.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Opponents Wanted
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 30th, 2011, 07:43 AM

roberttt roberttt is offline
Private
 
Join Date: Feb 2008
Posts: 20
Thanks: 0
Thanked 9 Times in 3 Posts
roberttt is on a distinguished road
Default Idea of multiplayer roleplaying huge battles with real chain of command.

Did anybody done this?


Idea: group of players play as one side against strong AI.

Roles:


Game Master(an experienced player): a Colonel(buys, set up units, than give orders to Company leaders. He also uses artillery)

Rest of players: Company Leaders.

Each payer only moves his own Company units than pass the savegame to another player and the Game Master(he will review progress).


If some player doesnt want to play or gets silent for too long, than he can be replaced by another.



That would be pretty awesome and fun to play.
Reply With Quote
  #2  
Old May 30th, 2011, 01:20 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

We already did something similar with DD, but we had separate battles, i think the game can get messy pretty quickly if everyone's on the same map, but that sounds fun.
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #3  
Old May 30th, 2011, 10:29 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

This has been discussed and even done before on the Blitz,but with only human players,not sure if against the AI.
I see better gameplay if it's HU players only.

The trouble when playing the AI is it's inevitible reckless use of units and poor arty plotting,even when it's given better pref's, and then it get's non historical,unless you want to say they will be the elite.

But then would elite unit's still be so reckless?
More likely they would have already learned from battle tactics experince and use units more strategicly like a human,that's something the AI is incapable of.
Reply With Quote
  #4  
Old May 30th, 2011, 11:50 PM
Roman's Avatar

Roman Roman is offline
Second Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 462
Thanks: 9
Thanked 14 Times in 14 Posts
Roman is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

In "The Blitz", we're playing something similia, but human vs human.
Now we're playing 2v2. We played with larger units with two or more battalions for each player.
Can be made a practice game vs AI but surely be more interesting human vs human, but surely the games take longer.
If you want to do a practice I offer myself to play.
Greetings
__________________
Greeting
Roman.
Argentina 2014 World Cup champion
Reply With Quote
  #5  
Old May 31st, 2011, 02:40 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,188
Thanks: 19
Thanked 31 Times in 23 Posts
Double_Deuce is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

I know we did something like this a while back over at the Blitz but it was Human vs Human.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #6  
Old May 31st, 2011, 07:22 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

robertt,

I'm not saying this is a bad idea,but getting enough players interest here,is not likely going to happen

You should post this idea on the:
Blitz,

http://www.theblitz.org/message_boar...lay.php?fid=14

To discuss this possibilty,where there is more eager players,myself included

Last edited by gila; May 31st, 2011 at 07:45 PM..
Reply With Quote
  #7  
Old May 31st, 2011, 08:36 PM
Roman's Avatar

Roman Roman is offline
Second Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 462
Thanks: 9
Thanked 14 Times in 14 Posts
Roman is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Quote:
Originally Posted by gila View Post
robertt,

I'm not saying this is a bad idea,but getting enough players interest here,is not likely going to happen

You should post this idea on the:
Blitz,

http://www.theblitz.org/message_boar...lay.php?fid=14

To discuss this possibilty,where there is more eager players,myself included

As I said we're playing 2 humans vs 2 humans. In The Blitz was not more interested. But try not to miss anything.
__________________
Greeting
Roman.
Argentina 2014 World Cup champion
Reply With Quote
  #8  
Old June 5th, 2011, 06:58 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

I would be happy to be in command of maybe a mech Bn held in reserve,then pieced out as needed, as fire brigades
Reply With Quote
  #9  
Old June 5th, 2011, 07:45 PM
Roman's Avatar

Roman Roman is offline
Second Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 462
Thanks: 9
Thanked 14 Times in 14 Posts
Roman is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Quote:
Originally Posted by gila View Post
I would be happy to be in command of maybe a mech Bn held in reserve,then pieced out as needed, as fire brigades
Then we play. I propose the following.
If we are 4 or more us to play human vs. human. If we are less than 4 we play vs AI.
Saying?
__________________
Greeting
Roman.
Argentina 2014 World Cup champion
Reply With Quote
  #10  
Old June 5th, 2011, 07:59 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,188
Thanks: 19
Thanked 31 Times in 23 Posts
Double_Deuce is on a distinguished road
Default Re: Idea of multiplayer roleplaying huge battles with real chain of command.

Something I was just pondering and thought that I would add is . . what about doing it at the campaign level instead of just a scenario?

Something similar to what Wulfir and I were doing with the custom user campaigns BUT instead of multiple parallel campaign games where each players is playing their own campaign, you have multiple commanders running in a single campaign game.

Basically, just like I was running BUT instead of one player commanding the core force through the campaign, you have 3-4 players passing the campaign save file around so each "commander" moves and shoots with only their own assigned units. Say for example that the core force is a reinforced company and each player is a platoon leader with one player being the overall company commander who runs the HQ units AND any artillery/air support and provides general orders to his platoon leaders.

It would take some coordination between players where the CO player plays his units 1st and then writes up a short set of orders (transmitted via radio) and passes the file to the 1st platoon leader, who moves his units and then passed the file to the 2nd platoon leader and so on. As the turns progress the platoon leaders can request support from the CO for artillery, air or other available support he has at his disposal and he would pass along the approval or not so that players could take control of the units or call artillery/air attack from their platoon HQ unit.

Perhaps a short campaign (3-4 battles) following a company of the Australian 2/16 Battalion during Operation Exporter (circa June/July 1941) in the Middle East?

Thoughts?
__________________
Wargaming Blog: Combat Campaigns

Last edited by Double_Deuce; June 5th, 2011 at 08:08 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.