Weird Worlds: Rebooted is a mashup of a number of different mods that are already out there. It is actually a pretty fun mod to play through, but my only regret was that I didn't include more. I was also held back by some of the game engine bugs. One of the more interesting things about this mod is that I managed to hack in a random number generator into the game (which you will see at the start of a mission). The game engine makes no provision for random number generation, so this was kinda cool.
Compared to v0.10, this is an update to remove the diagnostic star names (which were massive spoilers).
Something that is easily forgotten is that there are different ship types at the start of the game.
There are a few strange things here and there. Your inventory size can vary based upon the types of ships in your fleet. There is a weapon or two that can only be mounted in very large warships. There is an item in the universe which nobody wants to trade for.
The file is a little too big for the forum, so I uploaded it here:
http://www.sendspace.com/file/yt69ce
Let me know if there is anyone with a pulse who still plays the game.