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Old June 7th, 2011, 06:33 PM
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Default OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

This will be the official recruitment and information thread for the campaign. More information can be found on this game concept here >


Quote:
SCENARIO NAME: Syria–Lebanon Campaign (aka Operation Exporter)
LOCATION: Vichy French-controlled Syria and Lebanon
DATE: June - July 1941

SITUATION: The Syria–Lebanon campaign, also known as Operation Exporter, was the Allied invasion of Vichy French-controlled Syria and Lebanon, in June–July 1941. The Allied offensive was aimed at preventing Nazi Germany from using the Vichy French-controlled Mandate of Syria and Mandate of Lebanon as springboards for attacks on the Allied stronghold of Egypt, as the Allies fought a major campaign against Axis forces further west, in North Africa. Under the plan, Allied forces led by the 7th Australian Infantry Division would attack north into Syria from the British Mandate of Palestine. The operation was to begin on June 8.

The "team" will be C Company, 2/16th Battalion, 21st Brigade, 7th Australian Infantry Division.
This will be a 4-5 scenario custom designed Multiplayer User Campaign. Each player will command a platoon of the company with one player the overall commander and controlling the HQ/Weapons Platoons and any support assets (air/artillery and reinforcements). For this game we will need at least 4 players (maybe more as the campaign develops) which are a Commanding Commander and 3 Platoon Leaders.

Basically I will create the campaign and scenario files and upload them for the team. Each team member will download the file, load the save file and play part of the turn (making sure only to move/shoot their assigned units) and then they will save the file (DO NOT END THE TURN). They will then upload their new save file to this thread for the next commander in the sequence (1st Plt, 2nd Plt, 3rd Plt and HQ Plt) to play his unit's part of the turn. The Company Commander will be the last person to play the turn, moving his units, plotting any call for fire/air support, etc and essentially, officially ending the turn and then uploading the new save file to this thread. The sequence then starts again for the next turn.

The game will follow the same basic procedures as the RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign HOWEVER, ALL players will be playing using the same campaign file.

Any questions, comments, or to sign up please feel free to post.
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