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Search: Posts Made By: Dan_
Forum: Space Empires: IV & V January 21st, 2008, 10:49 AM
Replies: 4
Views: 2,193
Posted By Dan_
Re: Fleet control

I think you can only give move orders to the leader of the task force, so you would have to have that selected. The others just move to stay in formation with the leader. As far as I'm aware, being...
Forum: Space Empires: IV & V January 20th, 2008, 04:53 AM
Replies: 4
Views: 2,193
Posted By Dan_
Re: Fleet control

Not sure if this helps. You might need to be more specific.
Forum: Space Empires: IV & V January 14th, 2008, 09:01 AM
Replies: 8
Views: 3,802
Posted By Dan_
Re: Space Empires V Editory version 1.5 released!

Great editor - I use it all the time since most of the information is not available in the game, not even the tech tree.

Would it be possible to make it so that the mouse wheel scrolls the tech...
Forum: Space Empires: IV & V January 12th, 2008, 11:57 AM
Replies: 10
Views: 3,394
Posted By Dan_
Re: Asteroid Fields

Yeah, mines still detonate for cloaked vessels whether the cloak is from device or storm/asteroid etc.

Also, if you launch mines there, it won't blow up any ships they have there - they have to...
Forum: Space Empires: IV & V January 12th, 2008, 06:49 AM
Replies: 10
Views: 3,394
Posted By Dan_
Re: Asteroid Fields

Lol http://forum.shrapnelgames.com/images/smilies/happy.gif

Last I checked asteroids gave cloak of 16 so unless you have sensors that can see at level 16 or 17 (not sure which) any ships, bases,...
Forum: Space Empires: IV & V January 10th, 2008, 08:58 AM
Replies: 13
Views: 4,064
Posted By Dan_
Re: OT: Converting .pdf to .doc or .txt

This was what I was thinking. You can install Cute PDF writer (http://www.cutepdf.com/Products/CutePDF/writer.asp) - a free virtual printer which when printed to saves the output to a new pdf (it...
Forum: Space Empires: IV & V January 3rd, 2008, 03:31 AM
Replies: 5
Views: 1,690
Posted By Dan_
Re: Group select on combat screen

This has happened to me a lot. Instead of surrounding the warp point the units surround a ship off to the side. It is quite ridiculous - I'm not sure why it was setup this way.

I've had some...
Forum: Space Empires: IV & V January 3rd, 2008, 03:10 AM
Replies: 18
Views: 3,784
Posted By Dan_
Re: Retreating Fighters?

Thai curry, Mmmm Mmmm! Masaman is my favorite.


I would have expected the 'Fighter Attack' strategy to work fine. Have you changed it at all? Maybe try 'Optimal firing range' - that ones worked...
Forum: Space Empires: IV & V January 1st, 2008, 07:16 AM
Replies: 18
Views: 3,784
Posted By Dan_
Re: Retreating Fighters?

Tuna Mornay - with cheese on top http://forum.shrapnelgames.com/images/smilies/happy.gif

I couldn't load the save game because I don't have that mod with those races.

Barronosod, if you zip...
Forum: Space Empires: IV & V December 28th, 2007, 03:31 PM
Replies: 18
Views: 3,784
Posted By Dan_
Re: Retreating Fighters?

Barronosod, can you attach your savegame here? If you can/do, someone can look at it and tell you straight away what the cause is.
Forum: Space Empires: IV & V November 21st, 2007, 03:07 AM
Replies: 18
Views: 1,910
Posted By Dan_
Re: Slight graphic problem with SE V

I wouldn't speak too soon. I see reverend is using windows vista and having trouble. Is SEV Vista complaint? Or rather is anyone else using it without trouble?
Forum: Space Empires: IV & V November 20th, 2007, 09:01 AM
Replies: 18
Views: 1,910
Posted By Dan_
Re: Slight graphic problem with SE V

100% CPU use is normal for SEV, I don't know about the RAM. If you're trying to do anything else while it's running, it's a good idea to set the priority of the se5.exe process to 'Idle' in task...
Forum: Space Empires: IV & V November 20th, 2007, 02:19 AM
Replies: 8
Views: 1,300
Posted By Dan_
Re: SE5 duplicating designs bug

Yeah, reported it back in August.

