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Search: Posts Made By: odd_enuf
Forum: Dominions 3: The Awakening February 3rd, 2008, 10:54 PM
Replies: 1
Views: 1,343
Posted By odd_enuf
#onebattlespell bug

The one battle spell mod command does not work on non commanders. I modded an archer with #onebattlespell "Eagle Eyes" and they didn't get the precision bonus. I made the same archer recruitable as...
Forum: Dominions 3: The Awakening February 3rd, 2008, 10:45 PM
Replies: 17
Views: 2,356
Posted By odd_enuf
Re: \"Ten Thousand Things\" question

I found a bug with one battle spell mod command.
It doesn't work on non commanders. I modded an archer, gave him #onebattlespell "Eagle Eyes", and he didn't get the precision bonus. I made the...
Forum: Scenarios, Maps and Mods December 30th, 2007, 06:14 PM
Replies: 2
Views: 590
Posted By odd_enuf
Battle field enchantments

Is it possible to mod a spell like fire storm, that deals damage continously throughout the battle? I tried using copy spell with Astral Tempest, but I think the contious damge was removed when I...
Forum: Scenarios, Maps and Mods October 16th, 2007, 10:02 PM
Replies: 4
Views: 566
Posted By odd_enuf
Re: Spell modding questions

I did check the manual. About 2, the mod manual (version 3.8, i haven't patched yet) says that both the fly and explosion sprites are taken from table 4, which is where I got the 1001 sprite from. ...
Forum: Scenarios, Maps and Mods October 16th, 2007, 03:13 AM
Replies: 4
Views: 566
Posted By odd_enuf
Spell modding questions

I'm trying to create a new spell, and I ahve a couple of questions.

First here's my code:

#newspell
#name "Wild Surge"
#descr "Through this incantation, a wild mage unleashes a wild surge...
Forum: Scenarios, Maps and Mods July 14th, 2007, 03:34 PM
Replies: 13
Views: 3,949
Posted By odd_enuf
Re: Nation mod: Pythium Wild Magic (LA)

Here is it as a zip file
Forum: Scenarios, Maps and Mods July 9th, 2007, 08:02 PM
Replies: 13
Views: 3,949
Posted By odd_enuf
Forum: Scenarios, Maps and Mods July 7th, 2007, 12:56 PM
Replies: 13
Views: 3,949
Posted By odd_enuf
Re: Nation mod: Pythium Wild Magic (LA)

I orriginally wanted the mages to start horror marked, the occasinal horror attack would add to the unpredictable feel of the nation, while any spells/monsters that prefer horror marked targets will...
Forum: Scenarios, Maps and Mods July 7th, 2007, 03:03 AM
Replies: 13
Views: 3,949
Posted By odd_enuf
Nation - Pythium Wild Magic (LA)

I've mostly completed the unit creation, but I havn't even started doing the graphics, so for now units using existing sprites that are close.

Editied, the version I uploaded before had the heros...
Forum: Scenarios, Maps and Mods July 6th, 2007, 12:56 AM
Replies: 6
Views: 1,115
Posted By odd_enuf
Re: reinvigoration and leadership

no, its not undead or lifeless, I tried different values for reinvigoration, even negative ones, but none had any effect.

As a workaround, I've lowered the base encumbrence to 1, but unless I...
Forum: Scenarios, Maps and Mods July 5th, 2007, 10:24 PM
Replies: 6
Views: 1,115
Posted By odd_enuf
reinvigoration and leadership

last 2 questions for my mod,

1) does the reinvigoration command work? when I gave a unit this attribute it didn't show up, and the unit don't regain fatigue. Are there any units with...
Forum: Scenarios, Maps and Mods June 11th, 2007, 11:41 PM
Replies: 4
Views: 868
Posted By odd_enuf
Re: Random magic modding, plus other questions

Here is the current version of the mod. Right now, I'm just using whatever sprites are close to what I want, and the summons are all almost free.

