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  #11  
Old January 11th, 2005, 09:39 PM
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Fyron Fyron is offline
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Default Re: Riot Runs, Chain Attacks.

Quote:
Slick said:
I think you also need to give your carriers the class of Troop Ship for the Capture Planet strategy to work. Without troops, they behave as normal carriers.
All you need to do is assign the strategy Capture Planet or Drop troops or whatever it is. No need to assign class Troop Ship. All that the class does is assign the Capture Planet strategy to the ship design by default.
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  #12  
Old January 11th, 2005, 09:50 PM
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Default Re: Riot Runs, Chain Attacks.

Quote:
Imperator Fyron said:
assing the strategy
I think I saw Randy Moss do this during the Vikings Last playoff game.
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  #13  
Old January 11th, 2005, 10:56 PM
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Default Re: Riot Runs, Chain Attacks.

oi
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  #14  
Old January 12th, 2005, 12:06 AM

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Default Re: Riot Runs, Chain Attacks.

As an aside... is there any advantage at all to designing a troop in stock game other than this type,

Cockpit
3x Ground Cannon

I find that other designs are less potent/pointless. Putting ECM/Combat sensors/Armor/Shields seems to be a waste. In ground combat, does the defender or the attacker get first strike? Because to me, it always seems to be the attacker, and with 3x Ground Cannon which get an inherent bonus of around 2.5, that's a lot of population you need to have just to survive the first volley.

<edit> nm I found the answer from the FAQ, defenders shoot first and get 30% bonus </edit>

Brian
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  #15  
Old January 12th, 2005, 10:05 AM

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Default Re: Riot Runs, Chain Attacks.

brian there are 3 types of troops.

1. riot police... which are empty shells and cheap
2. Soaker Troops. Put the ecm and shields on them
3. Attack troops. put the combat bonus and best weapon

When attacking planets it is good to use soaker troops then attack troops.

riot poliece are of the smallest kind. hence why many mods have 5kt or 1kt troops... And the troop pod. Nothing else. Build 150 to 180 on each planet. That will keep from the riots. Unless you cannot fit that many then build what you can.

Why 150 or more. Well when you have a large empire you can lose the max happiness points a turn very easy. So you need that amount of troops to off set this value.
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  #16  
Old January 12th, 2005, 07:22 PM
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Default Re: Riot Runs, Chain Attacks.

I use three types of troops, plus the WobblyBob class.

1) A shielded class that is expensive to build, but soaks up lots of damage. Load it into the Troop Transport First.

2) The T3 the three gun design mentioned. Put them on the TT second.

3) ECM/ECCM troops. Load one of these Last in any attack group. It will be effective for the whole stack.

Plus the troop transports use First in, First shot at when landing troops. Your ECN guy will then get killed Last while the soakers will take damage first. This is a compilation of things I have learned. It seems to work, but I have not done a lot of detailed testing.
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  #17  
Old January 12th, 2005, 10:27 PM
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Default Re: Riot Runs, Chain Attacks.

Yes, that works, Parasite.

PvK
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