipped satellites _will_ work then.
Forum: SEIV June 30th, 2008, 12:33 PM
Replies: 10
Views: 4,908
Posted By Zereth
Stealth sattelitees in simultaenous?

Is it possible to drop a satellite with stealth armor and have it automatically stealth in simultaneous movement? I'm playing in a multiplayer game and had plans to do start bugging enemy territory,...
Forum: Space Empires: IV & V November 7th, 2006, 11:58 AM
Replies: 60
Views: 3,134
Posted By Zereth
Re: SE5 Patch 1.13 Out

The current problem appears to be that crew simply aren't dying unless they lose life support/crew quarters. Apparently the marines are dying in combat, but the crew is invincibile.

So I'd guess...
Forum: Space Empires: IV & V November 7th, 2006, 11:46 AM
Replies: 3
Views: 864
Posted By Zereth
Re: Strategy/Tips question

Plus a strategy that works now might not in a path or two due to changes to behavior, a bug you were (possibly unwittingly) exploiting being fixed, or a new bug being introduced.
Forum: Space Empires: IV & V October 28th, 2006, 12:52 AM
Replies: 9
Views: 1,149
Posted By Zereth
Re: Surrender in SEV

Well, in Balance mod, I've got a neutral down to one planet with just one research center on it, and they're telling me "[censored] YOU, WE'LL TAKE YOU ALL ON WITH OUR KNOWLEDGE" eveyr time I demand...
Forum: Space Empires: IV & V October 27th, 2006, 10:33 PM
Replies: 6
Views: 923
Posted By Zereth
Re: Scrap a facility?

Yeah, but they're presumealby made up of organics, so you should recover some when you "scrap" them. (And shouldn't you be able to adjust that in race creation to consume minerals or radioactives?)...
Forum: Space Empires: IV & V October 27th, 2006, 10:03 PM
Replies: 6
Views: 923
Posted By Zereth
Re: Scrap a facility?

And population! Sometimes, you just wanted to throw them all into space in SEIV, but you had to have something with cargo capacity in space, transfer them into that, and jettison them from there. Now...
Forum: Space Empires: IV & V October 27th, 2006, 05:13 PM
Replies: 1,561
Views: 191,743
Posted By Zereth
Re: Balance Mod Available for SE:V

Perhaps make PD weapons able to target fighters in ground combat as well. Possibly at reduced effectiveness so they don't kill the buildings as well.
Forum: Space Empires: IV & V October 25th, 2006, 09:08 PM
Replies: 175
Views: 8,510
Posted By Zereth
Re: 1.08 bugs.

Has anybody else, after trying to conquer a planet with a few troops and a bunch of fighters (because the troops can't navigate to save their lives and mostly spin around in circles) had more ground...
Forum: Space Empires: IV & V October 24th, 2006, 05:41 PM
Replies: 37
Views: 2,264
Posted By Zereth
Re: Boarding parties vs Security Teams

I'd assume the marines have several techs with them for wiring in the appropriate racial controls and reconfiguring the life support to support them once their boarding armor runs out of air, and...
Forum: Space Empires: IV & V October 24th, 2006, 03:27 PM
Replies: 1,561
Views: 191,743
Posted By Zereth
Re: Balance Mod Available for SE:V

If only boarding parties weren't horribly broken you could steal tons of colony ships this way! http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Space Empires: IV & V October 24th, 2006, 03:02 PM
Replies: 9
Views: 1,149
Posted By Zereth
Re: Surrender in SEV

I've found that troop pathfinding is hit or miss, mostly miss. If they have to go past much of anything blocking them, or sometimes for no reason at all, they just freeze, or spin around in little...
Forum: Space Empires: IV & V September 20th, 2006, 03:09 AM
Replies: 465
Views: 26,071
Posted By Zereth
Re: SE5 Demo Bug Reports

