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Search: Posts Made By: MTCason
Forum: Dominions 3: The Awakening October 8th, 2006, 03:07 PM
Replies: 3,096
Views: 425,605
Posted By MTCason
Re: Pretender Mod Bug

Yes, I've tried that, and it has no effect. I've tried #magicskill 8 0 (as 8 corresponds to priest level), but no dice. It still crashes with that 'No Holiness' message.
Forum: Dominions 3: The Awakening October 8th, 2006, 02:42 PM
Replies: 3,096
Views: 425,605
Posted By MTCason
Pretender Mod Bug

/threads/images/Graemlins/Bug.gif In trying to play a game with a mod loaded, I get a crash to desktop whenever I try to proceed past the first turn, along with the message, 'No Holiness'

I'm...
Forum: Scenarios, Maps and Mods October 8th, 2006, 12:09 PM
Replies: 2
Views: 2,449
Posted By MTCason
\'Finding\' Sprites

So I'm wanting to mod a Pretender or two. My one great dilemma is finding their sprites so I can make sure my mod corresponds to the correct graphics. How the heck do I find the number for a...
Forum: Dominions 3: The Awakening October 6th, 2006, 08:48 PM
Replies: 2
Views: 661
Posted By MTCason
Re: Cheats or quick checks for scenario creation?

Are there in fact cheat codes for Dominions 3?
Forum: Dominions 3: The Awakening October 2nd, 2006, 11:06 AM
Replies: 236
Views: 13,680
Posted By MTCason
Re: Dominions 3 Now Shipping!

Just got my copy in the mail! Installing now, but may I say, this has to be the biggest honking manual I've ever seen in a PC game. It's fantastic....
Forum: Scenarios, Maps & Mods August 1st, 2005, 10:27 AM
Replies: 6
Views: 2,893
Posted By MTCason
Re: Modding a God

Well, leave it to me to overlook the obvious. http://forum.shrapnelgames.com/images/smilies/wink.gif Thanks, Turin. Now I can play my truly Divine Emperor with impunity....
Forum: Scenarios, Maps & Mods August 1st, 2005, 12:26 AM
Replies: 6
Views: 2,893
Posted By MTCason
Re: Modding a God

Thanks for the quick answer! That's just what I was looking for. One small, problem, though ... the modding I want to do seems to trigger the cheating protection. Now I play purely Single Player. ...
Forum: Scenarios, Maps & Mods July 31st, 2005, 11:05 PM
Replies: 6
Views: 2,893
Posted By MTCason
Modding a God

I'm wanting to mod the Divine Emperor of Pythium, but am having the darndest time figuring out -how-. I've downloaded a few other 'god mods' to try and get some inkling, from the files, as to how,...
Forum: Space Empires: IV & V March 4th, 2004, 02:47 AM
Replies: 11
Views: 1,018
Posted By MTCason
Re: Editting Empire Files

Ick. Was using the stock RacialTraits file. I'll make a mod folder, then.
Forum: Space Empires: IV & V March 4th, 2004, 02:25 AM
Replies: 11
Views: 1,018
Posted By MTCason
Re: Editting Empire Files

I added it to the end. I also tried moving it after the 'end' footer, but then it doesn't show up at all.
Forum: Space Empires: IV & V March 4th, 2004, 01:55 AM
Replies: 11
Views: 1,018
Posted By MTCason
Re: Editting Empire Files

Eep. I added that, as you suggested, and now it won't allow any Existing Races to be added to a game. I have to start any I want to play from scratch.
Forum: Space Empires: IV & V March 4th, 2004, 12:25 AM
Replies: 11
Views: 1,018
Posted By MTCason
Re: Editting Empire Files

So no going over 5000 points?
Forum: Space Empires: IV & V March 4th, 2004, 12:06 AM
Replies: 11
Views: 1,018
Posted By MTCason
Re: Editting Empire Files

Let me be a bit more specific, then. What about editting the 'points' one has to spend on traits and such? The maximum is 5000. Is that hardcoded, or can it be changed?

[ March 03, 2004,...
Forum: Space Empires: IV & V March 3rd, 2004, 11:55 PM
Replies: 11
Views: 1,018
Posted By MTCason
Editting Empire Files

Quite simply ... how is it done? I notice the EMP files are incompatible with text editors (Wordpad, Notepad, and Word/Works, at least). Is there a proggie floating around out there that can be...
Showing results 1 to 14 of 14

 
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