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Originally Posted by Sombre
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Originally Posted by Endoperez
What do you mean by "dmg 7"? Damage 7, no-str or the sum of strength and weapon damage being 7? I've changed hammers, but not maces/clubs, to be dmg -4 and armor-piercing. Details below.
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Yes, sorry, I meant around 3-4 damage or so, as a weapon stat. I was mixed up with strength being 10 and 7 being less or something.
I don't see why hammers with AP make more sense than maces? Why doesn't ap on a mace make sense on a markata or hoburg?
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I can't imagine Markata (they don't use maces), Hoburgs or the monkeys in general as something that thugs and heavily-armored, mounted knights should be especially afraid of. On the other hand, low-strength Hoburgs couldn't hit through armor even if their weapons were armor-piercing.
Finally, I don't want to make Lanka's Kala-mukha have armor-piercing weapons.
Thanks for asking about the hammers, since after you asked I read more about them and found out armor-piercing doesn't fit them at all.
I thought the spike at the other end of a war hammer was like a pick-axe, meant to push through the armor, but according to Wikipedia it was for hooking the opponent's leg, neck, weapon or such. It also didn't penetrate armor as such, but "transmitted an impact through even the thickest helmet". I've seen videos of a longer "poll-axe" being used in such a manner, and it looks great. Unfortunately you can't model tripping in Dominions.