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Search: Posts Made By: Magnum357
Forum: Space Empires: IV & V January 25th, 2008, 08:59 AM
Replies: 15
Views: 3,531
Posted By Magnum357
Re: Need help with moding Space Empries 4 Deluxe

Really??? I actually tried doing that, putting "Sight Obscuration" on Astroids, but whenever I start a new game, the Astroids don't appear. If that is an easier way to do it, then I would definitly...
Forum: Space Empires: IV & V January 21st, 2008, 08:23 PM
Replies: 15
Views: 3,531
Posted By Magnum357
Re: Need help with moding Space Empries 4 Deluxe

Suicide Junkie, thanks for the suggestion about Astroids. How exactly would I edit the "SystemTypes.txt" file in order to do this? Do I need to make a whole new "Astroid" type in the...
Forum: Space Empires: IV & V January 21st, 2008, 05:22 AM
Replies: 15
Views: 3,531
Posted By Magnum357
Re: Need help with moding Space Empries 4 Deluxe

Thanks for the info about the settings.txt file for adjusting the base Organics values for all planets. That should help make building troops take some time, even on small, less populated planets. ...
Forum: Space Empires: IV & V January 19th, 2008, 11:52 PM
Replies: 15
Views: 3,531
Posted By Magnum357
Need help with moding Space Empries 4 Deluxe

First of all, it has been a couple of years since I have posted on this message board. I haven't been keeping up with the progress of Malfador that much, but I did get and installed Space Empires 4...
Forum: Intel Forum Bar & Grill December 20th, 2005, 11:03 PM
Replies: 7
Views: 2,111
Posted By Magnum357
Re: Whats left of Iraqs Military?

Ya, I think those figures on that site are pre-Gulf War I but I would have to think even a small percentage (even 1 to 5%) of it must still be useful or enough to be fixed to operational status.
Forum: Intel Forum Bar & Grill December 20th, 2005, 06:21 AM
Replies: 7
Views: 2,111
Posted By Magnum357
Whats left of Iraqs Military?

Ya, I know basically Iraqs military is basically nothing, but I'm curious does anyone know what is left of Iraqi armor and equipment after the occupation? I found this site which is quite...
Forum: Space Empires: IV & V December 15th, 2005, 09:59 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

I see. Sounds like then there really is no "one turn profit" like I had thought. So seting the storage values low won't really do much except limit how much excess spending you can do. If this is...
Forum: Space Empires: IV & V December 15th, 2005, 09:17 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Ok, so you decided to make Storage Facilites very valuable (compared to stock) by increasing their Storage capacity by 10X. I was thinking the same thing too.

But you only answered half of my...
Forum: Space Empires: IV & V December 15th, 2005, 09:01 PM
Replies: 13
Views: 1,325
Posted By Magnum357
Re: Space Stations as Resupply depots...

Hey SJ, forgot to ask about your Pirates&Nomads mode. I think adding Pirates and Nomads would be interesting but how did you implement then in your mode? Was it quite difficult?
Forum: Space Empires: IV & V December 15th, 2005, 08:57 PM
Replies: 13
Views: 1,325
Posted By Magnum357
Re: Space Stations as Resupply depots...

Hey SJ, I have read your ideas on "Quasi Newtonian Propulsion" and think the idea is interesting. In my mode I'm working on, I use a somewhat similar system (more basic actually) where the mass of...
Forum: Space Empires: IV & V December 15th, 2005, 08:39 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Ya, I sort of agree with Puke. In my mode, you still need to have Mineral/Organic(Workforce)/Radioactive facilities to produce Resources for you. The Frieghter Network is in my mode to give you an...
Forum: Space Empires: IV & V December 15th, 2005, 07:52 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Are you sure? I did give my Frieghters in my mode 0% Maintance and set scraping at 110%, but I'm a little concern about the 110 figure. Doesn't seem like much. Would haveing many launch pads...
Forum: Space Empires: IV & V December 15th, 2005, 06:00 AM
Replies: 13
Views: 1,325
Posted By Magnum357
Re: Space Stations as Resupply depots...

Where can I get QNP SJ? I don't know where most modes are.
Forum: Space Empires: IV & V December 15th, 2005, 05:42 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Got another question. Is it good to keep the Scrap percent cost at 110%? I was thinking of going higher, but not sure if that is wise for this to work. Also, I decreased the resource storage...
Forum: Space Empires: IV & V December 13th, 2005, 03:05 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Ah, ok. I think I get what you mean. So you need that "0" value in order for the Freighters to get produced fast. Now can someone tell me how to get the Scraping of ships to that 110% value in the...
Forum: Space Empires: IV & V December 12th, 2005, 09:25 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Yes, I understand that. The Organics are basically used to built the Freighters and are metephorically your workforce you might say. But what I want to know is why do you need two types of Lauch...
Forum: Space Empires: IV & V December 12th, 2005, 08:58 PM
Replies: 13
Views: 1,325
Posted By Magnum357
Re: Space Stations as Resupply depots...

Ok, I think I like SJ idea the best. Has less problems too it. I was thinking of having Solar Panels big too, but I also was hoping to have Solar Panels only available to bases. Not sure if this...
Forum: Space Empires: IV & V December 12th, 2005, 08:48 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Ok, I think I understand what you mean. You have to give each "Lauch Pad" shipyard at least 1 point of either Mineral or Radioactive Construction capability otherwise it will construct at no cost. ...
Forum: Space Empires: IV & V December 11th, 2005, 06:18 AM
Replies: 13
Views: 1,325
Posted By Magnum357
Space Stations as Resupply depots...

I'm working on a personal mode and am thinking about using Space Stations as Resupply points instead of planet based resupply depots. I'm trying to make bases more needed in my mode and I think this...
Forum: Space Empires: IV & V December 11th, 2005, 05:42 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

I think I sort of agree with Will, I look at these Freighters as "Civilan" Freighters which would not require your Empire/Military to maintain them as there repective Corperation/Organization would...
Forum: Space Empires: IV & V December 8th, 2005, 09:22 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

Wow! I like that system a lot and I'm going to try too implement it somehow. Question for will though, why do you suggest implementing removoing resupply depots? I understand what you mean by...
Forum: Space Empires: IV & V December 8th, 2005, 05:15 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

How about this idea. Create a component that is able to harvest resources from a planet or astroid cluster, but is destroyed after use. Only Freighters would be allowed to use the component and...
Forum: Space Empires: IV & V December 8th, 2005, 05:02 AM
Replies: 54
Views: 3,211
Posted By Magnum357
Re: Freighter Network

I'm a little confused. Would these Satilites harvest/mine resources out of a planet or would they just spit out resources wherever they are placed? Also, how would the Freighters be used in all...
Forum: Space Empires: IV & V December 7th, 2005, 07:28 PM
Replies: 54
Views: 3,211
Posted By Magnum357
Freighter Network

I'm working on a personal mode of mine and I was wondering if anyone out there has made a robust Freighter Network for any modes for SE4? Ya, I know you can easily just place a ship over a planet...
Forum: Space Empires: IV & V December 7th, 2005, 07:22 PM
Replies: 7
Views: 933
Posted By Magnum357
Re: Been a long time...

Thanks, its been a while. lots of things have happened to me over the last couple of years.
Showing results 1 to 25 of 207

 
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