|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
December 11th, 2019, 01:54 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
I need help to design a campaign
The idea is to make a small campaign (2 battles) where special Argentine units carry out an attack on a drug trafficking camp on the triple border of Brazil, Argentina and Paraguay.
The first battle would be in charge of the scouts and snipers with thermal sights, to take advantage of a night attack. They would take the guard posts.
In a second battle the bulk of the troop intervenes.
I have created a couple of scenarios that work well. In the first one I have an exploration force and then reinforcements arrive in turn 10, 2 before finishing the stage.
But when I want to incorporate these scenarios into a campaign, all troops appear in the deployment, the reinforcements command is deactivated.
As I do not handle English well, it may have escaped something.
I don't make a plan b. A scenario with only the troops fighting in the first scenario that would be recognizable, then I add more troops in the other scenarios.
But would it be a problem because the troops you add would be auxiliaries?
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
December 11th, 2019, 02:49 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: I need help to design a campaign
You need to create the entire OOB for the players forces and use it, unaltered, in BOTH scenarios.
Just set units that are not used in the first scenario as reinforcements that appear after the scenario time limit, thus they never appear.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
December 14th, 2019, 09:56 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: I need help to design a campaign
Quote:
Originally Posted by Suhiir
You need to create the entire OOB for the players forces and use it, unaltered, in BOTH scenarios.
Just set units that are not used in the first scenario as reinforcements that appear after the scenario time limit, thus they never appear.
|
Okay. Thanks for the reply. I'll try to do it
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
December 14th, 2019, 10:58 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: I need help to design a campaign
In a campaign you have to select ALL the CORE units to be used and keep that part of the OOB unaltered throughout the campaign (the game itself will keep track of what's damaged/destroyed). You can add "auxiliary" (i.e. they only appear once as "Auxiliary" (ONLY) units, and of course you can do what you like with the OpFor.
To keep CORE units from appearing in a given mission just set them as reinforcements scheduled to arrive on some turn greater then the scenario length, that way they never actually show up. UNLESS they're artillery, artillery will still fire counter-battery missions, I often use this to represent air strikes the player has no control over vs OpFor off-map artillery.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
August 15th, 2024, 07:20 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: I need help to design a campaign
I have resumed the configuration of the first triple border scenario.
Wulfir helped me with some recommendations.
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
The Following User Says Thank You to Roman For This Useful Post:
|
|
August 18th, 2024, 11:15 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: I need help to design a campaign
I have corrected some things on this scenario
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
August 18th, 2024, 11:16 PM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: I need help to design a campaign
Quote:
Originally Posted by Suhiir
In a campaign you have to select ALL the CORE units to be used and keep that part of the OOB unaltered throughout the campaign (the game itself will keep track of what's damaged/destroyed). You can add "auxiliary" (i.e. they only appear once as "Auxiliary" (ONLY) units, and of course you can do what you like with the OpFor.
To keep CORE units from appearing in a given mission just set them as reinforcements scheduled to arrive on some turn greater then the scenario length, that way they never actually show up. UNLESS they're artillery, artillery will still fire counter-battery missions, I often use this to represent air strikes the player has no control over vs OpFor off-map artillery.
|
How is it done to maintain the core force? Should I keep it as Oob?
__________________
"We are free and nothing else matters"
Jose de San Martin.
|
August 19th, 2024, 10:26 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
|
|
Re: I need help to design a campaign
Operations zone for second scenario.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Last edited by Roman; August 19th, 2024 at 10:33 AM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|