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Old October 9th, 2008, 04:57 PM
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"And here comes in the question whether it is better to be loved rather than feared, or feared rather than loved. It might perhaps be answered that we should wish to be both; but since love and fear can hardly exist together, if we must choose between them, it is far safer to be feared than loved."

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Game started! Principe's page on llamaserver at: http://www.llamaserver.net/gameinfo.cgi?game=Principe

Instructions for playing your turn here: http://forum.shrapnelgames.com/showp...17&postcount=3

Last moment change: as there are no water nations, the population of all sea provinces, and all the things that come with it, are reduced. Gems remain untouched, though.

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Welcome here and thanks for giving a look.

This game aims to be an experiment for two, important, aspects. Don't fear, my honourable newbie brothers! Read further and I'm sure you will be interested.

The first experiment, as the name of the game itself says, is the diplomacy, which will be "Machiavellian". What does it mean?
Maybe you've heard about Niccolò Machiavelli. This man was a diplomat, political philosopher, musician, poet and playwright, who lived in the Renaissance and, along with Leonardo Da Vinci, is considered among the most representative men of that period. (Both of them happen to be from my native lands, also )
Machiavelli wrote a world famous book, "Il Principe", which (among its different interpretations) can be read as a guide for the prince of Machiavelli's time on how to gain and maintain his power. The strong point of his theories are that the greatest moral good is a stable state, and actions to protect the country are therefore justified even if they are dishonourable or even cruel.
How does it apply to Dom3? It does apply and greatly. In Dominions 3, in the end, there can be only one. All the alliances and the peace treaties sooner or later must end. So why not to end our beautiful friendship backstabbing you when you don't expect it?
In many games, you would be considered an unworthy player if you do so. Those are the rules and are ok for those games.
Not here. In this game, all the treaties are mere words.
Sounds scary? It is. But it can be great fun Why is your neighbour using all those kind words? Is he roleplaying his Lady of Love, or is he preparing to raid your provinces in a couple of turns?
This is the kind of diplomatic situation you will face in this world: make friendship with everybody freely, but always watch your back. Feel free to roleplay your honourable ancient Dragon, your crazy and double-tongued Moloch, or your "smite all evil NOW" Virtue. Expect everything, because everything can happen.

The other experiment is the game itself. This will probably not be the game you're used to. Around your capitol, there is a large breathing space of independent provinces. Money, resources and supplies are high. Magic sites are abundant, and magic research is easy.
The point of all this? Easy. In this game we will try to skip a good part of the usual early game skirmishes between players with little magic and few troops, to have a solid impact with the realities the newer players have a more difficult time getting into: mid and late game, where the big battalions, the strong summons, the amazing battle magic start to matter and shine.
It will not be easy as well. It will require planning, skill, and even luck. You will have to stop thinking about "the next turn", and start thinking about what you want to have in your armies in 5, 10, 20 turns.
I conceived it as a way to learn everybody a lot. If you've read the manual's strategic part and you're wondering when you will be called to enter that dance of moves and countermoves, tactics and counter-tactics, this is the place we will learn before getting into the gurus' arenas! It is an opportunity and a hard challenge you just shouldn't give up - because here we're newbies and many errors will be "forgiven", but next time you might be facing a minmaxing maniac !

Ok, I've gone to great lenghts But I hope you are interested in this maybe slightly unusual game now, and prepared for what you'll face.

Server: Llamaserver, PBEM (FAQ here: http://forum.shrapnelgames.com/showthread.php?t=35160)
Map: AomOrc 3.01 by Ballbarian (very interesting and nice map, get it at http://forum.shrapnelgames.com/showthread.php?t=31509 )
Nations: We are 10 land nations, didn't find the 2 water ones
Players's experience: possibly from 0 to 5 MP games (but even more if we have trouble filling it); just ask anyway.
Time: 48 hours per turn (a day you don't feel like or don't have the time to play can always happen ) and of course quick host.
Era: Early Age
Hall of fame: 15
Mods: CBM 1.3 complete (get it at http://forum.shrapnelgames.com/showthread.php?t=39679, and don't fear! It's popular, user-friendly and balances the game a bit)
Victory Conditions: Whenever the players still alive agree there's a definite, undeniable winner
Magic sites' frequency: 65
Money, Resources, Supplies: 150%
Renaming: On
Graphs: Off (you have to figure out yourself, investing in scouts and intelligence, what are the real strenghts and weaknesses of the other princes, if you wish so)
Appreciated: To roleplay actively, and to keep the thread alive posting things about the game

Ballbarian's unofficial comment: "Sounds like fun to me. "

To join, just say which nation you would like to try I take Agartha.

