.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 21st, 2007, 09:02 AM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Reaction Fire Filtering

I know this is really early, but I'm wondering if anybody can tell me just how revolutionary this filtering method is to the game while the enemy has the turn. I plan to find out for myself in another couple of weeks. I also wonder if anybody has seen a marked improvement in the AI reaction fire as a result. I know the player's forces will see some improved play from this, but I do wonder if it will help the AI quite a bit too. If the AI were to use the default of 255 max armor, then that would obviously be one filter that wasn't being used.

Anybody?
Reply With Quote
  #2  
Old March 21st, 2007, 09:46 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,311
Thanks: 3,832
Thanked 5,517 Times in 2,724 Posts
DRG will become famous soon enough
Default Re: Reaction Fire Filtering

OP-FIRE FILTERING is not used by the "AI".

Don
<<<<<<<<<<<<<<<<<<<<<<<<<< EDIT >>>>>>>>>>>>>>>>>>>>>>>>>

OK, let me clarify this because I did muddy the water somewhat with that first statement.

OP-FIRE FILTERING CAN be used by the "AI" " but ONLY if it is set up in advance by a scenario designer in a scenario or for example... your buddy deploys the AI side for you in a game and then passes it on and you continue on playing Human vs AI .....in that case also he could set up the opfire and the AI would use it. However, the AI will not decide how to set up the opfire all on it's own. That is what I meant the first time.

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle..
Reply With Quote
  #3  
Old March 21st, 2007, 03:33 PM

halstein halstein is offline
Corporal
 
Join Date: Jun 2005
Location: Norway
Posts: 79
Thanks: 28
Thanked 19 Times in 17 Posts
halstein is on a distinguished road
Default Re: Reaction Fire Filtering

Can you set OP-fire filtering on the AI manualy, like say in scenarios?

Halstein.
__________________
"Til fraegthar skal konung hafa, en ekki til langlifis!" Magnus Berrfoett
Reply With Quote
  #4  
Old March 21st, 2007, 05:23 PM
Artur's Avatar

Artur Artur is offline
Second Lieutenant
 
Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
Artur is on a distinguished road
Default Re: Reaction Fire Filtering

Quote:
halstein said:
Can you set OP-fire filtering on the AI manualy, like say in scenarios?

Halstein.
Yes if you design the scenario.
In SPMBT there is my scenario "The Bear Strikes" I am using op fire filtering extensively.

Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
Reply With Quote
  #5  
Old March 22nd, 2007, 01:57 AM

Charles22 Charles22 is offline
Sergeant
 
Join Date: May 2006
Posts: 274
Thanks: 1
Thanked 4 Times in 4 Posts
Charles22 is on a distinguished road
Default Re: Reaction Fire Filtering

Okay thanks. So all this does is give the human a further advantage. I guess that's not so bad if you wish to re-create suffering from a hordes attack, and your side is the more highly trained, higher quality troops. You just have to make sure and bump up the force size to the AI to achieve something approximating fairness though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.