.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $10.00
War Plan Pacific- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 3rd, 2023, 10:16 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default How to create real maps?

Any method to create a map? I ever tried but forgot how to do it.
I want to make a map of Usuahia a pbem Argentina vs Chile.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #2  
Old July 3rd, 2023, 11:13 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,952
Thanks: 462
Thanked 1,894 Times in 1,232 Posts
Mobhack is on a distinguished road
Default Re: How to create real maps?

Well, see the sticky re height maps at the top of this forum, I think tthe tool still works?

That gives you the basic elevations and you then fill it in from looking at a google maps overhead view. I certainly recall using the tool and that method to do an Imphal/Kohima map a few years ago.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old July 4th, 2023, 07:22 AM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 141
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: How to create real maps?

Quote:
Originally Posted by Roman View Post
Any method to create a map? I ever tried but forgot how to do it.
I want to make a map of Usuahia a pbem Argentina vs Chile.
My opinion:

the easy way - use google maps or some similar site and build the map from this. Focus on getting the main elements of the location in place, where are the urban areas, water obstacles, woods and roads - use artistic licences and don't worry too much if the details are not perfect - like having exact distance between villages, or if you're working from a modern map but building a 1950s map things have probably changed greatly - urbanization, hard surface roads etc might differ - don't worry too much about this though..., the map will never be perfect anyway..., add location names, maybe name some interesting buildings...


the expect your marriage to suffer way - use the venhola program. This produces a superior result, sets the height terrain in one easy go - but is time consuming as it offers a crazy amount of information if you wish to use all of it. Exact length of an airfield runway for instance, location of individual hedgerows in Normandy, the exact location of all roads hex by hex - it will not always be possibly to apply on a game map - but still there is a massive amount of information and building a max size map takes time. Use two screens if possible - you will be counting hexes.

A drawback with venhola is it being somewhat unstable. It seems to need regular maintenance to run properly and typically it works for a while, say a couple of months, then starts to degrade and lose the map layer with location names while the satellite layers and hexgrid still works...

Right now venhola does not work for me. I can not navigate the map in any layer. You might have better luck.

https://www.venhola.com/maps/
Reply With Quote
The Following User Says Thank You to wulfir For This Useful Post:
  #4  
Old July 4th, 2023, 08:49 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: How to create real maps?

Thanks for the suggestions!!
I think I'm going the easy way using the google maps kilometer counter to measure the map in general and details.
I am seeing that with the land relief button I can also see the height of the elevations.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.