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Search: Posts Made By: Paladin
Forum: Space Empires: IV & V September 7th, 2000, 08:30 PM
Replies: 11
Views: 4,281
Posted By Paladin
Re: Cargo/launch bays

I perfectly agree about the necessity of restrictions on CargoVessels, and would definitely prefer a restriction on the weapons than % of cargo holds... On the other hand, I would use it to make...
Forum: Space Empires: IV & V September 5th, 2000, 09:25 PM
Replies: 25
Views: 4,610
Posted By Paladin
Re: Things I don\'t like in Space Empires 4

Btw, there is an "Upgrade Facilitites" option in the construction queues main window (F7), and in a given planet's constr.Q...
Using the later will prove tiresome, but the global setting will try...
Forum: Space Empires: IV & V September 1st, 2000, 06:58 PM
Replies: 8
Views: 1,798
Posted By Paladin
Re: Tech tree

--------------------
all you need to do is right click the stuff to see what they do and on the screen, if you go to the far right, it shows you how much it costs.
--------------------
...
Forum: Space Empires: IV & V September 1st, 2000, 06:53 PM
Replies: 19
Views: 4,024
Posted By Paladin
Re: Ship roles (division of labor)

I beleive the solar sails are the "solar Collectors", you get those in the demo by researching Solar Harnesting...

It's great fun to scout around with my Solar-powered, LongRange scanning,...
Forum: Space Empires: IV & V September 1st, 2000, 06:49 PM
Replies: 13
Views: 2,648
Posted By Paladin
Re: Through The Grapevine?

I heard about Se3 Last year (A99), when two friends, (both fellow students in physics, I'm in computer engineering ; ) were discussing about it. I didn't notice it that much at first, because the...
Forum: Space Empires: IV & V September 1st, 2000, 04:32 PM
Replies: 10
Views: 4,579
Posted By Paladin
Re: Weapons Platforms Usage?

Seems like a good strategy, but what I don't like with armor is having to repair it...
Btw, what happens to damaged, surviving units after combat? I assume they are repaired, but I never checked......
Forum: Space Empires: IV & V August 29th, 2000, 08:59 PM
Replies: 19
Views: 4,024
Posted By Paladin
Re: Ship roles (division of labor)

I prefer to have a single cargo compartment... Even if transporting population in them is a bit pushy, it is so much simpler taht way... Besides, a container is a container, wether it holds...
Forum: Space Empires: IV & V August 29th, 2000, 07:06 PM
Replies: 19
Views: 4,024
Posted By Paladin
Re: Ship roles (division of labor)

I absolutely LOVE those ideas, Taqwus... To ensure it will work more than once, you can just create a new ship class by copying a previous bait, wich costs 0 and allows you to confuse even more......
Forum: Space Empires: IV & V August 28th, 2000, 04:15 PM
Replies: 3
Views: 3,065
Posted By Paladin
Re: Abilities.txt

Where, se3 or 4 ?
;-)
Forum: Space Empires: IV & V August 28th, 2000, 04:14 PM
Replies: 3
Views: 1,515
Posted By Paladin
Re: Homeworlds

I agree, it occured to me once. I think the extra space gained in gas giants is occupied by Research centers mostly, and of course some population...
Gives a hell of a boost to my favorite empire...
Forum: Space Empires: IV & V August 24th, 2000, 08:53 PM
Replies: 2
Views: 3,252
Posted By Paladin
Re: How can we get High Energy Weapons?

a) Thanks for the advice, I'll definitely check those out

b) Hey, it must be components not used by the demo... I wonder how I imagined that... ;-))
Forum: Space Empires: IV & V August 24th, 2000, 07:37 PM
Replies: 2
Views: 3,252
Posted By Paladin
How can we get High Energy Weapons?

I have'nt played a game long enough to get to those, so I was wondering how to get them.
Also, is there any point in researching crystalurgy past the first level? Since the expected results shows...
Forum: Space Empires: IV & V August 24th, 2000, 07:07 PM
Replies: 15
Views: 2,760
Posted By Paladin
Re: Shields?

