Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Besieging Forts - Reduction/Repair Formulas - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 29th, 2010, 12:18 PM
Mysterio's Avatar

Mysterio Mysterio is offline
Corporal
 
Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
Thanks: 56
Thanked 0 Times in 0 Posts
Mysterio is on a distinguished road
Default Besieging Forts - Reduction/Repair Formulas

Since I wasn't seeing the expected results in a game I'm playing, I thought I would conduct a test to confirm the formulas in the manual for Reduction Strength and Repair Strength during a siege were correct. Based on my test, they aren't.

TEST SETUP

1 High Priest (Strength 9) in Fortified City (Defense Value 250) being besieged by 1 Great Hawk (Strength 11, Flying) and 20 Black Hawks (Strength 5, Flying). According to the manual:

Repair Strength for the High Priest = 9x9/100 = 0.81
Reduction Strength for the Great Hawk = (11x11/100)+1 (for flying) = 2.21
Reduction Strength for the 20 Black Hawks = [(5x5/100)+1 (for flying)]x20 = 25

Total Repair Strength = 0.81
Total Reduction Strength = 27.21
Difference = 26.4

Therefore, the Defense Value of the Fortified City should be reduced by 26.4 from 250 to 224 when the Great Hawk and Black Hawks enter the province. But it's only being reduced by 6 (from 250 to 244).

What are the correct formulas?
Reply With Quote
  #2  
Old June 29th, 2010, 12:24 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Can you retest without Black Hawks? It's been said that they have a built in siege penalty because they are so easy to summon en masse.
Reply With Quote
  #3  
Old June 29th, 2010, 12:29 PM
Mysterio's Avatar

Mysterio Mysterio is offline
Corporal
 
Join Date: Aug 2009
Location: Wesley Chapel, FL
Posts: 81
Thanks: 56
Thanked 0 Times in 0 Posts
Mysterio is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Quote:
Originally Posted by sector24 View Post
Can you retest without Black Hawks? It's been said that they have a built in siege penalty because they are so easy to summon en masse.
You may be right, as eliminating the 20 Black Hawks from the test resulted in a Defense Value reduction of 2, which equates to 2.21 (Great Hawk) minus 0.81 (High Priest) = 1.4 (looks like it's rounded up). Are there any other units that receive such a stealth penalty?
Reply With Quote
  #4  
Old June 29th, 2010, 12:40 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Isn't there a sieging penalty for being animals? Or is that just a defense penalty?
Reply With Quote
  #5  
Old June 29th, 2010, 12:42 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

The manual claims there is a defense penalty for being an animal. The manual is lying. Note, AFAIK black hawks penalty is only offensive (since they seem to make exceptional defenders).

Mindless units also theoretically have a defense penalty, and people seem to assume this one is true. (Notably, most undead hordes). Have not tested.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #6  
Old June 29th, 2010, 01:06 PM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Dang, is that true, Squirrelloid? Animals suffer no defense penalty (and not just monkeys and such, but moose and lions, etc.) on repairing fortifications?

I can see smart monkeys using bricks and mortars, but it's hard to imagine moose and lions piling rocks

Is there perhaps some kind of difference between "sentient" animals (like monkeys/apes) and just, you know, 'animals', when it comes to defense?
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
Reply With Quote
  #7  
Old June 29th, 2010, 01:11 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Quote:
Originally Posted by TwoBits View Post
Dang, is that true, Squirrelloid? Animals suffer no defense penalty (and not just monkeys and such, but moose and lions, etc.) on repairing fortifications?

I can see smart monkeys using bricks and mortars, but it's hard to imagine moose and lions piling rocks

Is there perhaps some kind of difference between "sentient" animals (like monkeys/apes) and just, you know, 'animals', when it comes to defense?
lch could find no evidence of a penalty associated with the animal tag while code diving. It would of course be pretty trivial to check.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #8  
Old June 29th, 2010, 01:23 PM
TwoBits's Avatar

TwoBits TwoBits is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
Thanks: 42
Thanked 33 Times in 12 Posts
TwoBits is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Quote:
Originally Posted by Squirrelloid View Post
lch could find no evidence of a penalty associated with the animal tag while code diving.
Well there it is. Could you argue that that is some kind of bug? That sure, the Monkey nations' troops should be able to defend fortifications, but that other, most likely summoned, animals should not?

Maybe there needs to be two separate animal tags?
__________________
"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
Reply With Quote
  #9  
Old June 29th, 2010, 01:28 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Quote:
Originally Posted by Squirrelloid View Post
The manual claims there is a defense penalty for being an animal. The manual is lying. Note, AFAIK black hawks penalty is only offensive (since they seem to make exceptional defenders).

Mindless units also theoretically have a defense penalty, and people seem to assume this one is true. (Notably, most undead hordes). Have not tested.
Where does the manual say that animals get a defense penalty?
I see no such claim on pg 81.

Anyway, I worked this all out long ago - with almost the exact example.. search the threads for sieging and animals.

If you subtract 1 from each hawk (for animal tags, blue moon, whatever) the result ties.
Reply With Quote
  #10  
Old June 29th, 2010, 02:22 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Besieging Forts - Reduction/Repair Formulas

Oh sorry, minor confusion on my part. It was the devs who claimed animals got a penalty to siege defense - you're right that it doesn't appear in the manual. From the "Lies My Rulebook Told Me" thread:

Quote:
Originally Posted by Lies My Rulebook Told Me
Animals have a siege penalty which is not stated. p81 (Update- This is incorrect, there does not seem to be an animal penalty, despite dev comments)
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.