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Search: Posts Made By: ooheadsoo
Forum: Weird Worlds: Return to Infinite Space November 23rd, 2005, 01:59 AM
Replies: 21
Views: 3,947
Posted By ooheadsoo
Re: First Impressions

In the original SAIS, you could play it in real time with the fixed damage displays without too much trouble. Battles were slower paced, as well, in my estimation.
Forum: Weird Worlds: Return to Infinite Space November 22nd, 2005, 11:33 PM
Replies: 21
Views: 3,947
Posted By ooheadsoo
Re: First Impressions (speed of light)

The practical problem I have is that the battles go by so fast, that by the time I actually move into the range of my/the enemy's weapons, there's hardly enough time to employ any strategy or...
Forum: Weird Worlds: Return to Infinite Space November 20th, 2005, 06:20 AM
Replies: 13
Views: 2,772
Posted By ooheadsoo
Re: ramming question

Sure thing...as long as I can home in on theirs, too, given the right equipment http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Weird Worlds: Return to Infinite Space November 19th, 2005, 06:56 AM
Replies: 13
Views: 2,772
Posted By ooheadsoo
Re: ramming question

That's what I thought happened the first two times I tried it. After a while, it seems to me that they're deliberately turning into me and ramming me up my chute, if you know what I'm saying. It...
Forum: Weird Worlds: Return to Infinite Space November 19th, 2005, 02:39 AM
Replies: 21
Views: 3,947
Posted By ooheadsoo
Re: First Impressions (speed of light)

I want to reinforce the complaint about there being no fixed damage indicators. This is a major problem for those who want to play more tactically without having to pause the game every 10 seconds. ...
Forum: Weird Worlds: Return to Infinite Space November 19th, 2005, 01:47 AM
Replies: 13
Views: 2,772
Posted By ooheadsoo
Re: ramming question

I just bought the game but have been playing the demo. Why is it that if I ram someone while cloaked, they always ram me back even while I am cloaked. As a result, unless I have some really good...
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