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Search: Posts Made By: Fionn
Forum: Space Empires: IV & V September 16th, 2000, 04:12 AM
Replies: 13
Views: 2,328
Posted By Fionn
Re: I wonder

Cloaking's not available as a researchable technology but could the race have something like it as an undocumented special ability?

Sounds more like a bug to me but it might not be - the bug might...
Forum: Space Empires: IV & V September 14th, 2000, 04:25 AM
Replies: 8
Views: 1,802
Posted By Fionn
Re: 4 UI improvements to SE IV I would like to see

I'm not a beta-tester but I saw a post from somebody who is saying that the issue covered in point #3 is high on MM's list of things to do and may already be implemented in the new demo coming out...
Forum: Space Empires: IV & V September 13th, 2000, 04:17 AM
Replies: 21
Views: 2,998
Posted By Fionn
Re: Space Stations--Pros/Cons

That's a good idea. Not only does it balance things a bit, but it is also easy to believe a fixed and stable firing platform would have a longer effective range compared to something that is on the...
Forum: Space Empires: IV & V September 10th, 2000, 09:31 PM
Replies: 13
Views: 2,328
Posted By Fionn
Re: I wonder

I can't remember where (maybe in the FAQ on the MM site?) but I'm pretty sure I read about doing exactly that. I think the question was stated "how do you fix a damaging warp point?" and the answer...
Forum: Space Empires: IV & V September 8th, 2000, 04:32 AM
Replies: 16
Views: 3,572
Posted By Fionn
Re: Anybody using Ground Combat/Units??

I'm also happy with the style of the ground combat as it is. More sophistication would be nice and more player control would *defintely* be nice, but I agree with you completely: space combat is the...
Forum: Space Empires: IV & V September 6th, 2000, 08:27 PM
Replies: 1
Views: 3,078
Posted By Fionn
Re: Renaming Solar Systems

Apparently not at this time, but it seems to be a popular suggested change.
Forum: Space Empires: IV & V September 6th, 2000, 08:25 PM
Replies: 2
Views: 2,428
Posted By Fionn
Re: Random conjectures and questions.

I'd hoped somebody more knowledgable would respond as I've been asking the same questions to myself, especially about syncronized troop drops.

I have noticed one thing about ramming. I prefer for...
Forum: Space Empires: IV & V September 6th, 2000, 08:13 PM
Replies: 25
Views: 4,610
Posted By Fionn
Re: Things I don\'t like in Space Empires 4

I remember having both Rules of Engagement and Breach II - the pair that "fit together" to handle ship-to-ship and boarding actions with the two seperate programs. It was awesome in the extreme! I...
Forum: Space Empires: IV & V September 6th, 2000, 08:00 PM
Replies: 11
Views: 4,284
Posted By Fionn
Re: Cargo/launch bays

The Q-ships idea is a great one, IMHO, especially for multi-player (nasty tricks are even more fun when there's a real pair of human teeth grinding together over them <smirk> ).

I think it'd work...
Forum: Space Empires: IV & V September 6th, 2000, 07:56 PM
Replies: 5
Views: 3,543
Posted By Fionn
Re: Ministers

Hmm, bug or feature, I wonder? If the Ministers aren't keying in on Type, why on Earth (or Betelguese or Regulus or . . . ) not? It seems just as simple a way to program the AI behavior as basing...
Forum: Space Empires: IV & V September 2nd, 2000, 04:27 AM
Replies: 6
Views: 3,265
Posted By Fionn
Re: News from Malfador

I'm not grousing but I think I'm impatient to see the improvements in the new beta. It's only the 1st and I'm already checking in with the hope it might be there. ;-)

As far as the delay goes, I...
Forum: Space Empires: IV & V September 1st, 2000, 05:02 AM
Replies: 13
Views: 2,649
Posted By Fionn
Through The Grapevine?

I'm a newcomer to the SE line. I hadn't even heard of the series until about a month ago when I read something from somebody who mentioned he wasn't too excited about another game's release since he...
Forum: Space Empires: IV & V September 1st, 2000, 04:55 AM
Replies: 6
Views: 3,265
Posted By Fionn
Re: News from Malfador

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Jeb:
Best of all, there's supposed to be a new Version of the demo out in September. I can't...
Forum: Space Empires: IV & V September 1st, 2000, 04:49 AM
Replies: 16
Views: 3,572
Posted By Fionn
Re: Anybody using Ground Combat/Units??

It's just a matter of personal taste but IG2 left me rather cold, good ground combat or not.

It certainly has its strong points but it lacks the depth and versatility of SE4. IG2 seemed flat to...
Forum: Space Empires: IV & V August 26th, 2000, 04:37 AM
Replies: 10
Views: 4,587
Posted By Fionn
Re: Weapons Platforms Usage?

I can see your point now that I see the stats. I've never researched WPs beyond the first level, where that size difference really widens, and while I've been using shields and armor, I haven't...
Forum: Space Empires: IV & V August 26th, 2000, 12:36 AM
Replies: 10
Views: 4,587
Posted By Fionn
Weapons Platforms Usage?

I'm probably just missing it, but I'm having a hard time finding the value in weapons platforms. It seems to me that satellites are a better choice. Granted, they are smaller but they can be...
Forum: Space Empires: IV & V August 26th, 2000, 12:25 AM
Replies: 6
Views: 3,358
Posted By Fionn
Re: Is is me or is something wrong?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Narlotep:
I thought I read somewhere that the remote-mining/farming of asteroids is subject to this type of...
Forum: Space Empires: IV & V August 25th, 2000, 05:42 AM
Replies: 6
Views: 3,358
Posted By Fionn
Re: Is is me or is something wrong?

Are you sure about that? It was my impression that turning on Finite Resources merely limits the amount of each resource available on each planet, as opposed to scattering a certain amount of the...
Forum: Space Empires: IV & V August 25th, 2000, 05:04 AM
Replies: 5
Views: 3,091
Posted By Fionn
Re: Fleet Management

Also kicking in my 2¢, I agree with the need to be able to pick your own fleet leader. I haven't checked out the repair fleet transfer issue as I usually just fly a repair vessel alongside the...
Forum: Space Empires: IV & V August 25th, 2000, 04:50 AM
Replies: 8
Views: 3,364
Posted By Fionn
Re: Ideas for More goodies

I'd love to see fleet strategy scripting. It'd be a tricky feature to add but being able to constuct a library of self-scripted strategies to use alongside the standards like "Optimum Firing Range"...
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