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Search: Posts Made By: AWOL_Joe
Forum: Space Empires: Starfury April 23rd, 2006, 12:07 PM
Replies: 10
Views: 4,514
Posted By AWOL_Joe
Re: The People\'s Mod 0.4.0 Released

Hell, I have a hard time going up against a b-ship with a destroyer in stock (unless I had poison injectors and psychic flailers- most unbalanced weapons ever).

And I really didn't have much in...
Forum: Space Empires: Starfury April 23rd, 2006, 12:05 PM
Replies: 6
Views: 2,967
Posted By AWOL_Joe
Re: Ouch, difficult start !

If you can lure the Pirates near a TCN ship, it'll attack them. The Pirates may or may not break off to fight back.
Forum: Space Empires: Starfury April 18th, 2006, 02:17 AM
Replies: 10
Views: 4,514
Posted By AWOL_Joe
Re: The People\'s Mod 0.4.0 Released

It's probably because I was just in a Destroyer, and was trying to mount all sorts of other accessories and didn't have much room for extra power equipment. Really, I just got into one battle and it...
Forum: Space Empires: Starfury April 17th, 2006, 07:44 PM
Replies: 10
Views: 4,514
Posted By AWOL_Joe
Re: The People\'s Mod 0.4.0 Released

Actually, I'm not too fond of the P&N energy management model. However, something in-between the "forget about energy management" of stock and the annoying "you will run out of energy and not be able...
Forum: Space Empires: Starfury September 6th, 2005, 06:35 PM
Replies: 25
Views: 5,375
Posted By AWOL_Joe
Re: who cares

I find the whole "fighters won't crash when you want them to" issue in this thread to be very amusing, considering the problems Starfury has normally...
Forum: Space Empires: Starfury September 2nd, 2005, 02:19 AM
Replies: 6
Views: 2,576
Posted By AWOL_Joe
Re: I would like to announce...

Also, just to let everyone know where FTE currently stands, I've finished modifing CampaignData, Main_Sites, and Main_StartingPlayerShips. I still have Main_DisplayText, Main_Events, Main_Jobs, and...
Forum: Space Empires: Starfury August 30th, 2005, 02:04 AM
Replies: 6
Views: 2,576
Posted By AWOL_Joe
Re: I would like to announce...

Funny you should say that, SJ, as I was just playing P&N Homefront. To be honest, I don't think P&N is really suitable for this campaign. However, my later mods will include my own balance changes,...
Forum: Space Empires: Starfury August 29th, 2005, 08:49 PM
Replies: 6
Views: 2,576
Posted By AWOL_Joe
Re: I would like to announce...

I'd tell you, but I don't know how much everyone wants to know beforehand.

Also, keep in mind this is also a lead-in to other campaigns, although those will be effectivly stand-alone (i.e. you...
Forum: Space Empires: Starfury August 29th, 2005, 07:46 PM
Replies: 6
Views: 2,576
Posted By AWOL_Joe
I would like to announce...

That I have started work on my first campaign for Starfury. I call it "For The Empire", and, to the best of my knowledge, will be the first Starfury campaign where you play a nonhuman captain.

As...
Forum: Space Empires: Starfury August 16th, 2005, 02:47 AM
Replies: 25
Views: 5,375
Posted By AWOL_Joe
Re: demo modding

Actually, this a project I will be starting soon.
Forum: Space Empires: Starfury August 12th, 2005, 03:27 AM
Replies: 2
Views: 2,349
Posted By AWOL_Joe
Re: Can anyone explain the random component placin

I more or less got that; I was asking more of a way to determine which hull slot the components would be placed in. For components like weapons, shields, and engines, that's easy as they have...
Forum: Space Empires: Starfury August 12th, 2005, 12:19 AM
Replies: 2
Views: 2,349
Posted By AWOL_Joe
Can anyone explain the random component placing?

For AI ships, that is. I'm planning to make a couple of campaigns that use new ships, and I'm worried about getting weird-looking results when using the "Use random components" option in Main_Enemies...
Forum: Space Empires: Starfury July 31st, 2005, 04:06 AM
Replies: 13
Views: 3,956
Posted By AWOL_Joe
Re: Starfury going retail

That was the "Dagger" mission, and it was in campaign one.
Forum: Space Empires: Starfury July 30th, 2005, 02:59 AM
Replies: 2
Views: 2,504
Posted By AWOL_Joe
Re: Can you have more than 130 unique component im

Good, looks like I won't have to scrap those mod plans after all...
Forum: Space Empires: Starfury July 28th, 2005, 03:19 AM
Replies: 2
Views: 2,504
Posted By AWOL_Joe
Can you have more than 130 unique component images

I noticed that the components image file only has enough room for 130 portraits. Is it possible, perhaps by increasing the vertical size of the bitmap, to have more portraits than that? Or would that...
Forum: Space Empires: Starfury February 19th, 2005, 09:37 PM
Replies: 9
Views: 1,933
Posted By AWOL_Joe
Re: Invisible ships and stations in demo

Alright. DeadlyShoe, is your avatar from one of the Homeworld games, or what?
Forum: Space Empires: Starfury February 19th, 2005, 05:41 PM
Replies: 9
Views: 1,933
Posted By AWOL_Joe
Re: Invisible ships and stations in demo

Thanks for the suggestion, Gandalf. One question: where do I get older drivers from?
Forum: Space Empires: Starfury February 19th, 2005, 12:16 AM
Replies: 9
Views: 1,933
Posted By AWOL_Joe
Re: Invisible ships and stations in demo

It's the latest driver, I'm thinking that the card might be bad, since I've been getting a lot of graphics anomalies (mostly texture/lighting related) recently.
Forum: Space Empires: Starfury February 18th, 2005, 05:16 PM
Replies: 9
Views: 1,933
Posted By AWOL_Joe
Re: Invisible ships and stations in demo

Sorry, Phoenix, but that didn't work. It's consistent each time, my ship and the station are the only things that are invisible, as far as I can tell. Could it have something to do with my video card...
Forum: Space Empires: Starfury February 17th, 2005, 07:45 PM
Replies: 9
Views: 1,933
Posted By AWOL_Joe
Invisible ships and stations in demo

A friend of my introduced me to Star Empires yesterday, and in addition to downloading the shareware versions of Star Empires 3 and 4, I also downloaded SE:StarFury (then again, why else would I be...
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