View Single Post
  #29  
Old August 27th, 2008, 03:08 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Dominions 3000 v0.45 Ulm, R'lyeh, Jomon & indies

Well with only 3 races so far the map is pretty much too big atm by most standards.. if we get more races I could make a lot more of this map or create another.

I copied the Dai-Oni and only changed his stats to reflect the suit he's wearing and gave him weapons for that (fire weapons since I think that is thematic) the wolves are just there... they should be untill I think of a nicer one battle spell. If Dai-oni change to their original sprite then I used a wrong #firstshape somewhere.

PS there are 2 indie types (but I'm sure you already saw that) when I find some nice sprites and idea's for indies I'll make them but since indies are only a small part of the early game new nations have priority (so you can get your epic games.)

a few questions:
-did you think the indies where much stronger than in the regular game?
(in the lastest version of the map I removed a lot of teh fish since I thought more than 2 of them would be way to strong for indie armies.)
- Which of the races did you think was strongest?
- which of the races seemed the least complete?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; August 27th, 2008 at 03:12 PM..
Reply With Quote