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Search: Posts Made By: cegorach
Forum: Scenarios, Maps & Mods September 7th, 2004, 11:36 PM
Replies: 2
Views: 2,367
Posted By cegorach
Mod question

I asked this in my mod release thread, but as no-one seems to have read it http://forum.shrapnelgames.com/images/smilies/stupid.gif I'll ask again here. I have moddded Caelum to the new nation and I...
Forum: Scenarios, Maps & Mods September 7th, 2004, 12:16 PM
Replies: 8
Views: 3,618
Posted By cegorach
Re: New Mod - Griffins of Akkylannie

Fantastic! Thanks so much for the feedback. Pretty much spot on where I was hoping to be heading. My aim was to shoot closer for immersion in the setting than razor-sharp game balance, and I hope...
Forum: Scenarios, Maps & Mods September 7th, 2004, 11:13 AM
Replies: 8
Views: 3,618
Posted By cegorach
Re: New Mod - Griffins of Akkylannie

Well, 1 error spotted already. Attached is new .dm file with holy & heal removed from fusiliers
Forum: Scenarios, Maps & Mods September 7th, 2004, 10:38 AM
Replies: 8
Views: 3,618
Posted By cegorach
Re: New Mod - Griffins of Akkylannie

Well, your bitterness and failure to achieve makes you well qualified to be a critic http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: Scenarios, Maps & Mods September 7th, 2004, 09:31 AM
Replies: 8
Views: 3,618
Posted By cegorach
New Mod - Griffins of Akkylannie

Hi everyone - thought I'd introduce myself with a mod I have cooked up over the Last few days. The mod replaces Caelum with the Griffins of Akkylannie from Confrontation, a miniatures game with a...
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