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Old October 16th, 2008, 08:44 AM

Aezeal Aezeal is offline
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Default Re: New Nation: Dragons, Magic Incarnate now with preview

Hmm thanks for the feedback Jim
It's good to hear that they aren't as overpowered as some feared ( if others keep disagreeing there can of course be changes anyway so keep the feedback coming) so I'll wait with changing the econ a bit till I have more opinions (wisdom of the masses). If you still think changes are needed to make early game better if I don't touch the econ just now then met me know and I'll take your suggestion to increase starting army a bit to heart.
What do you think about what the others said that just with bonebiters he could easily kill 3 normal AI's?

further:
1: the AP claws certainly should have 2 attacks
2: I'll change the poison to what you suggest since it's been said before the ranged attack is too weak
3: It's not entirely true that you can't get holy since
- you get it 50% on the stargazers
- you get it 10% on each young adult (= commander)
- you get it on all dragons adult and up with increasing strenght.
(unless of course the code I used for the 10 adn 50 % holy magic is wrong, I can't check it now.)

On the to do list still is
- age 0 for dragons, should be easily changed
- weaken assasin (ghost dragon) (I plan on lowering hp to 35 and increase price a bit)
- attack sprites for recruitables
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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