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  #1  
Old June 4th, 2007, 06:17 PM
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Default Neo Xekinima - LA game of Mod nations (finished)

I want to host a game which purely consists of mod nations that are not in the vanilla game. Some people are very busy in creating these fine nations, but it seems like they are rarely played, because there are already quite a lot of nations in the original game. So, this game will ONLY have the nations from third contributors and none from the game so that people can try them out in a serious game.

I'm looking for 8 players for the following nations:We will be using the CBM flavors of Zepath's and Sombre's nations which have been tuned by Sombre for use with CB 1.1. Sombre will finish a CBM variant of Sylvania this weekend so that it will get balanced out a bit and then we're good to go. The Colossus pretender from Teutanion will probably get removed, or at least balanced, too.

I have tested if it is possible to play all nations simultaneously and it's possible, if we live with a little drawback: We can't have all the descriptions active ingame at the same time (I filed a bug report for that). Because of that, I plan to remove some pretenders from the final mod which are not being used by the players, and maybe some descriptions from rarely used units/heroes, if there's still need for that. The nations won't have any descriptions in our game, either, because otherwise I'd have to pull descriptions from a lot more units. Everything else will be inside, though.

Try the modded nations out and if you have found a candidate which you want to play then you can sign up here. Please only sign up if you have gained enough experience how to play a multiplayer game with the normal nations. Age will be late age, CB 1.1, we'll decide on map etc. later. Prolly 48 hour quickhost, maybe 24 hours for the first couple turns.

I'm looking forward to the game.
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  #2  
Old June 4th, 2007, 06:20 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruiting)

Nice initiative. WIll probably make people interested and make the mods more popular.
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  #3  
Old June 4th, 2007, 06:44 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruiting)

I'd love to join, but I definitely do lack MP experience
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Old June 4th, 2007, 06:48 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

If you say so...

I just want to prevent that players pick nations without being aware of their strengths and weaknesses. The metagame, which you seem to have problems with, is another thing.
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Old June 4th, 2007, 06:54 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I'm not having all *that* many problems-sometimes, appearances decieve

The only nation up there that I'm familiar with is Kharam Dzu
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Old June 4th, 2007, 07:02 PM

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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I'd love to do this but I'm hoping to get eliminated from a few other MP's I am in before I commit to another MP (5 games is about all I can handle as is). Perhaps you and Honeybadger can help me out with that.
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Old June 15th, 2007, 12:50 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruiting)

I'll try Teutanion if it's still available.
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Old June 15th, 2007, 12:52 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

Sorry we're full, Reverend Zombie, but if somebody wants to withdraw from the game then you could take over.
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  #9  
Old June 15th, 2007, 01:22 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway.
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Old June 15th, 2007, 01:47 PM
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Default Re: Neo Xekinima - LA game of Mod nations (recruit

I looked at the map. Pray you start in Europe, and not for example in
Northern Afrika.

By the way, is the attachement to the first post the mod we will be using?
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