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  #1  
Old March 15th, 2009, 05:37 AM

hawk66 hawk66 is offline
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Default Idea for a moddable AI

Hi,

since some guys complain about occasional 'stupid' AI behavior I have a question to Andy&Don.

Would it be much effort to develop some kind of AI interface into the existing code? I do not mean a real API (I could imagine, that this is not possible due to the codeline ).

I am more thinking about a 'dirty' solution like dumping just the map/unit data to a text file/stream and reading back...allowing to override the AI logic.

Perhaps this idea is silly but came just to my mind^^.
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  #2  
Old March 15th, 2009, 01:04 PM
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Default Re: Idea for a moddable AI

ANY change of the code at this stage is ALWAYS a PITA to ensure the knockoff effects don't bugger something else up nobody even dreamed was connected

Andy has likened the code to a bowl of spaghetti. It's more like a bowl of snakes ( and not nice friendly ones )

"Coding" as in big new changes to the game is simply no longer an option. For one, we've been bit too many times with things ( we are right now trying to sort out why a change that works great in WW2 isn't working in MBT and it's the "same" code ) and second "real life" is "interfering" with our ability to enjoy the "fun" of tearing the game apart to make what would amount to minor changes in behaviour.

That's the long answer to "no" and it's the same answer to everyone else with any ideas about tearing the code apart the chances of that happening are as near to zero as you can get.




Don
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  #3  
Old March 15th, 2009, 01:55 PM

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Default Re: Idea for a moddable AI

Thanks Don, sure, I've expected this answer, was just a tryout :-).

So, that means, that there will be only small changes in the future (only bug fixing, but no major features)?
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Old March 15th, 2009, 03:46 PM
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Default Re: Idea for a moddable AI

That's what we've been saying for the past couple of years but new things do get added but my point is any really big changes are a thing of the past. We have the game pretty much way beyond where we originally set out to bring it. The days of working 16 hours straight are over, If you really want to judge how far we've come load SP2 and compare

Don
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  #5  
Old March 15th, 2009, 09:17 PM
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Default Re: Idea for a moddable AI

Quote:
Originally Posted by DRG View Post
That's what we've been saying for the past couple of years but new things do get added but my point is any really big changes are a thing of the past. We have the game pretty much way beyond where we originally set out to bring it. The days of working 16 hours straight are over, If you really want to judge how far we've come load SP2 and compare

Don
ive played spww2 version3,it has come along way from that version,thx for the hard work
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  #6  
Old March 16th, 2009, 03:27 AM
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Thumbs up Re: Idea for a moddable AI

That actually maybe a bit of an understatement!!

Gotta love this game!!

Bob out
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  #7  
Old March 16th, 2009, 09:50 AM
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Default Re: Idea for a moddable AI

My memory is not so good but

Window version? immpossible
play in a window? immpossible
greater than 640x480? immpossible
reversing tanks? immpossible
better AI? immpossible
highlight company members? immpossible

Pleasent surprises every one.

Thanks for all of it.
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  #8  
Old March 16th, 2009, 10:53 AM
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Default Re: Idea for a moddable AI

highlight company members? what do you mean?
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Old March 16th, 2009, 11:57 AM
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Default Re: Idea for a moddable AI

Quote:
Originally Posted by Wdll View Post
highlight company members? what do you mean?
It's in WW2 now and you'll get it in MBT with the next patch

Don

Last edited by DRG; March 17th, 2009 at 10:48 AM..
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  #10  
Old March 16th, 2009, 12:17 PM
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Default Re: Idea for a moddable AI

Oh, me like it soooo much!
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