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Search: Posts Made By: PheasantPlucker
Forum: Dominions 3: The Awakening May 26th, 2007, 01:21 PM
Replies: 15
Views: 1,625
Posted By PheasantPlucker
Re: Any tips for using flying units in combat?

That's great, thanks all. Lots of things I hadn't considered before, now to try them out!
Forum: Multiplayer and AARs May 25th, 2007, 11:57 AM
Replies: 2,094
Views: 100,925
Posted By PheasantPlucker
Re: Perpetuality - 62 Player MegaGame (Started)

I've messed around with Dom 2 and 3 for years, but am no expert and this is my first MP game. I expect to get stomped fairly shortly, some of you guys seem to have got stratospheric starts! However,...
Forum: Dominions 3: The Awakening May 25th, 2007, 11:45 AM
Replies: 15
Views: 1,625
Posted By PheasantPlucker
Any tips for using flying units in combat?

Hi guys,

Fired up a random game and got handed Caleum, who I have not tried before.

I am scratching my head trying to find a way to get some advantage of being flyers in combat, but it doesn't...
Forum: Dominions 3: The Awakening November 10th, 2006, 12:39 PM
Replies: 30
Views: 2,948
Posted By PheasantPlucker
What do you listen to while playing Dom3?

I was wondering how many of you guys stick with the background music or put something of your own on. I've been listening to CDs of the Gladiator theme music, as well as a Wagner compilation called...
Forum: Scenarios, Maps and Mods November 7th, 2006, 09:05 AM
Replies: 66
Views: 8,507
Posted By PheasantPlucker
Forum: Scenarios, Maps and Mods November 6th, 2006, 07:43 PM
Replies: 66
Views: 8,507
Posted By PheasantPlucker
Re: New Mod: Streamers & Standards v3.0

Well it looks nice on the screenshot, but nowhere are there any installation instructions that I can find. Can someone please advise?
Forum: Dominions 3: The Awakening November 6th, 2006, 06:38 AM
Replies: 47
Views: 4,913
Posted By PheasantPlucker
Re: What do I build to counter High def glamour un

Hehe - no catch at all, and very straightforward. I'd read the bad press that chariots, and chariot archers, had on this forum and (like Forrest) had thought them a waste before meeting the glamour...
Forum: Dominions 3: The Awakening November 5th, 2006, 08:05 PM
Replies: 47
Views: 4,913
Posted By PheasantPlucker
Re: What do I build to counter High def glamour un

Here's an alternative - TRAMPLE.

I initially struggled with EA Arco against their glamour units, until I started buying something I hadn't used before - chariot archers.

Get about 20-30, give...
Forum: Dominions 3: The Awakening October 20th, 2006, 01:11 PM
Replies: 3
Views: 1,147
Posted By PheasantPlucker
Re: In-game typos

Sauromatia EA -

Nation description – Amazons leaders should read Amazon's leaders

Unit description –
Sauromatian Archers – archers of sauromatia should read archers of Sauromatia
Sauromatian...
Forum: Dominions 3: The Awakening October 20th, 2006, 10:58 AM
Replies: 3
Views: 1,147
Posted By PheasantPlucker
In-game typos

I notice we have a manual typo thread but nothing for the ones in the game. Can the mods sticky this one and can we have all your findings in here too please.

...
Forum: Scenarios, Maps and Mods October 13th, 2006, 11:56 AM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: GUI Mod package available for download here.

Ok I fooled around some more and as I was never entirely happy with that Heat version I trashed it and split it into Desert and Lava.

...
Forum: Scenarios, Maps and Mods October 12th, 2006, 12:19 PM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: GUI Mod package available for download here.

Well I was playing around with early Arco today and couldn't resist a new light blue marble mod for them.

http://img.photobucket.com/albums/v448/Pheasant_Plucker/LightBlue.jpg

While I was...
Forum: Dominions 3: The Awakening October 12th, 2006, 12:02 PM
Replies: 3
Views: 546
Posted By PheasantPlucker
Re: Can the map font be modded?

