.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 4th, 2005, 12:17 AM

RudyHuxtable RudyHuxtable is offline
Sergeant
 
Join Date: Jan 2005
Location: Los Angeles, California
Posts: 319
Thanks: 0
Thanked 0 Times in 0 Posts
RudyHuxtable is on a distinguished road
Default Interested in a Homeworld Mod?

Hey guys. I've been talking about building a Homeworld related shipset, but the more I thought about it the more I wanted a Homeworld Mod! So guess what? By golly I'm going to do it.

I'm in the infancy here, but I'm just curious as to the general interest. I'd like to make something people will play

Races to start:

Hiigarans
Imperial
Rebellion
Bentusi
Children of Kadesh
Vaygr
Turanic Raiders

Tech trees: this will require some creative thinking and I'm open to suggestions.

-Real Homeworld Maps, including major planets and regions from the games, as well as era related starting positions (hiigarans on Kharak or Hiigara depending on the era of play)

I've got some other ideas I'd like to implement.

Thoughts/Ideas/Rants/Criticisms? Hurt me.
__________________
Rudy Huxtable
Cosby Kid and Proprietor

The Won-Ton Violence Take-Out Hut

Eagles may soar, but weasels don't get sucked into jet intakes.

A Se+ GdY $ Fr! C+ Csc Sf Ai AuO M+ Mp* S Ss- RNSDH Pw- Fq Nd- RP+ G+++ Mm+ Bb++
Reply With Quote
  #2  
Old April 4th, 2005, 12:32 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: Interested in a Homeworld Mod?

About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.

Mothership=Large Carrier
Ships=Fighters
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old April 4th, 2005, 12:52 AM
EaX's Avatar

EaX EaX is offline
Sergeant
 
Join Date: May 2004
Location: Unimatrix 1
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
EaX is on a distinguished road
Default Re: Interested in a Homeworld Mod?

Quote:

Mothership=Large Carrier
Ships=Fighters
The capital ships can make jumps too, when the mothership jumps the cap. (frigates, destroyers, etc) ships do the same. At least on HW1, i don't play HW2. And there's also carriers on HW.
__________________
If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
Reply With Quote
  #4  
Old April 6th, 2005, 05:32 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Interested in a Homeworld Mod?

The Borg have to manually assimilate other people and hardware to use them. And, when a person is assimilated, he/she turns only partially into a Borg - further engineering is required for things like the eyepiece, the metallic suit, the funky laser pen at the side of their heads, various arm appliances etc.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #5  
Old April 4th, 2005, 03:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Interested in a Homeworld Mod?

Quote:
Combat Wombat said:
About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.
You'll want to check out the Highliner Mod for ideas. It already does exactly this.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old April 4th, 2005, 03:44 AM

Zaamon Zaamon is offline
Corporal
 
Join Date: Feb 2005
Location: Finland
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Zaamon is on a distinguished road
Default Re: Interested in a Homeworld Mod?

I think it sounds better if you make motherships and some capitalships able to open and close warp points. This can do by mounting these components.
Fighters and corvets should be carried by carriers. Some frigates can make they own jump points(mounts). This because Hiigarans have only one mothership. That is what i know.
I have HW, HW:C and HW2.
Reply With Quote
  #7  
Old April 4th, 2005, 04:02 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
Corporal
 
Join Date: Feb 2005
Location: In my interdimensionnal base
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Frederick_d_Ohlmann is on a distinguished road
Default Re: Interested in a Homeworld Mod?

You can also make the WP opening as hull abilitie
Reply With Quote
  #8  
Old April 7th, 2005, 05:40 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Interested in a Homeworld Mod?

My biggest idea is using fighters/corvettes/weapons that come from the games as well as "fictional" fighters/corvettes/weapons. Say, short-ranged Missile Gunships that can launch anti-frigate missiles, or Ion Pulse Fighters which can launch long-ranged anti-frigate pulses, and Missile Turrets for capital ships that can launch long-range anti-frigate missiles as opposed to the normal Destroyer cannons; Cannons fire faster, but Missiles are more powerful with a longer range and they're seekers, but they're also larger and more expensive.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #9  
Old April 4th, 2005, 04:06 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Interested in a Homeworld Mod?

I've toyed with this before. One thing is that in the homeword games, planets build motherships and motherships build carriers. For this limitation I would have planets use all three materials, motherships use two and carriers use one. I'd say more, but I'm not very coherent right now.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #10  
Old April 4th, 2005, 04:16 AM

Zaamon Zaamon is offline
Corporal
 
Join Date: Feb 2005
Location: Finland
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Zaamon is on a distinguished road
Default Re: Interested in a Homeworld Mod?

That sounds good. That way carrier can´t build motherships, but mothership can build carriers and those what carrier can build. But it needs to think what components you use to bouild your ships. That you wont desing ships that only planets can build.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.