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  #1  
Old October 1st, 2008, 01:34 PM

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Default Azure mages not granting waterbreathing?

In description of azure mage, it saying "azure mages are granted the ability to enter the deeps and can extend this power to others". I read this as azure mage can bring troops with him under water, just like sea father. However, he cannot do that. Maybe an oversight?
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Old October 1st, 2008, 01:56 PM

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Default Re: Azure mages not granting waterbreathing?

I think in Dom2 water mages could lead people into the water or something. Now they (in general) can't.
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Old October 1st, 2008, 01:56 PM
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Default Re: Azure mages not granting waterbreathing?

I think it's description from older versions of Dom where any water mage could bring troops underwater
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Old October 1st, 2008, 01:57 PM
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Default Re: Azure mages not granting waterbreathing?

Quote:
I think in Dom2 water mages could lead people into the water or something. Now they (in general) can't.
Yes, any mage could bring the amount of troops equal to his skill in water magic
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Old October 1st, 2008, 02:01 PM

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Default Re: Azure mages not granting waterbreathing?

I'm not sure if these are on the bug list as description errors? Or if they should be?
It would be nice if the descriptions were updated, since there are still a few mages who can and it would be good to be able to use the descriptions as a clue. An icon would be best
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Old October 1st, 2008, 03:05 PM

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Default Re: Azure mages not granting waterbreathing?

Sea King on the other hand refuses to take more than 15 troops with him under water [and he has 40 leadership]. I can confirm Azure Mages not being able to get troops underwater.
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Old October 1st, 2008, 11:08 PM
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Default Re: Azure mages not granting waterbreathing?

I would so like to have this ability put back in the game. I'm not sure why it was nerfed in the first place.
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Old October 3rd, 2008, 02:00 AM
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Default Re: Azure mages not granting waterbreathing?

Quote:
Originally Posted by ano View Post
Quote:
I think in Dom2 water mages could lead people into the water or something. Now they (in general) can't.
Yes, any mage could bring the amount of troops equal to his skill in water magic

Unfortunately this was removed without providing any other options for computer opponents. Within DOM_2 the computer land opponents with water magic would eventually move into water provinces. Now almost all computer land opponents remain stuck on land.
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Old October 3rd, 2008, 03:09 AM

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Default Re: Azure mages not granting waterbreathing?

If you go making all water mages into amphibians, you do realise niefel will utterly *****slap the water nations in EA right?
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Old October 3rd, 2008, 03:36 AM
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Default Re: Azure mages not granting waterbreathing?

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Originally Posted by Sombre View Post
If you go making all water mages into amphibians, you do realise niefel will utterly *****slap the water nations in EA right?
Well said. After all, several nations use water magic mostly as "ice" magic, so it would be both unthematic and unbalancing to give them natural water breathing. They get an easy access to water anyway, through items and the easiest chance (except water nations, which wouldn't use it anyway) to Thetis' Blessing.
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