This battleStation seems a bit extreme, but it is fairly impregnable... (did you see the upkeep costs??)

On the other hand, I once had one of my advanced colonies toasted even if it had an...
Forum: Space Empires: IV & V August 24th, 2000, 04:00 PM
Replies: 7
Views: 3,549
Posted By Paladin
Re: Warp points

I agree with Jeb, and I might just add that stellar manipulation is unfortunately not available for the demo yet ;-(

This makes it interesting for longer run games with the complete Version...
Forum: Space Empires: IV & V August 24th, 2000, 03:56 PM
Replies: 15
Views: 2,760
Posted By Paladin
Re: Shields?

I didin't forget the anti-shield (wich is a good thing, if only the AI could be better ;-) The point is that Crsystal Armor regenerates the shield BEFORE any damage is applied to the internal...
Forum: Space Empires: IV & V August 23rd, 2000, 08:48 PM
Replies: 7
Views: 3,549
Posted By Paladin
Re: Warp points

That seems almost the only way, and the AI don't seem to react to it very well...

It does add variety in strategy, though...
;-))
Forum: Space Empires: IV & V August 23rd, 2000, 05:32 PM
Replies: 15
Views: 2,760
Posted By Paladin
Re: Shields?

The math seems to balance out, but I Assure you I've seen the shields regenerate completely...
After about 20 turns, I had this little colony in another empire's system, so I wanted to build a...
Forum: Space Empires: IV & V August 23rd, 2000, 05:16 PM
Replies: 8
Views: 3,360
Posted By Paladin
Re: Ideas for More goodies

Point defense really is the only thing you need in a fighter fight...

On the other hand, I think missiles should have a bit more range and firepower. After all, a nuclear bLast does pack quite a...
Forum: Space Empires: IV & V August 22nd, 2000, 09:03 PM
Replies: 14
Views: 2,296
Posted By Paladin
Re: Retreating??

I like the idea of the scrolling combat panel. After all, if a ship can outrun the other, how can it be destroyed? I had trouble imagining the justification of where is the ship going, but it can...
Forum: Space Empires: IV & V August 22nd, 2000, 06:02 PM
Replies: 14
Views: 2,296
Posted By Paladin
Re: Retreating??

I perfectly agree with the principle of the retreating tactic, and The map scrolling would be nice... Btw, it reminds me of the age-old Star Control II (darn fun game ;-) were ship's combat was...
Forum: Space Empires: IV & V August 22nd, 2000, 04:27 PM
Replies: 5
Views: 3,083
Posted By Paladin
Re: Fleet Management

You can check an individual ship's status while in a fleet by right-clicking on it...

What I'd like to see is some way to permanently set the formation leader while we select the default...
Forum: Space Empires: IV & V August 21st, 2000, 05:56 PM
Replies: 1
Views: 3,356
Posted By Paladin
How can we board ships?

back in se3, there were those nice boarding units who could do the job, as I understood, you had to have as much as the intact components in the target ship (less if higher level).

I can see the...
Forum: Space Empires: IV & V August 21st, 2000, 05:51 PM
Replies: 15
Views: 2,760
Posted By Paladin
Re: Shields?

Actually, you have a nice Shields/Hit points meter on the right panel, righ over the weapons readout of your selected ship...

The little bars burn up as you deplete shields and hit points... (I...
Forum: Space Empires: IV & V August 21st, 2000, 03:13 PM
Replies: 15
Views: 2,760
Posted By Paladin
Re: Shields?

From what I've seen, the shields seems to work that way (altough I rarely fight ;-)

I had a stranger problem when testing my brand new Dragon class Light cruiser in the simulator. it had 2 Shield...
Forum: Space Empires: IV & V August 17th, 2000, 06:54 PM
Replies: 2
Views: 3,292
Posted By Paladin
Re: What about andvanced tech on an empty planet?

That might explain how to get the techs, but I am using the 0,51 Version anyway...
Also, I don't have that much tech already, mainly Physics, Ship construction, a few basics as such...

Thanks...
Showing results 1 to 25 of 26

 
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