What I've also noticed in simultaneous games, which may be what you're seeing Blue Templar is modifying a design only works if done on the same turn which you...
Forum: Space Empires: IV & V November 18th, 2007, 04:01 AM
Replies: 8
Views: 1,300
Posted By Dan_
Re: SE5 duplicating designs bug

I've noticed that in simultaneous games, if you save the game after you have created some designs that turn, next turn there will be two identical copies of that design. The first copy displayed is...
Forum: Space Empires: IV & V November 12th, 2007, 08:33 AM
Replies: 9
Views: 1,241
Posted By Dan_
Re: After 1.58 patch

I had a 'Incorrect data files' problem when I tried to load a BM1.09PBW game. I found out there was a small change to the mod, and after I downloaded it again it worked ok, so perhaps you have the...
Forum: Space Empires: IV & V November 12th, 2007, 08:14 AM
Replies: 17
Views: 1,877
Posted By Dan_
Re: What internet programs do you use, and why?

I haven't had that come up before, and never had trouble with PBW - using FreeDownloadManager (http://www.freedownloadmanager.org/) and the FlashGot firefox addon, although I think when you click a...
Forum: Space Empires: IV & V October 31st, 2007, 09:20 AM
Replies: 17
Views: 1,877
Posted By Dan_
Re: What internet programs do you use, and why?

Firfox

Google mail online interface is good enough for all my email needs. I've got several accounts setup, all forwarding to one I check, and can send emails from any account by logging into the...
Forum: Space Empires: IV & V October 23rd, 2007, 07:07 AM
Replies: 1,561
Views: 191,272
Posted By Dan_
Re: Balance Mod v1.10

Ok, Thanks for the update.
Forum: Space Empires: IV & V October 20th, 2007, 03:32 AM
Replies: 1,561
Views: 191,272
Posted By Dan_
Re: Balance Mod v1.10

Captain Kwok, when you do the patch for BM1.09 to run on SEV1.58, could you please include the fix for the ground combat troop/pop problem (http://www.spaceempires.net/home/ftopicp-24254.html#24254)?...
Forum: Space Empires: IV & V October 18th, 2007, 04:40 AM
Replies: 5
Views: 823
Posted By Dan_
Re: Version problems from Steam and PBW Updates

Thanks Fyron, that worked like a charm.

Captain Kwok said he would like to have a small patch for BM1.09 done around the end of this weekend, so once pbw is updated with that we should be able to...
Forum: Space Empires: IV & V October 18th, 2007, 04:30 AM
Replies: 1,561
Views: 191,272
Posted By Dan_
Re: If/When we can expect a BM1.09 - SEV1.58 versi

Yeah, Thanks Captain Kwok, making the components smaller like the life support is heaps better. Light organic armor would be good if the effect can be made that small.

I haven't tried the rocket...
Forum: Space Empires: IV & V October 18th, 2007, 04:04 AM
Replies: 9
Views: 1,085
Posted By Dan_
Re: Free Image hosting ?

www.freeimagehosting.net (http://www.freeimagehosting.net). is good. You can use it without registering if you don't mind your pic being deleted after 6 months which is long enough for what I use if...
Forum: Space Empires: IV & V October 17th, 2007, 11:01 AM
Replies: 1,561
Views: 191,272
Posted By Dan_
If/When we can expect a BM1.09 - SEV1.58 version?

Howdy, Just wondering if/when we can expect a BM1.09 - SEV1.58 version we can use to continue our pbw game?

A couple or the players got automatically updated by steam and it's been on hold since....
Forum: Space Empires: IV & V October 17th, 2007, 10:38 AM
Replies: 5
Views: 823
Posted By Dan_
Re: Version problems from Steam and PBW Updates

Yep, RPGame2. I'm playing Garvol http://forum.shrapnelgames.com/images/smilies/wink.gif That was the worst turn for us to stop on!

I think those two files were just 1.44 ones hacked until 1.58...
Forum: Space Empires: IV & V October 17th, 2007, 08:49 AM
Replies: 5
Views: 823
Posted By Dan_
Version problems from Steam and PBW Updates

Howdy,

I'm involved in a pbw game which is currently on hold due to some of our players having their SEV version automatically updated to v1.58 by Steam, a version not compatible with the mod...
Showing results 1 to 25 of 46

 
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