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Search: Posts Made By: JeffM
Forum: Space Empires: IV & V August 16th, 2000, 03:29 PM
Replies: 16
Views: 6,161
Posted By JeffM
Another Approach to Research

Many games have a technology tree that is climbed by making investment decisions. SE4 is no different. Yet, this is not how inventions occur in the real world for the most part. It may be how...
Forum: Space Empires: IV & V August 11th, 2000, 11:57 PM
Replies: 4
Views: 3,338
Posted By JeffM
New Demo and New Demo Patch

These are both up on the Malfador site.
Forum: Space Empires: IV & V August 7th, 2000, 12:42 AM
Replies: 0
Views: 3,209
Posted By JeffM
New Names

If you're already tired of the same old empire names and types, and emperor names and titles, try these for a change:

Directions: Just copy these onto the appropriate .txt file in the Data folder...
Forum: Space Empires: IV & V August 5th, 2000, 10:39 PM
Replies: 10
Views: 5,123
Posted By JeffM
Re: Getting rid of excess ships

Frigates make good mobile miners.

I generally don't even build escorts, too small. But if I do, they generally don't survive long.

Instead, I research the frigate size ship right away and...
Forum: Space Empires: IV & V August 3rd, 2000, 09:39 PM
Replies: 10
Views: 5,123
Posted By JeffM
Re: Getting rid of excess ships

I generally don't scrap either. Retrofit is the best and actually easiest way. However, once in a while I really do have a ship I don't want. Then scrap works just fine.

But, if you retrofit...
Forum: Space Empires: IV & V August 3rd, 2000, 09:32 PM
Replies: 14
Views: 1,995
Posted By JeffM
Re: Colonizing other systems

Just put the mandatory components, one colonization module, 5 engines in the ship. Build one, then when done highlight the ship, hit the colonization button and then the destination planet. It...
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