Ok, thanks for the info.
Forum: Dominions 3: The Awakening October 12th, 2006, 09:56 AM
Replies: 3
Views: 546
Posted By PheasantPlucker
Can the map font be modded?

Hi guys,

I'd like to shrink the font used for the province names on the map. They look a mess when turned on and seem to be twice as large as they need to be. Also the colour of the font makes it...
Forum: Scenarios, Maps and Mods October 12th, 2006, 09:11 AM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: Three (now twelve?!!) straightforward GUI mods

You are welcome, I'm using the bamboo right now as TC. Although I haven't used the Ash in game yet, from my testing I noticed that the unit graphics look great on that dull grey background.
Forum: Dominions 3: The Awakening October 10th, 2006, 08:53 PM
Replies: 18
Views: 1,552
Posted By PheasantPlucker
Re: Huh? AI implodes on turn 5, please tell me why

Thanks for the responses.

This reeks of poor design and feeble testing. This happened in only my second game, and in the first I also noticed one AI exit very early, so I don't believe it is...
Forum: Dominions 3: The Awakening October 10th, 2006, 08:46 PM
Replies: 20
Views: 2,205
Posted By PheasantPlucker
Re: Anyone else having problems with Slingers?

Meh, this has just happened again with the Yomi. I'm sick of it, and have put it in the bug thread. It really needs a fix.

Having an entire squad forget about its missile weapons and charge in...
Forum: Dominions 3: The Awakening October 10th, 2006, 08:41 PM
Replies: 3,096
Views: 425,715
Posted By PheasantPlucker
Re: Bug thread

Major Bug: The AI can commit suicide if it chooses a sleeping pretender, as it has no idea how to avoid an almost immediate dominion defeat.

I have seen this particularly with Mictlan. With no or...
Forum: Dominions 3: The Awakening October 10th, 2006, 08:30 PM
Replies: 3,096
Views: 425,715
Posted By PheasantPlucker
Re: Bug thread

Major Bug: When any single member of a missile squad is - or becomes - unable to shoot, the entire squad will stop shooting and immediately charge in to close combat.

This is having major...
Forum: Dominions 3: The Awakening October 9th, 2006, 10:31 PM
Replies: 18
Views: 1,552
Posted By PheasantPlucker
Huh? AI implodes on turn 5, please tell me why?

http://img.photobucket.com/albums/v448/Pheasant_Plucker/Bonkers.jpg

Hi guys, I've just had a daft game of Dom3 which I set up to be a fast duel between me and a single AI, first to 25 provinces,...
Forum: Dominions 3: The Awakening October 9th, 2006, 06:43 PM
Replies: 20
Views: 2,205
Posted By PheasantPlucker
Re: Anyone else having problems with Slingers?

This phenomenon is getting to be a pain. I've just had a unit of aka-oni flame throwers stop shooting and charge to their deaths when one of their number was injured now.

Do we have a consensus on...
Forum: Scenarios, Maps and Mods October 9th, 2006, 11:41 AM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: Three straightforward GUI mods

Try the attachment above the Yes! post. It's 8.5 meg and contains 12 new GUIs so I hope it doesn't break the thread.

Remember to to backup the four original .tga files as suggested in the readme....
Forum: Scenarios, Maps and Mods October 9th, 2006, 11:27 AM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: Three straightforward GUI mods

Yes!

The full GUI package is included in the link above this post.

New version 1.1 uploaded 12 October.

New version 1.2 uploaded 13 October.
Forum: Scenarios, Maps and Mods October 8th, 2006, 08:47 PM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: Three straightforward GUI mods

Ok here's my last two completed tonite. That's my lot for now, but I'll probably tinker around some more when the game arrives.

Bloodred:

...
Forum: Scenarios, Maps and Mods October 7th, 2006, 10:36 PM
Replies: 34
Views: 7,400
Posted By PheasantPlucker
Re: Three straightforward GUI mods

Two problems Gandalf:

1) The backgrounds are repeated 512*512 tiles according to screensize, so you would end up with the keypresses repeating at odd places all over the screen.

2) This is a...
Showing results 1 to 25 of 43

 
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