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Search: Posts Made By: xierxior
Forum: Space Empires: IV & V February 8th, 2007, 06:03 AM
Replies: 98
Views: 4,251
Posted By xierxior
Re: OT: VISTA

I should add that obveusly once you decrypt the movie you can watch it on just about any version of windows without quality loss and without that hdcp crap.
Forum: Space Empires: IV & V February 8th, 2007, 06:01 AM
Replies: 98
Views: 4,251
Posted By xierxior
Re: OT: VISTA

trying to prevent piracy has always been and always will be a losing game.
theres already a primitive key decryptor that works on some blueray movies.
I say give it a year and we'll have another...
Forum: Space Empires: IV & V February 7th, 2007, 04:27 AM
Replies: 98
Views: 4,251
Posted By xierxior
Re: OT: VISTA

you have heard of linux right? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V February 7th, 2007, 04:25 AM
Replies: 98
Views: 4,251
Posted By xierxior
Re: OT: VISTA

I tried vista ultimate and I wasn't impressed, the font doesn't scale properly when you increase the dpi to make fonts bigger on very large moniters, it uses ALOT of memory (500+ mb compared to xp's...
Forum: Space Empires: IV & V February 7th, 2007, 04:16 AM
Replies: 49
Views: 3,390
Posted By xierxior
Re: Any suggestions for speeding up turn processin

I sent arron and email reguarding this issue. from my perspective, it doesn't appear the game is ultilising all of my cpu's cycles considering I still get 80/100+ fps during "processing turn" if se:v...
Forum: Space Empires: IV & V February 6th, 2007, 05:18 PM
Replies: 49
Views: 3,390
Posted By xierxior
Re: Any suggestions for speeding up turn processin

actually, not its not http://forum.shrapnelgames.com/images/smilies/biggrin.gif its a 3ghz athlon 3800+ venice running at 3ghz on water without thermal thorttling which IS something to brag about....
Forum: Space Empires: IV & V February 6th, 2007, 06:17 AM
Replies: 49
Views: 3,390
Posted By xierxior
Re: Any suggestions for speeding up turn processin

it still takes a 3ghz computer 60 seconds to process the turn which is unacceptable for any turn based game, I can't imagine how horrible it must be trying to play this game on a 700mhz computer.
I...
Forum: Space Empires: IV & V February 6th, 2007, 02:15 AM
Replies: 49
Views: 3,390
Posted By xierxior
Re: Any suggestions for speeding up turn processin

The turn time is very excessive. I have a oc'd athlon 3800+ running at 3ghz (watercooled) with a geforce 7800gtx and 1gb of ram which is like 100000x overkill for this game yet the turn can still...
Forum: SEV Scenarios and Mods February 1st, 2007, 01:06 AM
Replies: 24
Views: 12,299
Posted By xierxior
Re: Dark UI Mod

ah, looks much.. better then the default UI color scheme. thanks, I almost went blind.
Forum: Space Empires: IV & V February 1st, 2007, 12:45 AM
Replies: 21
Views: 2,143
Posted By xierxior
Re: need a little tech tree/starbase help

Q@#$KJ level 30? what are you suppose to convert your entire empire to some kind of researching firm to get that? I must have had 100? research buildings built and it still would have taken forever....
Forum: Space Empires: IV & V January 31st, 2007, 07:04 PM
Replies: 21
Views: 2,143
Posted By xierxior
Re: need a little tech tree/starbase help

while your guys are arguing about how much power/supplies ships should be using remember that I'm still stuck in some backend system with no way of getting out...
Forum: Space Empires: IV & V January 31st, 2007, 05:37 PM
Replies: 21
Views: 2,143
Posted By xierxior
Re: need a little tech tree/starbase help

what level of stellar manipulation?
Forum: Space Empires: IV & V January 31st, 2007, 03:05 PM
Replies: 21
Views: 2,143
Posted By xierxior
Re: need a little tech tree/starbase help

oops.. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

alright, last question.
what do you need to open worm holes? I made a map and started my self out in a sealed off part of the...
Forum: Space Empires: IV & V January 31st, 2007, 03:34 AM
Replies: 21
Views: 2,143
Posted By xierxior
Re: need a little tech tree/starbase help

I eventually built a starbase and tried it in the combat simulator but it wouldn't fire on anything? it had like 12x capital ship missles with ten or so ordiance sections?
Forum: Space Empires: IV & V January 30th, 2007, 05:25 PM
Replies: 21
Views: 2,143
Posted By xierxior
need a little tech tree/starbase help

so here I am minding my own buisness in my little corner of the universe when a fleet of ships appears in my system next to the worm hole!
they sort of sat there for a couple turns but then they...
Forum: Space Empires: IV & V April 19th, 2002, 08:46 PM
Replies: 12
Views: 1,287
Posted By xierxior
Re: Range check error

Everytime I try to colonize two planets at the same time I get a range check error.
You set two rock colony ships to colonize two planets and if they both get there at the same time you get the...
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