Well, I think this is everything. I hope you enjoyed the reading and you are interested in joinin. For any doubt just ask Let's have fun

- Tifone will try to avoid the extinction of the Ancient Oracles of Agartha -
Ershalim has vanished. Now slayers_ai has choosen to ordain and supervise the Blood Cult of Mictlan
Klepto leads the legions of Ermor to the conquest of the world
- Psykmoe from the Smouldercone spreads the cleansing flames of Abysia -
- hunt11 emerges from the the netherworld to feed Yomi's gluttony -
Illuminated One has gathered the tribes of Marverni; the druids recognize his primate.
Iwarmonger tames the hydras, gaining the confidence of the Androphags and the Amazons of Sauromantia
- Spritz reins the Mammoth and the thunder, on top of the cold peaks of Caelum -
Ephraim has survived the winter and the Wheel of Pain, becoming the new champion of Ulm
Mithras arises from the glacier to expand the Eternal Frost of Niefelheim

Last edited by Tifone; December 3rd, 2008 at 10:54 AM..
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  #2  
Old October 9th, 2008, 05:36 PM

Ershalim Ershalim is offline
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

Oooh. This sounds like fun! Can I play as Mictlan? This would be my 4th MP game.
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  #3  
Old October 9th, 2008, 05:40 PM
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

Of course you can, and thanks for joining The blood cult is yours

Last edited by Tifone; October 9th, 2008 at 05:42 PM..
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Old October 9th, 2008, 06:04 PM
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

Ermor please. This sounds like it has the makings of a great game. I'm thouroughly enjoying our role played diplomacy in the Greenrow game Tifone, I look forward to more of the same here.

I've read Machiavelli's The Prince, it's a great book although personally I prefer Sun Tzu's The Art of War and the lesser known The Art of Worldly Wisdom by Baltasar Gracion.
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Old October 9th, 2008, 06:11 PM

Psykmoe Psykmoe is offline
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

I'll take Abysia if possible. Will be my first MP game.

Is 'Principe' the game name? Says in the llamaserver FAQ that my email subject needs to be the game name.

Last edited by Psykmoe; October 9th, 2008 at 06:20 PM..
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  #6  
Old October 9th, 2008, 06:25 PM
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Tifone Tifone is offline
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

You are both welcome, guys

The appreciation for Greenrow's roleplaying is absolutely reciprocal, Klepto, you are doing a great work there and I'm pleased to have you here too Also, thanks for the link to Wikipedia's page about "The Art of Worldly Wisdom". I didn't know it but now I'm willing to find it somewhere (like if this game wasn't already stealing my time for university and the new girlfriend )
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Old October 9th, 2008, 06:42 PM
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

Psykmoe,

the game hasn't been "created" there yet. Llamabeast's FAQ advices against creating the game until all the players have signed up. Being the first game I organize, I'm planning to follow every advice I get from it or from more expert players

When we will have no more free slots, I'll create the game there and you will be able to upload your Pretender God by mail.

Yes, the game will be named "Principe", anyway.
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  #8  
Old October 9th, 2008, 06:55 PM

konming konming is offline
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

Strangely not a single tier 1 nation was chosen, let along the tier 0 Hinnom... Maybe you should not allow Hinnom in. With graph off and diplomacy shaky, there is no way to defeat a half decent Hinnom.

Last edited by konming; October 9th, 2008 at 06:58 PM..
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Old October 9th, 2008, 06:57 PM

hunt11 hunt11 is offline
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Default Re: Principe - new EA newbie Machiavellian game - recruiting!

I would like to use Yomi. I am really curios to see how the writings of the prince will apply to dominions.
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  #10  
Old October 9th, 2008, 07:08 PM
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Link About Hinnom

Welcome, hunt 11 Yeah, I'm curious too The "moral free" diplomacy will surely help

Thanks for the advice, konmig. Yeah, I thought about Hinnom and decided finally not to forbid it, as this is supposed not to be a game for minmaxers and experts, but for newbies who will probably not take full advantage of Hinnom's strenghts. Should a (relatively) too expert player choose it (like, 4-5 MP games done, or 3rd MP game with Hinnom), I reserve myself anyway to gently ask him to change.

Well, 5 slots taken, 7 still empty (remember, 2 must be water nations). Going to bed now and busy tomorrow morning, next update from me in 12 hours (Continue joining the game in the meantime! ) See you guys

Last edited by Tifone; October 9th, 2008 at 07:23 PM..
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