.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 19 of 19
Search took 0.51 seconds.
Search: Posts Made By: Solar
Forum: Shrapnel General January 18th, 2003, 07:43 AM
Replies: 4
Views: 2,195
Posted By Solar
Re: Mythology

Good point, Psi. I don't think I could make terrain any more beautiful than what I have already. I'm at the limits of my artistic skill. Grecian Hades, eh? Thanks for the tip, I'll see what I...
Forum: Shrapnel General January 17th, 2003, 07:27 AM
Replies: 4
Views: 2,195
Posted By Solar
Re: Mythology

Thanks for the informative and entertaining post, psi. I did research on faeries when I was planning Lunamist, but I didn't uncover most of that information. I also tried to find a physical...
Forum: Shrapnel General January 17th, 2003, 07:15 AM
Replies: 43
Views: 8,319
Posted By Solar
Re: Scary Monsters

Correct, that's a section from the MM. Go ahead and email those articles to me, if for no other reason than to save your magazines. Anything to help a fellow packrat. ...
Forum: Shrapnel General January 16th, 2003, 09:09 AM
Replies: 43
Views: 8,319
Posted By Solar
Re: Scary Monsters

Ok, you asked for it. Here is all the information I could dig up on piercers.

_______________________________________________

Piercers resemble stalactites found on cave roofs. They are...
Forum: Shrapnel General January 13th, 2003, 07:47 PM
Replies: 43
Views: 8,319
Posted By Solar
Re: Scary Monsters

Gelatinous cubes? That's easy, all you need is a spoon and some whipped cream.

Solar
Forum: Shrapnel General January 13th, 2003, 12:31 AM
Replies: 43
Views: 8,319
Posted By Solar
Re: Scary Monsters

Would an owlbear taste like owl, or bear? Or like chicken?

Solar
Forum: Shrapnel General December 29th, 2002, 10:06 AM
Replies: 43
Views: 8,319
Posted By Solar
Re: Scary Monsters

Unfortunatly, I've never had the pleasure of playing a real pen and paper game, but I have played and GMed a few 'free form' (make up your own rules) RPGs over the internet. In one game I GMed, I...
Forum: Space Empires: IV & V December 28th, 2002, 08:53 PM
Replies: 1,631
Views: 71,505
Posted By Solar
Re: OT: The House of 1001+ Avatars

<font size="2" face="Verdana, Helvetica, sans-serif">Yes, now that I take another look at DO, I can see the similarity to your other work. I really tried to like DO, but the real time play in the...
Forum: Space Empires: IV & V December 27th, 2002, 07:56 PM
Replies: 1,631
Views: 71,505
Posted By Solar
Re: OT: The House of 1001+ Avatars

On a slightly OT note...

David, are you the David E. Gervais who made the 32x32 tileset for Angband Tk? I thought it might be just a coincidence, but then I found this Dracolich ...
Forum: All American: The 82nd Airborne in Normandy December 17th, 2002, 11:44 PM
Replies: 26
Views: 8,176
Posted By Solar
Re: We need additional Beta Testers!

Yes, I confirm. I own my own copy of 101st, and I have lots of free time these days. Sign me up!

Solar
Forum: Space Empires: IV & V December 17th, 2002, 11:42 PM
Replies: 191
Views: 7,341
Posted By Solar
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

<font size="2" face="Verdana, Helvetica, sans-serif">Thanks for the input, E. I'm pretty starved for complex conversation myself. http://forum.shrapnelgames.com/images/icons/icon10.gif

The...
Forum: Space Empires: IV & V December 17th, 2002, 10:46 PM
Replies: 191
Views: 7,341
Posted By Solar
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

I believe the bible cannot be interpreted literally, and I'll tell you why. Here's just one of my favorite examples:

'And the sun stood still, and the moon stayed, until the people had avenged...
Forum: Space Empires: IV & V December 12th, 2002, 09:52 PM
Replies: 191
Views: 7,341
Posted By Solar
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Good stuff, E. Albright. Language is so ambiguous and dependant on interpretation, it's a wonder we humans manage to communicate at all.

<font size="2" face="Verdana, Helvetica,...
Forum: All American: The 82nd Airborne in Normandy November 23rd, 2002, 11:16 PM
Replies: 26
Views: 8,176
Posted By Solar
Re: We need additional Beta Testers!

I have 101 and some time. If you're not overbooked, count me in.
Forum: Shrapnel General November 8th, 2002, 02:03 AM
Replies: 8
Views: 1,809
Posted By Solar
Re: Ranks and the like

Except for advisor ( reserved for Shrapnel staff, I think.) rank is based on how many Posts you make. Just keep posting and you'll get "promoted". ...
Forum: Shrapnel General March 8th, 2002, 08:54 AM
Replies: 1
Views: 2,289
Posted By Solar
Space HoRSE

I was curious about the new private beta forum, so I did a search. Here's the link I found, in case anyone else was curious:

http://www.gilligames.com/Space_Horse/TheGame.asp
Forum: Shrapnel General October 3rd, 2001, 06:08 AM
Replies: 1
Views: 2,512
Posted By Solar
Re: Game quality over graphics!!!!

It isn't just about Shrapnel being an independant, smaller budget company either. Keeping the artwork simple makes the games customizable. Anyone can create a whole new universe with The War Engine...
Forum: Space Empires: IV & V September 12th, 2001, 09:07 PM
Replies: 269
Views: 64,020
Posted By Solar
Re: War....

I do agree that those responsible, and terrorists everywhere, need to be punished and prevented from ever hurting us again.

As far as preventing goes...

At the risk of exposing my ignorance,...
Forum: Space Empires: IV & V September 12th, 2001, 06:52 PM
Replies: 269
Views: 64,020
Posted By Solar
Re: War....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>
Originally posted by Hadrian Aventine:

Excuse me if this is rude, but biological warfare and such is Tom Clancy "If" items.
...
Showing results 1 to 19 of 19

 
Forum Jump

All times are GMT -4. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.