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Search: Posts Made By: RCCCL
Forum: Space Empires: IV & V March 18th, 2008, 05:22 AM
Replies: 15
Views: 2,204
Posted By RCCCL
Re: OT: Buy Stock in Space Empires

Well....I'll sell you some of SSSB back, for a small profit of course! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Don't forget to purchase some of the new stock I created either.
...
Forum: Space Empires: IV & V March 17th, 2008, 06:30 AM
Replies: 15
Views: 2,204
Posted By RCCCL
Re: OT: Buy Stock in Space Empires

Well I created an account, and purchase some stock!
I purchased some in the Self Sealing Stem Bolts as well, though a bit more than I was planning, it seems that if you try to purchase stocks of the...
Forum: Space Empires: IV & V October 16th, 2007, 06:27 AM
Replies: 40
Views: 4,094
Posted By RCCCL
Re: OT Which would you Choose

I don't know if I would consider myself a Diehard Dune Fan, but I am most assuredly a big one. I understand it is hard to compare the newer Brian Herbert and Kevin Anderson Dune books to Frank...
Forum: Space Empires: IV & V October 16th, 2007, 01:19 AM
Replies: 40
Views: 4,094
Posted By RCCCL
Re: OT Which would you Choose

I voted for Firefly, mainly bacause I like the idea of space pirating/cowboys. To deal with the improbability of hundreds of planets, I like what Dogscoff said:



It is rather easy to pick holes...
Forum: Space Empires: IV & V October 2nd, 2007, 12:50 AM
Replies: 28
Views: 3,756
Posted By RCCCL
Re: Captain Kwok\'s Space Empires Nova

One thing I always thought would be neat, is some type of cross racial technologies.
For example, if you managed to get Phsychic and Organic Traits, after researching far enough, a new Tree could...
Forum: Space Empires: IV & V August 8th, 2007, 01:08 AM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod v1.09 AI Update

Kwok:

I haven't tested this in a game with out the balace mod, but when you select multiple ships and then change systems to issue orders, it clears the selection of ships, I've had to either put...
Forum: Space Empires: IV & V June 14th, 2007, 01:30 AM
Replies: 8
Views: 665
Posted By RCCCL
Re: Long load/save time

I haven't had that happen, but I've recently have had slowdown problems during the combat resolution step during ai turns.
Forum: Space Empires: IV & V June 14th, 2007, 12:03 AM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod

I haven't had the teck levels for a number of versions to create one, but you have to make sure there are enough of the right components, only one star in the system, and make sure there are no non...
Forum: SEIV May 21st, 2007, 08:33 AM
Replies: 1,421
Sticky: PBW status
Views: 209,558
Posted By RCCCL
Re: PBW status

I am getting an Internal Server Error, tryoing to get to PBW
Forum: Space Empires: IV & V April 26th, 2007, 12:51 PM
Replies: 21
Views: 2,011
Posted By RCCCL
Re: Troops are useless

I see, so a AA type weapon for troops should work.
Forum: Space Empires: IV & V April 26th, 2007, 10:36 AM
Replies: 32
Views: 3,220
Posted By RCCCL
Re: New with SEV....Q: Sensors

$100 at a nearby city, wow. You obviously have the internet, can't you purcahse it online and have it shipped?

Even with shipping rates it would have to be less than 100.
Forum: Space Empires: IV & V April 26th, 2007, 10:25 AM
Replies: 21
Views: 2,011
Posted By RCCCL
Re: Troops are useless

That would push the advantage to far in the other direction, especially since the AI tends to keep a number of fighters in cargo, which are then used in ground combat.

Someone might try creating...
Forum: SEIV March 13th, 2007, 08:40 AM
Replies: 1,421
Sticky: PBW status
Views: 209,558
Posted By RCCCL
Re: PBW status

Using Yahoo. I've checked my spam/bulk mail folder. I'm not receiving them. This has been happening for a couple of weeks now.
Forum: SEIV March 12th, 2007, 03:24 PM
Replies: 1,421
Sticky: PBW status
Views: 209,558
Posted By RCCCL
Re: PBW status

I am no longer recieving turns by email.
Forum: Space Empires: IV & V February 14th, 2007, 10:23 AM
Replies: 2
Views: 493
Posted By RCCCL
Re: Obsolete ship designs

I don't know how long they stick around, but first make sure you no longer have any ships of that design flying around some where.

You can also save and load the game, the obsolete designs will be...
Forum: Space Empires: IV & V February 11th, 2007, 06:12 PM
Replies: 75
Views: 3,292
Posted By RCCCL
Re: SE V Bugs That Are Still Present

I've got a few bugs here, couple of them extremely exploitable.

Drop Cargo Remotely does not seem to be working properly. Many times my Pop. Transports have failed to drop their population cargo....
Forum: Space Empires: IV & V February 1st, 2007, 03:23 PM
Replies: 15
Views: 1,365
Posted By RCCCL
Re: Shipset Torrent Question

But, those of us who only have dial up, for whatever reason, would be SOL.
Forum: Space Empires: IV & V February 1st, 2007, 12:49 PM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod Update...

I see, but the range is only supposed to be 20 ls?
Forum: Space Empires: IV & V February 1st, 2007, 12:14 PM
Replies: 16
Views: 2,034
Posted By RCCCL
Re: SE5 Shipset Megapack 1.0

I would also prefer another option, I also have dial up and I cannot wait 4 hours for the torrent.
Forum: Space Empires: IV & V February 1st, 2007, 11:59 AM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod Update...

CK, in v1.02 one of the organic weapons, I think it was the Hyper-Plasma Bolt, though it may have been the upgraded Acid Globul, at max level, 6, only has a range of 20 ls. which also messes up the...
Forum: Space Empires: IV & V January 25th, 2007, 09:23 PM
Replies: 75
Views: 3,292
Posted By RCCCL
Re: SE V Bugs That Are Still Present

Completed Intelligence projects do not appear in the politics and intel tab.

Don't know if that's been mentioned.
Forum: Space Empires: IV & V January 18th, 2007, 11:14 AM
Replies: 10
Views: 1,111
Posted By RCCCL
Re: Seems like migration might be broken

I'm in agreement with PES. Though I would handle it differently, by sending a transport, picking up the unwanted race, then showing them the wonders of exploring space without a suit.

Murder is...
Forum: Space Empires: IV & V January 16th, 2007, 09:38 AM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod Available for SE:V

I'm not having this problem. Are you sure you seleced the correct trait?
Forum: Space Empires: IV & V January 13th, 2007, 08:03 PM
Replies: 17
Views: 1,595
Posted By RCCCL
Re: About makin peace with an empire at war !

There is no Cease Fire Option, what SJ means is, try to create a treaty with your enemy, just a basic one at first, one where you only have some type of non agression.
Forum: Space Empires: IV & V January 12th, 2007, 07:01 AM
Replies: 1,561
Views: 191,736
Posted By RCCCL
Re: Balance Mod

They are upgrading treaties, in logical steps.

From a Non-Agression, to a Trade, or Trade and research, to adding other items in.

However, I've a question. In my current single player game, I'm...
Showing results 1 to 25 of 233

 
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