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  #1  
Old May 4th, 2004, 12:23 PM
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Default Warp Point Opening - how to measure distance?

The 5 different levels of warp point openers have increasing range, 100ly up to 500ly iirc. How can you tell how far apart systems are? I can't see any obvious method, thanks.
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  #2  
Old May 4th, 2004, 12:52 PM
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Default Re: Warp Point Opening - how to measure distance?

There is a "switch" (on that screen) you can turn on that shows distances to systems from the system you are pointing at.
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Old May 4th, 2004, 12:55 PM
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Default Re: Warp Point Opening - how to measure distance?

Its 10 per square, and don't forget your pythagorean theorem.
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Old May 4th, 2004, 02:02 PM
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Default Re: Warp Point Opening - how to measure distance?

What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
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Old May 4th, 2004, 03:19 PM

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Default Re: Warp Point Opening - how to measure distance?

Yeah, you need an opener to access that screen...

Like SJ said, the only other way is to manually calculate it...
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Old May 4th, 2004, 05:40 PM
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Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by UseOfWeps:
What screen are you talking about Slynky? I haven't yet built any ships with opening components, as I don't want to build a ship with a lvl X opener and find out that the place I want to open to is X+1 ly away.
First of all, no one would build anything but the hightest lvl component anyway . And remember to put a repair bay on it.

But, more likely what you are concerned about is building, say lvl 1 (100 sectors) when you don't know if it will reach and if it doesn't, then wait till you have researched lvl 2 before you build. Upgrading them is expensive. So, until then, you are left with SJ's formula (a squared plus b squared = c squared). (sorry)
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Old May 4th, 2004, 05:50 PM

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Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by Slynky:
And remember to put a repair bay on it.
This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
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Old May 4th, 2004, 06:19 PM
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Default Re: Warp Point Opening - how to measure distance?

Yep!
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Old May 4th, 2004, 08:29 PM

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Default Re: Warp Point Opening - how to measure distance?

Hmmm...I've never tried this, but what if you put an emergency pod on a craft with a repair bay? Couldn't it get repaired each turn after you use it so you could keep using it? Maybe I'll try this tonight...

Quote:
Originally posted by spoon:
quote:
Originally posted by Slynky:
And remember to put a repair bay on it.
This brings up a totally off-topic modding question -- if you put the "Emergency Energy" ability on a component (the ability that Emergency Propulsion uses), will this require that that component be repaired over a spaceyard?
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  #10  
Old May 4th, 2004, 08:34 PM

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Default Re: Warp Point Opening - how to measure distance?

I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
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