Re: Balanced Nations
The game is "tournament style," so no mods and specifically no CBM. Yes, I am talking Middle Era.
So, Agartha is out. I'll keep Abyssia, if for no other reason than its balanced. C'Tis is out, because it enjoys such a large defensive advantage over the rest of the list. I am an enormous believe in the advantage a strong defensive position provides a player who can establish any reasonable entrenched position.
I'll look closer at Arco, but tramplers do make me nervous, especially if I pick up Ulm.
Marignon can do a pretty powerful bless with KotC, but it leaves them so crippled in the Magic Diversity department I think thats a fine trade off.
I'm also considering Pan (which introduces another bless threat and keeps the theme of poor magic diversity, though introduces a stealth threat), and Erie (which I do not have a lot of experience with, any thoughts?).
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