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Search: Posts Made By: Ozymandias
Forum: Dominions 3: The Awakening May 31st, 2008, 08:56 PM
Replies: 3,096
Views: 425,414
Posted By Ozymandias
Re: Bug thread

Hinnom Ammi can be recruited without a lab.
Forum: Dominions 3: The Awakening December 11th, 2007, 03:43 PM
Replies: 16
Views: 1,382
Posted By Ozymandias
Re: Eliminating a scorched earther=poor sportsmans

>Btw yeah slave collar suicide squads should be instaban from house games. :S

Slave collars and magical eyes & hearts won't be picked up if your army has no free misc slots. But slave collars...
Forum: Dominions 3: The Awakening December 6th, 2007, 01:29 PM
Replies: 16
Views: 1,292
Posted By Ozymandias
Re: How to deal with strong PD?

When your enemy builds an unassailable stronghold you should fight him elsewhere.

Consider your reasons for wanting to take the extremely well defended province. Three that occur to me might be...
Forum: Dominions 3: The Awakening October 18th, 2007, 03:52 PM
Replies: 3,096
Views: 425,414
Posted By Ozymandias
Re: Bug Thread: Discussion

LA Mictlan Sun Priests lack forest survival.
Forum: Scenarios, Maps and Mods October 9th, 2007, 08:25 PM
Replies: 3
Views: 645
Posted By Ozymandias
Re: Mod: Mictlan Preview

Indeed, this was just a mod to try out some of the anticipated mictlan changes. It is so useless now.
Forum: Dominions 3: The Awakening October 9th, 2007, 02:09 PM
Replies: 3,096
Views: 425,414
Posted By Ozymandias
Re: Minor Bug

My Hydra & Hydra Hatchlings claim to have only 6 and 3 hp respectively.
Forum: Scenarios, Maps and Mods October 8th, 2007, 01:39 PM
Replies: 3
Views: 645
Posted By Ozymandias
Mod: Mictlan Preview

This mod increases the cost of Jaguar warriors to 25 gold and adds forest survival to nearly all Mictlan units. The exceptions are Slaves and the late era Atlantean troops. Mictlan summons did...
Forum: Scenarios, Maps and Mods October 8th, 2007, 12:29 PM
Replies: 5
Views: 644
Posted By Ozymandias
Re: Mod: Ashen Names

I just had trouble getting into my vast undead roman legions being led by somebody with a babylonian name. This mod is extremely trivial; it has no effect on game balance at all. I wouldn't mind...
Forum: Scenarios, Maps and Mods October 5th, 2007, 07:58 PM
Replies: 5
Views: 644
Posted By Ozymandias
Mod: Ashen Names

This mod causes the various Ermor only commander summons in LA Ermor to get ermor style names instead of undead style names. Also the Lich Queen pretender should get an ermorian name.
Forum: Dominions 3: The Awakening October 3rd, 2007, 08:47 PM
Replies: 19
Views: 1,753
Posted By Ozymandias
Re: Some actual numbers...

57.7% wounded for 4.7 damage and 47.3% wounded for 3.7 damage is still very bad news. His casters are all sacred with a death nine bless; they have +350% chance to cause afflictions with all damage...
Forum: Dominions 3: The Awakening December 16th, 2006, 06:16 AM
Replies: 8
Views: 1,002
Posted By Ozymandias
Re: Fort placement

For most all of the questions you asked the answer tends to be, "What nation are you playing?" One of the attractions of Dominions is that the various nations don't play the same. You have already...
Forum: Dominions 3: The Awakening December 14th, 2006, 09:36 PM
Replies: 394
Views: 25,024
Posted By Ozymandias
Re: Will Vanheim Ever Become Spayed?

I agree that they are certainly not something anyone would plan for. I was just mentioning them because when I listed other sacred national cavalries nothing had as high a defense as Van. I think...
Forum: Dominions 3: The Awakening December 14th, 2006, 04:07 PM
Replies: 394
Views: 25,024
Posted By Ozymandias
Re: Will Vanheim Ever Become Spayed?

