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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old April 26th, 2010, 07:39 PM

militarist militarist is offline
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Default Re: Conceptual Balance Mod 1.6

New, more systematic to ballancing nations.

Since CBM is the main mod for ballance improvement, I think it is a proper place where strategic balancing of nations should be done. Approach, which I see now is quite simplistic. It would be cool if someone knowing dominions, and main strategy templates of all nations, and counter templates from other nations would make some look of obvious holes.

For example as Ctis, I just was smashed by S9(+ some minors) bless Lankas.
Twist fate makes Cti's tramplers ineffective, skellyspam is sound like an answer, but it was always just not enough spammers. And it was very hard to protect provinces from raiding by lanka's thugs. Ctis's PD is something terrible and N+D magic is not a best kind of magic for supporting troops. It was just overkill.

We can take men against giants, etc. Any nation with any. Then to generalize it to some common templates and then look at each nation which seems vulnerable to each template ,if it has counter strategy at all. I believe that the game is ballanced, when you always have some counter strategy, not connected with diplomacy.

I mean approach should be systematic. Maybe a table of nations, with commonly used strategies of each agains each and counters. If they exist. It would help to create a frame, though which we could see better what nation on what stage of a game against which nation needs some method.

One of templates can be expansion for each nation. Some nations, with a single bless expands very fast, and others are in pain all this stage, and it is not necessary because they are stronger in other game stages.

So the answer of CBM can be an answer to major templates, used by players in MP against other nations + during expansion phase.
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