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  #1  
Old December 10th, 2009, 05:48 AM
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Shock Mooseknight: EA 12-nation game, Running

I'm starting a new game, Mooseknight:

Server: llamaserver
Era: EA
Mods: CBM 1.6, Streamers & Standards, Magic Site Mod
Map: World of Symmetry v0.4
Provinces: 231 land + 34 sea
Nations: 10 land, 2 sea
Settings: Default (HoF 15, renaming on)
Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession.
Turns: start at 27h, go to 52h from there and if needed, longer.

Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No!

NAPs etc are allowed, but are non-binding. Backstabbing is encouraged.

Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned.

Open to: Anyone, if you do not recklessly abandon the games you join.

Players - Nations:

vfb - Oceania
Omnirizon@IRC - R'lyeh
Frozen Lama - Fomoria
Trumanator - Mictlan
Squirrelloid - Marverni
Quitti - Niefelheim
Ossa - Sauromatia
RadioGibbon - Ulm
mscfish - TC
Belac - Agartha
Debaser8 - Kailasa
FAJ - C'Tis
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; March 17th, 2010 at 01:18 AM..
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  #2  
Old December 10th, 2009, 09:11 AM

Ossa Ossa is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12

I'd like to take the Sauros.
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  #3  
Old December 10th, 2009, 09:14 AM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12

Nieflheim? Sauromatia? Does no one like to play the underdogs? I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p
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  #4  
Old December 10th, 2009, 09:43 AM
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12

Respect to Squirrelloid for choosing an underdog! To be fair to Quitti, that was a random roll. I don't mind if anyone wants to change their picks, as long as no-one's already got it.

Oh, and please try out the map (v0.3) in case I've broken anything.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #5  
Old December 10th, 2009, 10:01 AM
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12

I'll take Ulm please.
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  #6  
Old December 10th, 2009, 10:28 AM

Alpine Joe Alpine Joe is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

An opportunity to play Lanka I simply can't resist!
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  #7  
Old December 10th, 2009, 11:50 AM

mscfish mscfish is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

Tc,please.

I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod?

Thanks!

Last edited by mscfish; December 10th, 2009 at 12:19 PM..
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  #8  
Old December 10th, 2009, 01:56 PM

Belac Belac is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

Hi all!

Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha.

I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK.

Thanks!
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  #9  
Old December 10th, 2009, 01:57 PM

Debaser8 Debaser8 is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much.
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  #10  
Old December 10th, 2009, 02:57 PM
Squirrelloid Squirrelloid is offline
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Default Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12

stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area. By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P

(All in jest, of course, but it would be nice to see fewer games with so many power nations)
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