.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $10.00
War Plan Pacific- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 11th, 2019, 01:54 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default I need help to design a campaign

The idea is to make a small campaign (2 battles) where special Argentine units carry out an attack on a drug trafficking camp on the triple border of Brazil, Argentina and Paraguay.
The first battle would be in charge of the scouts and snipers with thermal sights, to take advantage of a night attack. They would take the guard posts.
In a second battle the bulk of the troop intervenes.

I have created a couple of scenarios that work well. In the first one I have an exploration force and then reinforcements arrive in turn 10, 2 before finishing the stage.
But when I want to incorporate these scenarios into a campaign, all troops appear in the deployment, the reinforcements command is deactivated.

As I do not handle English well, it may have escaped something.

I don't make a plan b. A scenario with only the troops fighting in the first scenario that would be recognizable, then I add more troops in the other scenarios.
But would it be a problem because the troops you add would be auxiliaries?
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #2  
Old December 11th, 2019, 02:49 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: I need help to design a campaign

You need to create the entire OOB for the players forces and use it, unaltered, in BOTH scenarios.

Just set units that are not used in the first scenario as reinforcements that appear after the scenario time limit, thus they never appear.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #3  
Old December 14th, 2019, 09:56 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: I need help to design a campaign

Quote:
Originally Posted by Suhiir View Post
You need to create the entire OOB for the players forces and use it, unaltered, in BOTH scenarios.

Just set units that are not used in the first scenario as reinforcements that appear after the scenario time limit, thus they never appear.
Okay. Thanks for the reply. I'll try to do it
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #4  
Old December 14th, 2019, 10:58 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: I need help to design a campaign

In a campaign you have to select ALL the CORE units to be used and keep that part of the OOB unaltered throughout the campaign (the game itself will keep track of what's damaged/destroyed). You can add "auxiliary" (i.e. they only appear once as "Auxiliary" (ONLY) units, and of course you can do what you like with the OpFor.

To keep CORE units from appearing in a given mission just set them as reinforcements scheduled to arrive on some turn greater then the scenario length, that way they never actually show up. UNLESS they're artillery, artillery will still fire counter-battery missions, I often use this to represent air strikes the player has no control over vs OpFor off-map artillery.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #5  
Old August 15th, 2024, 07:20 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: I need help to design a campaign

I have resumed the configuration of the first triple border scenario.
Wulfir helped me with some recommendations.
Attached Files
File Type: rar Triplefrontera1.rar (71.5 KB, 62 views)
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
The Following User Says Thank You to Roman For This Useful Post:
  #6  
Old August 18th, 2024, 11:15 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: I need help to design a campaign

I have corrected some things on this scenario
Attached Files
File Type: rar Triple frontera.rar (72.7 KB, 50 views)
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #7  
Old August 18th, 2024, 11:16 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: I need help to design a campaign

Quote:
Originally Posted by Suhiir View Post
In a campaign you have to select ALL the CORE units to be used and keep that part of the OOB unaltered throughout the campaign (the game itself will keep track of what's damaged/destroyed). You can add "auxiliary" (i.e. they only appear once as "Auxiliary" (ONLY) units, and of course you can do what you like with the OpFor.

To keep CORE units from appearing in a given mission just set them as reinforcements scheduled to arrive on some turn greater then the scenario length, that way they never actually show up. UNLESS they're artillery, artillery will still fire counter-battery missions, I often use this to represent air strikes the player has no control over vs OpFor off-map artillery.
How is it done to maintain the core force? Should I keep it as Oob?
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #8  
Old August 19th, 2024, 10:26 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: I need help to design a campaign

Operations zone for second scenario.
Attached Thumbnails
Click image for larger version

Name:	Zona 2do escenario jpg.jpg
Views:	62
Size:	96.7 KB
ID:	17050  
__________________
"We are free and nothing else matters"
Jose de San Martin.

Last edited by Roman; August 19th, 2024 at 10:33 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.