There are 2 other questions I forgot before.
...
Forum: Scenarios, Maps and Mods June 11th, 2007, 10:38 PM
Replies: 4
Views: 868
Posted By odd_enuf
Random magic modding, plus other questions

I'm almost finished with the non graphical elements of my mod, and I have a couple questions.

1)I am trying to create a mage with linked random magic. I want them to have 2 levels in a random...
Forum: Scenarios, Maps and Mods June 3rd, 2007, 05:11 PM
Replies: 3
Views: 649
Posted By odd_enuf
Are there mod commands to do this?

I'm thinking of making a mod, and there is a couple of things that I would like to do that I can't find listed in the mod manual.

1) I would like to have units that start out injured or horror...
Forum: Dominions 2: The Ascension Wars February 13th, 2006, 08:49 PM
Replies: 9
Views: 658
Posted By odd_enuf
Re: Your experiences with \"Stygian Pathes\", please

The times I've used Stygian paths it worked fine. Of course, I had a vampire lord leading an army of vampires, which has the advantage of being stealthy, which does help, and immortal, so even if...
Forum: Scenarios, Maps & Mods February 24th, 2005, 05:18 PM
Replies: 55
Views: 8,578
Posted By odd_enuf
Re: Forest Of Loren - Release

personally I think it looks over powered. The only weakness I see if it's only holy 3 priest is very expensive, which makes it difficult to get sermon of courage, and the lack of a cheap researcher....
Forum: Scenarios, Maps & Mods February 23rd, 2005, 11:16 PM
Replies: 55
Views: 8,578
Posted By odd_enuf
Re: Forest Of Loren - Release

one question, why would you choose the forrest dragon over the green dragon?
Forum: Dominions 2: The Ascension Wars February 13th, 2005, 04:06 PM
Replies: 11
Views: 1,534
Posted By odd_enuf
Re: A Question on Norna

heres another question, can nornas prevent bad events cause by doom horrors?

odd_enuf
Forum: Dominions 2: The Ascension Wars February 11th, 2005, 01:20 AM
Replies: 41
Views: 2,864
Posted By odd_enuf
Re: Why didnt my army rout?

I've seen a 30 moral unit fail moral checks solo repeatly, it was a lighly equipped angel casting phionix pyre, attack, goign up against undead horads. the angel averaged two deaths in combat before...
Forum: Multiplayer & AARs February 2nd, 2005, 11:36 PM
Replies: 89
Views: 9,701
Posted By odd_enuf
Re: New game at mosehansen Orania 2.14

while reuploading my jot pretended i accidentally clicked on marigon. you'll need to kick annonmous again
Forum: Multiplayer & AARs February 2nd, 2005, 07:59 PM
Replies: 89
Views: 9,701
Posted By odd_enuf
Re: New game at mosehansen Orania 2.14

uploading my pretender now

odd_enuf
Forum: Multiplayer & AARs February 1st, 2005, 08:17 PM
Replies: 89
Views: 9,701
Posted By odd_enuf
Re: New game at mosehansen Orania 2.14

i'll join as jot, whats the research setting?

odd_enuf
Forum: Multiplayer & AARs January 21st, 2005, 06:01 PM
Replies: 176
Views: 12,560
Posted By odd_enuf
Re: Awesome Wolf Death Caster!

yea, if thufir can't keep up a schedual, he should stop resetting the time and iethor accept the stales or go AI, its not fair to the rest of us.

odd_enuf
Forum: Dominions 2: The Ascension Wars January 14th, 2005, 04:25 PM
Replies: 7
Views: 750
Posted By odd_enuf
Re: Some help with Pan please?

for the CW pans, use twiceborn, then leave a safe indy farmlands province in your domain to kill themselves off with, make sure they cast personal regen so they don't get too many afflictions. The...
Forum: Dominions 2: The Ascension Wars January 14th, 2005, 12:00 AM
Replies: 1
Views: 580
Posted By odd_enuf
immortals in death matches

if you send an immortal to a deathmatch in friendly domain, and they are killed, do they still respawn at your capital?

odd_enuf
Showing results 1 to 25 of 124

 
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