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  #1201  
Old February 3rd, 2010, 08:56 PM

Illuminated One Illuminated One is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Hmm, interesting idea. Going from this you could have some kind of unique secret victory condition for these advisors as well, which is different from their teams goals, so they do not just try to get their team to win. Maybe like letting them try to leave only nonastral nations (from whatever team) on the map when the game ends (fixed date), so they can enslave them easily. Or have nations with powerful women dominating (Sauro and Ulm and I don't know...). Sorry if that was already the idea.
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  #1202  
Old February 3rd, 2010, 09:19 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

The original idea was called a Mafia game but its beginning to sound more like it should be called Illuminati.
Lets all sing the Illuminati Polka
http://www.amazon.com/gp/redirect.ht...reative=390957

Last edited by Gandalf Parker; February 3rd, 2010 at 09:49 PM..
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  #1203  
Old February 4th, 2010, 05:52 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Thanks for the input, good to hear from players every now and again for things other than problems with the server and delay requests.

Of course, I'm not looking to change any victory conditions or differ from the current format really. I was thinking of setting up this extra non-participant team forum for awhile. Our game is open diplomacy anyway, so in theory anyone can betray anyone else, though it is obviously not in the interest of the team especially of the active players. At a minimum, putting the advisors in charge of inter team diplomacy and not the Captains (as it currently is) does give them a more active role and might act as a check to the Captain's executive power. It would turn advisors into real consiglieres, sort of.
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  #1204  
Old February 4th, 2010, 09:13 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I didn't get my .trn file for this turn yet?

Did anyone else not get theirs?
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  #1205  
Old February 4th, 2010, 10:44 AM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Hopefully people have their turns now.
Im trying to figure out why it didnt happen.
Also I got some strange responses from the Yahoo server. Yahoo users let me know if you didnt get it and you might check your spam folder. Yahoo may have decided not to accept Dom3minions emails
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  #1206  
Old February 4th, 2010, 02:12 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I've gotten 2 versions now... about 8 or 10 hours later.
very weird. It follows true to form that I get my turn much later than the rest of my team, (at the same mailbox).
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  #1207  
Old February 4th, 2010, 06:51 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

I hope everyone has gotten their turns by now. There seemed to have been a delay or something on the processing and sending of the files, which I am sure as Gandalf indicated, he's looking into. There appeared to have been no stales if the staling page can be trusted. Either Mictlan did a turn really quick or else that is a duplicate copy of the old .2h there in the directory. If the latter I am sure Chris will send a fresh one in to overwrite it.
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  #1208  
Old February 4th, 2010, 06:58 PM
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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Unfortunately, the confusion has been somewhat disruptive, can we have a 24h delay in hosting this turn? I'm only going to have time to quickly glance at it tonight, and I'm not sure if I'll be able to do a turn tomorrow or not. Sorry about that .
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  #1209  
Old February 4th, 2010, 08:12 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

Yeah, all the devas have our turns now.
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  #1210  
Old February 4th, 2010, 08:16 PM

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Default Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.

W T F, why did I just get 5 different turns for this game?!
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