.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 1st, 2004, 11:24 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Point Defense question

Just curious... what is the difference between setting a weapon's fire type to Point Defense (as opposed to Direct Fire, Seeking, or Warhead), and giving it the Point-Defense ability?

(If there is a difference that might just get my brain going on how to creatively use one and not the other on a weapon! )
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old June 2nd, 2004, 12:15 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Point Defense question

I think it gives it a targeting bonus when point defense is selected.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old June 2nd, 2004, 12:37 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Point Defense question

Quote:
Originally posted by Combat Wombat:
I think it gives it a targeting bonus when point defense is selected.
No. Point Defense Cannons use a weapon modifier. I believe it is 70% in stock.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old June 2nd, 2004, 01:33 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Point Defense question

The weapon type of Point Defense is what makes it act like Point Defense. I believe that the Point Defense ability is only there so that the AI could add Point Defense Cannons to its ships by having something to call as a miscellaneous ability, without using up the Secondary Weapon Type field.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old June 2nd, 2004, 03:31 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Point Defense question

Oh, ok, so it's basically AI tag zero then?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old June 2nd, 2004, 06:24 PM
Kana's Avatar

Kana Kana is offline
Captain
 
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
Kana is on a distinguished road
Default Re: Point Defense question

From what I read of the FAQ/Info of the SE4 Modder program...it states...
-------------------------------------------------
"Weapon Type: Can be None, Direct Fire, Seeking, Point-Defense, Warhead."

"Point-Defense is not what makes a PD Cannon inot a PD Cannon. What this does is make the weapon into a Direct Fire weapon that fires automatically at seeker, fighters and satellites as soon as they move into range."

"Can Target: Ships, Planets, Ship\Planets, Ships\Planets\FTR\SAT\Drone, Seekers, FTR\SAT\Seekers\Drone, Ship\Sat."

"This determines what a weapon can target. This is what makes a PD Cannon a PD Cannon, because of its targets. You could design a weapon with the 'PD' weapon type, but give it Ships for targeting, and it will act like the normal PD Cannon, except that it will automatically fire at Ships."

-------------------------------------------------

Of course I don't know if this works...I hope it does...I plan on using it in my SFB MOD.

Kana
Reply With Quote
  #7  
Old June 2nd, 2004, 06:28 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Point Defense question

Ya I hope it works too. Even if it doesn't entirely work, I bet it would at least work for fighters and seekers, and work against ships also as a DF weapon.

PvK
Reply With Quote
  #8  
Old June 2nd, 2004, 06:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Point Defense question

Last we checked, moving ships did not trigger the Point Defense code.

Only moving units, or moving the ship carrying the PD weapon triggers it.
Reply With Quote
  #9  
Old June 2nd, 2004, 08:42 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Point Defense question

i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #10  
Old June 2nd, 2004, 10:18 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Point Defense question

Too bad weapons can't be Destroyed on Use... it would allow for true Reactive/Explosive Armor - set it to range 1, fires on anything, and give it the Destroyed on Use ability...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.