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  #21  
Old December 17th, 2023, 03:26 PM
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Mobhack Mobhack is offline
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Default Re: Foxhole Mod for Steel Panthers WWII

APCalc is not a "live" programme - it does a snapshot of the saved OOB file and so knows you are working on say OB 007 so doesent reload it unless you manually change OOB and subsequently reload OB 007.

So do as Don suggested, and it will pick up your just-made changes without requiring a complete closedown and restart of the programme.
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  #22  
Old April 16th, 2024, 09:54 PM

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Default Re: Foxhole Mod for Steel Panthers WWII

Depending on what all changes with the upcoming (FINAL?!) patch I should be good to finally drop this in June. Unsurprisingly distractions (health and battletech related) have kept me from finishing this, but sitting down and grinding away at the balancing I've come to really enjoy balancing the numbers. No new pictures, just.. Well, a lot of number crunching to do.
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  #23  
Old Today, 12:29 AM

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Default Re: Foxhole Mod for Steel Panthers WWII

I'm running into an issue that hopefully Don or Andy can help me with. I just reinstalled Paintshop Pro 7 after having a harddrive issue, and now whenever I try to load up the Steel Panthers Palettes it states that these are not valid palettes. Any fix for this?

Update: I am a spectacular moron. I forgot that going into the lbm file itself will generate a palette that I can save. Ignore me!
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