What do you mean "if"? Why would you be refitting one ship at a time? In SE4, unless I was trying to cut down the time it took to build ring/sphereworld components or stellar manipulation vehicles, I...
Forum: Space Empires: IV & V September 16th, 2006, 07:11 PM
Replies: 134
Views: 5,562
Posted By Zereth
Re: SE V demo Interface

NO. Anything that gets between me and the main menu when I boot the game is BAD. I don't want to be informed that it runs best on AtiVida cards or see StrategyFirst's animated logo, I want to PLAY.
Forum: Space Empires: IV & V September 16th, 2006, 04:03 PM
Replies: 465
Views: 26,071
Posted By Zereth
Re: SE5 Demo Bug Reports

I'd actually tried running it three times before I noticed the access tuff behind other windows.

EDIT: Using a third-party program to make it start using ony one of my dual-core processor's cores,...
Forum: Space Empires: IV & V September 16th, 2006, 02:40 PM
Replies: 465
Views: 26,071
Posted By Zereth
Re: SE5 Demo Bug Reports

After installing, when I try to run the game, I get an error box that says "Range check error.". And switching to Mozilla to tell people about this generates another error saying "Access violation at...
Forum: Space Empires: IV & V January 26th, 2006, 07:42 PM
Replies: 6
Views: 617
Posted By Zereth
Re: Stock AI Question: Ship Analysis?

Yeah, using the "Analyze Ship" option under the recycle menu, not "Oh he's using missiles time to roll out mass quantities of PDC'. And I know it turns on more ministers rather than actual skill, I'm...
Forum: Space Empires: IV & V January 26th, 2006, 04:07 PM
Replies: 6
Views: 617
Posted By Zereth
Stock AI Question: Ship Analysis?

Does the stock AI ever take ships it's captured/been traded and analyze them for the technology, and if so, at what difficulty levels?
Forum: Space Empires: IV & V September 29th, 2005, 07:10 PM
Replies: 36
Views: 2,695
Posted By Zereth
Re: Master Computers, Combat Movement, & Boarding

That's how it's always worked for me. Form what I understand, the simulator isn't a 100% reliable indicator of what will happen in actual combat for some reason.
Forum: Space Empires: IV & V September 29th, 2005, 03:49 PM
Replies: 36
Views: 2,695
Posted By Zereth
Re: Master Computers, Combat Movement, & Boarding

Thanks to the ease of getting self-destruct devices: No. I haven't played with psychic much, but it seems the only way the Plauge would work long-term is to hope that it shoots out the self-destruct...
Forum: Space Empires: IV & V September 21st, 2005, 03:54 AM
Replies: 6
Views: 622
Posted By Zereth
Re: Its that time again!

Eh, I think the monsters need balancing. The "Berserker" and "Bloodthirsty" happiness types mean that one major setback can drop their happiness in the toilet, making it harder to rebuild the fleet...
Forum: Space Empires: IV & V June 24th, 2005, 02:49 AM
Replies: 25
Views: 1,380
Posted By Zereth
Re: problems with massive retrofits

Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
Forum: Space Empires: IV & V April 27th, 2005, 04:07 PM
Replies: 30
Views: 1,951
Posted By Zereth
Re: Atmosphere conversion?

I favor the "Ships in orbit" method of happiness control. Build a few defense and cosntruction bases around the planet and (at least in the stock happiness types) they'll be Jubilant in no time, and...
Forum: Space Empires: IV & V April 24th, 2005, 05:18 PM
Replies: 91
Views: 6,616
Posted By Zereth
Re: Realtime or turnbased tactical combat?

I remember hearing that the ship strategies, as well as the more general AI stuff, was now done with scripting systems, so you have more control over things than in SEIV? Can anyone confirm or deny...
Forum: Space Empires: IV & V April 23rd, 2005, 06:58 PM
Replies: 87
Views: 6,670
Posted By Zereth
Re: Suggestions for Space Empires V

Warp gates rather an or in addition to warp points? Yeah, that'd be good.

What _I_ want is to be able to build a border control station on a wap point so that nobody else can use it without...
Showing results 1 to 25 of 60

 
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