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  #1  
Old October 24th, 2007, 05:30 AM
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Default Fyron

I had this idea but I don't know if it can be done. A few years ago I offered a suggestion for a new system wide ancient mine field.

I was thinking would it be possible to set up an asteroid heavy system with asteroids that can do damage ranging from mild to catastrophic? For their descriptions, say something like - These asteroids were ladened with energy mines that detonate doing damage to any ship within range. I don't know if you could use different damage types like engines only, weapons only, or so on.

I don't know if this can be done in SE V or even in SE IV but it would be cool if it could be. Heck you could even replace the asteroid images with new mine looking ones.

Is this a valid concept or a waste of time?
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  #2  
Old October 24th, 2007, 09:02 AM
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Default Re: Fyron

No reason you can't do that. Just add lots of damaging asteroids as you said. They'll only do normal damage, and only to ships entering the sector, but that's not bad.
The trick would be getting the AI to deal with it.
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  #3  
Old October 24th, 2007, 09:05 AM
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Default Re: Fyron

and of course, you'd have to deal with pedantic idiots ilke me asking why minesweepers don't work on it and the minefield never depletes.

I guess you could handwave that away in the sector's description.
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Old October 24th, 2007, 10:49 AM
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Default Re: Fyron

What does this have to do with Fyron?
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Old October 24th, 2007, 01:48 PM
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Default Re: Fyron

Fyron has proven himself to be a very competent modder when it comes to making quadrant mods. So this kind of thing would be right up his alley.

I guess you would have to call a mine field like this a self replicating mine field. Thus why it is still around after a millennium.
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  #6  
Old October 24th, 2007, 02:23 PM
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Default Re: Fyron

The "minesweeper" for these mines could use SM to convert the asteroids into a "planet" which is just another tiny, uncolonizable planet with a pic and description indicating normal asteroids.
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  #7  
Old October 25th, 2007, 01:49 PM
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Default Re: Fyron

Quote:
Suicide Junkie said: The trick would be getting the AI to deal with it.
The AI automatically avoids entering damaging sectors within a system. It would only run into an asteroid minefield if it was in the same sector as a warp point that it just came through.

Edit: Or at least that's how it behaved in SEIV. I still don't have SEV to check what things have changed.
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  #8  
Old October 25th, 2007, 02:19 PM
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Default Re: Fyron

I cannot but help to notice that Fyron hasn't posted.
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  #9  
Old October 25th, 2007, 03:30 PM
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Default Re: Fyron

Hey Fyron, logic is stupid!
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Old October 25th, 2007, 03:54 PM

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Default Re: Fyron

Quote:
narf poit chez BOOM said:
Hey Fyron, logic is stupid!
Logic, my dear Zoe, merely enables one to be wrong with authority.
-- The Doctor, in "The Wheel in Space"
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