View Single Post
  #2  
Old January 6th, 2007, 09:01 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Orcs, goblins and humans?

There are well over dozen races with nothing but humans. Then there must be about as many nations with majority of the forces being humans, but with giants or bakemono (goblins) or Vanir (small gods) or Abysians (fire-people).


There isn't any race called orcs, but there are some races that are ugly, stupid, strong and not much else: EA Yomi (demons ruling goblins) and MA Shinuyama (bakemono-goblins and bigger Dai Bakemono), the four monkey races have troops varying from stupid and small monkeys to big, strong and stupid monkeys, and MA Jotunheim with its giants and vaettir-goblins. There might be few other nations that you might recognize as "orcs" too.

Nations are a bit different in Dominions. Middle-Age Ulm is a nation of strong, tought people weak to magic, expert metalworkers who neglect everything but their precious metals, masters of steel and armor and heavy weapons who are pretty often defeated by the suberb magic of their enemies. Their Master Smiths are their only mages, and they are good at crafting magic items. In many other games, they would be called dwarves. They are just a stocky breed of humans in Dominions.
There are dwarfs in Dominions, but their role is just to support Vanir, the small gods of Vanheim. Vanir are the closest thing Dominions has to elves, at the moment: tall, beautiful, masters of magic, and utterly annihilate human armies.

Many nations of Dominions are based on the myths from which the more recent fantasy trends have been born. Some nations are purely fantasy, but many are based on different myths of different nations mostly from Europe, and to lesser excent from Asia or Africa.


---------
edited a lot
Reply With Quote