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Search: Posts Made By: Azatol
Forum: SEIV Scenarios and Mods June 29th, 2006, 04:39 PM
Replies: 401
Views: 58,697
Posted By Azatol
Re: Fantasy Expeditions Mod

Alpha 0.2 of Fantasy Expeditions Mod

Change Log

0.2

Racial Trait - Elves

Elves are accurate and long ranged archers and skilled in druidic magic, but their long lifespans mean hundreds of...
Forum: SEIV Scenarios and Mods June 23rd, 2006, 12:30 PM
Replies: 401
Views: 58,697
Posted By Azatol
Fantasy Expeditions Mod

Here's Alpha 0.1 of Fantasy Expeditions Mod, with Orcs and Humans racial traits implemented. AI and Shipsets have not been done yet.

Some of the components need to be touched up because they have...
Forum: Space Empires: IV & V June 22nd, 2006, 10:21 AM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

In my tests I had one with about 12 ships on each side, one side being mostly archers and the other with more spearman. Because movement was too slow when I did the test, it was a lot of turns of...
Forum: Space Empires: IV & V June 21st, 2006, 05:54 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

I think I'd keep the normal ship sizes for the normal races and then do as you say with Elves and Orcs.

I also currently give some extra space in the ship sizes for horses (movement) and packs...
Forum: Space Empires: IV & V June 21st, 2006, 03:58 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

I wanted to represent the idea of Orcish hordes, and the rarity of Elves. The KT doesn't represent their real size, but their hordish nature. Basically I'm just trying to say they come in bigger...
Forum: Space Empires: IV & V June 20th, 2006, 09:38 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

Actually I think a flag or standard would be best for now. I want it to be something small so my ship sizes still work out as I want them to.

Small Questband -- 3 warriors plus equipment...
Forum: Space Empires: IV & V June 20th, 2006, 02:48 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

My problem was forgetting to have any bridge type of component. I made a bridge/life support/crew component just to save hassles and called it mission and now things are working again. (still lots of...
Forum: Space Empires: IV & V June 20th, 2006, 02:20 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

Now I've got a weird bug I've found in testing. I've got an alpha version with the components showing up (and a little problem with the facilities, but no biggie.)

However, testing in the...
Forum: Space Empires: IV & V June 20th, 2006, 01:02 PM
Replies: 20
Views: 2,332
Posted By Azatol
Re: Making new components.bmp

I'm making one where the combatants are components, rather than making swords, armor and so on components. Also horses and other transportation are components.

I'm using mounts to distinguish...
Forum: Space Empires: IV & V June 20th, 2006, 10:44 AM
Replies: 20
Views: 2,332
Posted By Azatol
Making new components.bmp

I've been looking at the components.bmp for imagemod because I'm working on a fantasy themed mod thats just started where I'm using all new component images.

I thought in stock, without imagemod...
Forum: Space Empires: IV & V June 13th, 2006, 10:25 AM
Replies: 2
Views: 687
Posted By Azatol
CBMod Seekers

After reading up on all the cool things in Carrier battles mod, I tried it out with some designs and the simulator as well. In regular tactical mode and also in the simulator, in 1.94 Deluxe, I...
Forum: Space Empires: IV & V May 24th, 2006, 12:48 AM
Replies: 1
Views: 616
Posted By Azatol
Dominant AI empires

Although its very very late in turns compared to any normal game, in my current game at turn 2458.1, playing with no-warp points and not making a mad dash to stellar manipulation like usual, I've...
Forum: Space Empires: IV & V May 23rd, 2006, 12:25 AM
Replies: 9
Views: 1,042
Posted By Azatol
Re: System Mineral Scanner

Ah, thats the answer. And no, the planet I was looking at was in the same system as the scanner. Interesting that they don't show up. Is this for all system wide resource boosters?
Forum: Space Empires: IV & V May 23rd, 2006, 12:08 AM
Replies: 9
Views: 1,042
Posted By Azatol
System Mineral Scanner

I've been playing a test game with no warp points to give myself time to totally research things like Mining, so that I now have System Mineral Scanner 3. However I think the component is bugged. I...
Forum: SEIV After Action Reports December 18th, 2005, 08:34 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Maybe I should try to get into a good story game on PBW, or start one. If you really want to help out as an "ai", sounds cool to me.

I think the problem with the perspective of a junior officer...
Forum: SEIV After Action Reports December 17th, 2005, 05:50 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Well I'm in first place and way ahead of everyone else in tech, and it seems the rest of game is going to play out without a lot of excitement. Stories like this aren't very fun to read or write...
Forum: SEIV After Action Reports December 15th, 2005, 03:00 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Chapter 10 – Glory and Envy


To: Toltayan Fleet


All missile based ships are hereby declared as obsolete and to be scrapped. As we are transitioning to peace time, excess naval personnel...
Forum: SEIV After Action Reports December 14th, 2005, 02:44 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Chapter 9 – Homeward Bound


To: All Military Personnel


Introducing the Oradea anti-engine specialty light cruiser. This ship is designed to shut down enemy engines using the massive ionic...
Forum: SEIV After Action Reports December 13th, 2005, 01:24 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Chapter 8 – Out of Supply


To: All Military Personnel


The new Turnu Magurele light cruiser represents the pinnacle of power to date. Advancements in cannonry and point defense have lead to...
Forum: SEIV After Action Reports December 12th, 2005, 10:58 AM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Chapter 7 – Operation Cold Dish


“This is WEP 523 Contemporary Missile Operations, I am your instructor Colonel Dorn. Let me tell you a few things about myself and then this class. I served...
Forum: SEIV After Action Reports December 11th, 2005, 08:55 PM
Replies: 15
Views: 8,580
Posted By Azatol
Re: Ascent to Greatness: A Junior Officer\'s Tale

Chapter 6 – Inquest


A stranger series of events spanning three months could not be imagined. Not only strange but gruesome in the extreme. And now here I was, at a senatorial inquest, as the...
Forum: Space Empires: IV & V December 8th, 2005, 08:08 PM
Replies: 13
Views: 1,447
Posted By Azatol
Re: New way to do non-jumpable ships

If you want non-jumpable large ships you'll need to make the level of structure on the warp generator much higher, so big ships can't just make up the structure using smaller armor components. Armor...
Forum: Space Empires: IV & V December 8th, 2005, 06:34 PM
Replies: 13
Views: 1,447
Posted By Azatol
Re: New way to do non-jumpable ships

Something like:

Warp Generator
800kt size
4000kt structure

8000 m, 0 o, 12000 r

Obviously a lot of fiddling could be done based on how expensive the ships are, and then:
Forum: Space Empires: IV & V December 8th, 2005, 06:20 PM
Replies: 13
Views: 1,447
Posted By Azatol
Re: New way to do non-jumpable ships

That would work, I'm not in charge of the highliner mod or anything, I've not seen how it works except that is uses fighters as ships. But if anyone is interested in using it, it just seems like a...
Forum: Space Empires: IV & V December 8th, 2005, 05:38 PM
Replies: 13
Views: 1,447
Posted By Azatol
New way to do non-jumpable ships

I've seen the highliner mod, and thought it was a neat idea, but making non-highliners fighters removes a lot of things they can do really. So I recently came up with a way to basically prevent small...
Showing results 1 to 25 of 45

 
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