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Search: Posts Made By: The_Paladin
Forum: Dominions 2: The Ascension Wars August 17th, 2005, 05:57 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Thanks for your continued interest NTJedi. I have been working still on the util but a large research project has taken precedence for a while. When I get through with that I will return to my...
Forum: Dominions 2: The Ascension Wars July 15th, 2005, 11:49 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

PDF,

Hmm... I'm not 100% sure why you are getting that message. The program does work on Win98 as I just tried it on my Win98 machine here and it worked fine.

I looked at the code and the only...
Forum: Dominions 2: The Ascension Wars July 12th, 2005, 07:02 PM
Replies: 7
Views: 760
Posted By The_Paladin
Re: Is out sieging the AI an effective tactic?

The AI tends to amass such a large force that they often starve themselves anyway. As a result I'm not really sure if you would get much gain from these tactics.

If however you knew for some...
Forum: Dominions 2: The Ascension Wars July 12th, 2005, 05:27 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: Demo of GUI Util Available

Indeed! I had to resist this voice in my head trying to force me to design the UI with non-Euclidean splines.

I wonder if that's what happened to my assistant, Saber Cherry, who has been absent...
Forum: Dominions 2: The Ascension Wars July 11th, 2005, 08:20 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: Demo of GUI Util Available

As promised I have finished a user interface demo for my final util.

<font color="blue"> The Demo is attached to this post for download.

Important - This demo does NOT modify anything in the...
Forum: Dominions 2: The Ascension Wars July 3rd, 2005, 12:19 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2 - Now Available

Minor Update - Just thought I'd post a list of unit abilities and flags that will be moddable by my util when its done to get modders thinking http://forum.shrapnelgames.com/images/smilies/happy.gif....
Forum: Dominions 2: The Ascension Wars June 28th, 2005, 01:00 AM
Replies: 901
Views: 139,615
Posted By The_Paladin
Re: The Dominions 3: \"Wishlist\"

Indeed the helmet is a pretty insignificant issue on the whole - it was merely an example. I originally just commented on the subject as I believe that scaling the stats is superior computationally...
Forum: Dominions 2: The Ascension Wars June 27th, 2005, 08:28 PM
Replies: 901
Views: 139,615
Posted By The_Paladin
Re: The Dominions 3: \"Wishlist\"

Well with helmets - the basic helmet gives a protection of 1 and no defence change. The full helmet gives a protection of 2 with a -1 defence change. Say you want to create a helmet in between. At...
Forum: Dominions 2: The Ascension Wars June 27th, 2005, 05:41 PM
Replies: 901
Views: 139,615
Posted By The_Paladin
Re: The Dominions 3: \"Wishlist\"

I agree with a few of the comments from the anti-decimalization camp.

1) Yes it may make the learning curve for new / casual players a little steeper.

2) Yes I agree it will not help with SCs...
Forum: Dominions 2: The Ascension Wars June 24th, 2005, 01:50 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2 - Now Available

Hmm... I think what I'll do is when I get the GUI done to a point that its at least graphically complete, I'll release it and see what people think of it. If it is hard to easily figure out what...
Forum: Dominions 2: The Ascension Wars June 23rd, 2005, 12:44 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

PDF et al,

I agree with your idea of .em files. I actually already have a concept in place like that though I use .dgf files http://forum.shrapnelgames.com/images/smilies/happy.gif. I have a Dom2...
Forum: Dominions 2: The Ascension Wars June 22nd, 2005, 11:59 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Hmm... it would appear that there is some indecisiveness amongst the community http://forum.shrapnelgames.com/images/smilies/happy.gif. Hehe... what else is new?

The bit of feedback I did receive...
Forum: Dominions 2: The Ascension Wars June 21st, 2005, 01:16 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

The main reason I'm attempting to modify descriptions (and other attributes) that are already moddable by the official tools is that I am hoping to make the GUI interface as complete as possible.
...
Forum: Dominions 2: The Ascension Wars June 20th, 2005, 11:20 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Indeed! I never thought of that but it may indeed be an option http://forum.shrapnelgames.com/images/smilies/happy.gif. If we pad both sides of the name strings with relatively the same number of...
Forum: Dominions 2: The Ascension Wars June 20th, 2005, 11:04 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2 - Now Available

Yes I believe you are correct Cainehill. I would be willing to bet that they are simple C strings and therefore shorter lengths may be ok. The reason I say may is that some of the strings are stored...
Forum: Dominions 2: The Ascension Wars June 20th, 2005, 12:32 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2 - Now Available

In the initial version I'm working on now I'm not going to include the ability to edit descriptions but in future versions it may be possible.

The issue with unit descriptions is basically that...
Forum: Dominions 2: The Ascension Wars June 19th, 2005, 11:31 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2 - Now Available

Project Update

It has been an incredibly busy week of work on this project for me. As I know I will be returning to a regular work schedule soon I wanted to get as much done as possible.

I...
Forum: Dominions 2: The Ascension Wars June 13th, 2005, 10:23 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Dislike C!?!?!? Is that even possible http://forum.shrapnelgames.com/images/smilies/happy.gif?

I'm not certain about the dice rolls though my impression is that it would be a code segment change....
Forum: Dominions 2: The Ascension Wars June 13th, 2005, 12:40 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Ok I've got good news and a little bit of bad news.

I made a previous vague statement about adding in even more options and checking into a few things. That 'checking' was investigating the data...
Forum: Dominions 2: The Ascension Wars June 11th, 2005, 10:01 AM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Project Update

Progress

The project has been going well. Yesterday I was able to compile a null unit mod that will allow me to implement more options for unit modifications in the Genesis...
Forum: Scenarios, Maps & Mods June 11th, 2005, 09:15 AM
Replies: 3
Views: 1,734
Posted By The_Paladin
Re: Null Recruitable Unit Mod

Figures... last guy on the list gets removed. Ironically the bug was because he was being read twice... not skipped http://forum.shrapnelgames.com/images/smilies/happy.gif.

Thanks Turin - file...
Forum: Scenarios, Maps & Mods June 10th, 2005, 06:33 PM
Replies: 3
Views: 1,734
Posted By The_Paladin
Null Recruitable Unit Mod

While making my utilities I realized I was in need of a null recruitable unit mod for all the recruitable national units. So I had to write a program (got it done just a few mins ago) to create such...
Forum: Dominions 2: The Ascension Wars June 9th, 2005, 05:33 PM
Replies: 17
Views: 1,113
Posted By The_Paladin
Re: MR & SP

Alneyan is right about the magic resistance stuff AFAIK though I believe the basic penetration is 11, not 10.

Indeed I'm almost certain Gandalf does have a few such maps that provide additional...
Forum: Dominions 2: The Ascension Wars June 7th, 2005, 05:50 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

Thanks to everything going well, a trick I thought up, and a very nice unit database by Edi (Thanks!!!!), I was able to complete my work much earlier than I expected to.

The Dominions 2 Genesis...
Forum: Dominions 2: The Ascension Wars June 6th, 2005, 11:02 PM
Replies: 51
Views: 4,438
Posted By The_Paladin
Re: New Map Utils For Dom2

At present you can download the first of the three utils as an attachment to the first post in this thread. There is a readme file in the zip which explains how to use that uitl. However I am...
Showing results 1 to 25 of 32

 
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