I just discovered that indy Crystal Amazons have defense 19 sacred flying cavalry, so Van and Helhirdling aren't the only sacreds with that kind of defense. I'm starting think that a modest price...
Forum: Dominions 3: The Awakening December 14th, 2006, 04:02 PM
Replies: 394
Views: 25,024
Posted By Ozymandias
Re: Will Vanheim Ever Become Spayed?

PAir Elementals, POrder, & Patrolling maybe?
Forum: Dominions 3: The Awakening December 14th, 2006, 03:33 PM
Replies: 139
Views: 20,054
Posted By Ozymandias
Re: In-Game Typos

I got the random event:

A prospector genious has found a small gold deposit. 200 pounds of gold was found.

It should probably read:
A prospector genius has found a small gold deposit. 200...
Forum: Dominions 3: The Awakening December 14th, 2006, 02:13 PM
Replies: 394
Views: 25,024
Posted By Ozymandias
Re: Will Vanheim Ever Become Spayed?

I sort of like the idea of making Van capitol only and adding a Mounted Vanir Hirdman unit to ME Vanheim. Alternately, I think that a twenty to thirty gold price increase on Van and Helhirdling...
Forum: Dominions 3: The Awakening December 13th, 2006, 07:36 PM
Replies: 9
Views: 5,286
Posted By Ozymandias
Re: LE Mictlan woes

An imprisoned Fountain of Blood with scales of order 3, sloth 3, heat 2, death 2, misfortune 2, and magic 1 can afford those paths and dominion 10 with 13 points left over. Many people will argue...
Forum: Dominions 3: The Awakening December 13th, 2006, 05:31 PM
Replies: 9
Views: 5,286
Posted By Ozymandias
Re: LE Mictlan woes

Mictlan is all about the blessing. Their national conjurations and blood summonings are all sacred, so your bless is still valuable even in the late game when your national troops are only useful in...
Forum: Dominions 3: The Awakening December 13th, 2006, 04:45 PM
Replies: 394
Views: 25,024
Posted By Ozymandias
Re: Will Vanheim Ever Become Spayed?

Just to clarify a few things, EA Vanheim has capitol only sacreds that aren't nearly as good a chassis as Van or Helhirdling. Their defense is a respectable 12 before they berserk, but only 7 after....
Forum: Dominions 3: The Awakening December 13th, 2006, 06:21 AM
Replies: 7
Views: 1,109
Posted By Ozymandias
Re: Sailing

Sailing is actually an excellent mobility power, depending on the layout of the map. Try playing MA Vanheim on Urraparrand. If you want a commander who can lead all their troops into water, take a...
Forum: Scenarios, Maps and Mods December 11th, 2006, 04:05 AM
Replies: 7
Views: 1,288
Posted By Ozymandias
Re: Spell modding errata

That's the confusion, the updated modding manual says 2 is the #effect for damage spells and 3 for noncommander summons. It is just an error in the documentation.
Forum: Dominions 3: The Awakening December 10th, 2006, 12:05 AM
Replies: 13
Views: 1,394
Posted By Ozymandias
Re: RFC: Dom3 DB

Oooh I like plaintext, regex is the best sort of query!
Forum: Scenarios, Maps and Mods December 9th, 2006, 11:55 PM
Replies: 16
Views: 1,748
Posted By Ozymandias
Re: An example testing mod

Some discoveries:

#aoe seems to be a signed int. Setting it to (2^15)-1 (or 32767) causes your spell to effect the entire battlefield. Values of 2^15 or greater yield negative areas.

For...
Forum: Scenarios, Maps and Mods December 8th, 2006, 05:22 AM
Replies: 16
Views: 1,748
Posted By Ozymandias
An example testing mod

-This mod lets you test the effects of effect 10 by
-varying the damage, which behaves like a bitfield.
#modname "Spell Modding Test"
#version 1.00
#domversion 3.04

#newspell
#name"Test...
Forum: Dominions 3: The Awakening December 4th, 2006, 03:27 AM
Replies: 6
Views: 1,116
Posted By Ozymandias
Re: EA R\'lyeh Help!

You might try some diplomacy. Arcoscephale, T'ien Ch'i, Caelum, Niefelheim, & Oceania all have national mages that can make Amulet of the Fish. Alternate diplomacy would be to trade for air gems...
Showing results 1 to 25 of 98

 
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