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Posts Made By:
dTerm
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 01:49 PM
Replies:
13
Trench project
Views:
496
Posted By
dTerm
Re: Trench project
I did another desert set-up and this time the build point counter also stuck at 19.
I also found a hex reported as clear trench while is appeared as soft sand. (The marked hex in the image file....
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 01:00 PM
Replies:
13
Trench project
Views:
496
Posted By
dTerm
Re: Trench project
No, those additional trenches are not reported as such.
I observed though, that on the desert map the build points counter seems to work correctly. So maybe there are two seperate issues.
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 10:19 AM
Replies:
13
Trench project
Views:
496
Posted By
dTerm
Re: Trench project
I reproduced this on a desert map, with clear, sand, soft sand and earth.
I discovered, that when extending the ends of the laid trenches, I was able to keep on laying much more of them, way...
Forum:
Campaigns, Scenarios & Maps
April 16th, 2024, 12:59 PM
Replies:
13
Trench project
Views:
496
Posted By
dTerm
Re: Trench project
Don, I set up a game as you described and observed the following:
- When removing the trenches, one trench element remained and I wasn't able to remove it
- The build points didn't fully...
Forum:
WinSPMBT
February 19th, 2024, 12:08 PM
Replies:
10
Text problem on copied map
Views:
826
Posted By
dTerm
Re: Text problem on copied map
According to the manual the relevant key seems to be
# - clear all map text strings
Forum:
TO&Es
February 15th, 2024, 06:46 PM
Replies:
4
How to add AA Radar F/C capability
Views:
504
Posted By
dTerm
Re: How to add AA Radar F/C capability
Thanks for explaining, didn't know about it. :o
What a great feature! :up:
Forum:
TO&Es
February 15th, 2024, 12:24 PM
Replies:
4
How to add AA Radar F/C capability
Views:
504
Posted By
dTerm
Re: How to add AA Radar F/C capability
@Paulus_PAK
I am a bit confused here... Are you talking about ScenHack or Mobhack?
Forum:
WinSPMBT
February 5th, 2024, 11:06 AM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Re: Messed up purchase screen
It's not the page of purchased units that disappears, but parts of the table of available units. All the aircrafts, that you are no longer allowed to purchase, because you used up all your air...
Forum:
WinSPMBT
February 5th, 2024, 10:53 AM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Re: Messed up purchase screen
As a positive side effect, I discovered a litte graphic glitch in the status bar. Depending on the number of moves displayed, the separating colon gets swallowed. ;)
Forum:
WinSPMBT
February 4th, 2024, 07:10 PM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Re: Messed up purchase screen
Ok, I messed things up myself! :doh:
Looked up air sorties in the manual and realized my mistake.
I just was not aware of the fact, that the number of air sorties is also relevant to on-map...
Forum:
WinSPMBT
February 4th, 2024, 06:37 PM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Re: Messed up purchase screen
As for the order of the screenshots, you are correct; the numbers are the date and time I made them, so the order is chronological. I forgot to mention that.
The air sorties in Preferences are set...
Forum:
WinSPMBT
February 4th, 2024, 02:39 PM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Re: Messed up purchase screen
here's an archive with four screenshots before and after I purchased helicopters, along with the battle setup.
Forum:
WinSPMBT
February 3rd, 2024, 07:36 PM
Replies:
12
Question:
Messed up purchase screen
Views:
967
Posted By
dTerm
Messed up purchase screen
Hi folks, :wave:
I stumbled upon a rather odd problem, when setting up a battle via the battle generator.
I was buying some attack helicopters, when all of a sudden the unit selection screen...
Forum:
Campaigns, Scenarios & Maps
October 25th, 2023, 05:12 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
I again ran the Vanish game from earlier and observed the following:
Before any of the triggering bombardment all the registration hex report 'clear'.
After it, but before saving, the reg hex...
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 07:15 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Ah, ok, after reading you post again, I realized, that's what you mean.
:doh:
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 07:07 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
But from what I observed, it doesn't make any practical difference regarding this issue. It works nonetheless.
I just wanted to let you know, because of the wording for the END TURN message you...
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 01:23 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
While testing the fixed binary (which appears to consistently solve the junk terrain issues on my machine btw. :up:) I observed, that in single-player and hotseat games it's not the red END TURN...
Forum:
Campaigns, Scenarios & Maps
October 17th, 2023, 11:40 AM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Wouldn't it be a good idea to change the message for the END TURN button in a similar way? :idea: :ahh:
Forum:
Campaigns, Scenarios & Maps
October 16th, 2023, 05:51 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Yep, loading the autosave only in case of disappearing buildings, is of cource more convenient than saving every turn manually. Good enough workaround for me. :)
Thank you, Gentlemen! :up:
Forum:
Campaigns, Scenarios & Maps
October 16th, 2023, 12:31 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Yes, your correct. It was a generated battle with a custom map. ;)
Forum:
Campaigns, Scenarios & Maps
October 16th, 2023, 12:27 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
I'm not getting your point here... :o
Forum:
Campaigns, Scenarios & Maps
October 16th, 2023, 11:38 AM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Beeg, I was able to reproduce, what you have been describing. Do I understand correctly, that the buildings in your case reappear AFTER reloading the savegame?
That has been the case in my test run....
Forum:
Campaigns, Scenarios & Maps
October 13th, 2023, 11:12 AM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Have you thought about "field testing" the fixed binary? Some of the crashes the players have encountered, were hard to reproduce on your computer, if I remember correctly.
Chances would also...
Forum:
Campaigns, Scenarios & Maps
October 11th, 2023, 01:18 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Yep, got the junk on the left edge, too, on turn 1.
Forum:
Campaigns, Scenarios & Maps
October 10th, 2023, 01:22 PM
Replies:
192
Omaha Beach - Scen #9
Views:
17,569
Posted By
dTerm
Re: Omaha Beach - Scen #9
Thx for the sum-up. :up:
Did only a few tests today, with smaller maps than 50x50 and under 10000 points, but couldn't find junk terrain so far.
I was thinking, that maybe unit movement may...
Showing results 1 to 25 of 41
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