Thread: Mod New Nation: Travelers
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Old September 27th, 2008, 05:54 PM

Aezeal Aezeal is offline
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Default Re: New Nation: Travelers

Hmm I'm checking this nation out since you said it might be usefull for dominions 3000

I've played a few turns and I'm wondering about a few things
you need to seduce mages to cast spells but mostly you'll just have your troops and free spawn. Most nations get more powerfull later in an age due to magic. For this nation that is much less the case so I wonder what the way is to balance this nation for end game.. is it purely the fact you'll be flooding the enemy with immortal flying free-spawns or am I missing something.

The graphics are lovely but I'd need to replace all basic swordsmen and horsemen of course. I see the ka units as units that won't need to shapeshift in space and I love the immense range they can move (but basicly limited by your dominion spread or they will die)
I wonder if this nation really needs the basic recruitables since I love the freespawn

are the human sized ka warriors and leader etc also wearing armor or are they possesing humans or are only the recruitable possesed warrior taking over human bodies? (and why do they do that btw they are much nicer as immortals )

I also think they don't need ranged weapons (or guns at least) for them selves.. they ka units seem to be useable as they are.

I'm gonna try to get earth magic to cast those summons and see about those. I'm not quite sure how that fits in thematically though atm
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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