.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old October 22nd, 2003, 01:31 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: lab vault upgraded?

Any consideration for an option to destroy at a lab? Kindof a de-construct to partially recover some of the gems? Other games have it.

Im just a horrible packrat and I cant stand to simply destroy something I found. Im thinking that unless its harder it would make sense for this to be something where the item should have to be in a lab.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #12  
Old October 22nd, 2003, 01:34 AM

-Storm- -Storm- is offline
BANNED USER
 
Join Date: Oct 2003
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
-Storm- is on a distinguished road
Default Re: lab vault upgraded?

Quote:
Originally posted by Pocus:
2- item bombing abuse : most often than not it was not voluntary from the player doing that, but still a pain. Is this fixed?


Lastly, do we have a tool which can tell us where our items are on our leaders? A search box, or a table listing items possessed on all leaders? try to find your staff of storm in a big game, you will understand the problem...

thanks in advance for the answer.
Good questions....and the answers are?
Reply With Quote
  #13  
Old October 22nd, 2003, 02:16 PM

MStavros MStavros is offline
Corporal
 
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
MStavros is on a distinguished road
Default Re: lab vault upgraded?

I second that this search would be most welcome. If it will be possible, than implent this feature, please.
Reply With Quote
  #14  
Old October 22nd, 2003, 10:21 PM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: lab vault upgraded?

I don't like the idea of searching for magic items. It would require a button which complicates the interface. And it feels like a cumbersome thing to make in a good way. Also it doesn't feel important unless you play a very large game.
__________________
http://www.illwinter.com
Reply With Quote
  #15  
Old October 22nd, 2003, 10:50 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: lab vault upgraded?

I think most of us love to play huge games.
Well I think the search option would be nice, but it is not a must have...

[ October 22, 2003, 21:50: Message edited by: Mortifer ]
Reply With Quote
  #16  
Old October 23rd, 2003, 12:41 AM

Jasper Jasper is offline
Major
 
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
Jasper is on a distinguished road
Default Re: lab vault upgraded?

Quote:
Originally posted by Johan K:
I don't like the idea of searching for magic items. It would require a button which complicates the interface. And it feels like a cumbersome thing to make in a good way. Also it doesn't feel important unless you play a very large game.
Being able to give people titles only viewable by oneself (which I believe was mentioned as patch material) alleviates most of the problem, and is simple and general purpose.

A search interface just for items doesn't seem worth it to me. However, a generalized search filter for leaders based upon a selectable range of critea (magic skill, items, type, etc.) would be cool. Then again, it'd also be alot of work.

An alternative would be a function that simply dumped all leader information to a text file, which would be much easier. This could then be searched in a text editor, or used as input for a 3rd party tool. IIRC Stars! had something like this for sharing info with other players.
__________________
brass-golem.com
Reply With Quote
  #17  
Old October 23rd, 2003, 03:11 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: lab vault upgraded?

The one case where I'd really have liked a search for magic items would be to find the items recovered after a large battle involving quite a few commanders -- e.g. after Pythium with a communicant horde.

This could be alleviated without a full-blown search if, say, the battle report had "Commander Foo picked up ..." and made 'em links to the commander, but I don't know how much work that would be.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #18  
Old October 23rd, 2003, 04:38 AM

LordArioch LordArioch is offline
Sergeant
 
Join Date: Sep 2003
Location: Austin, TX
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
LordArioch is on a distinguished road
Default Re: lab vault upgraded?

Note that I really really like Jasper's idea. Some way to save commander status or even more..like known world status...into a text file for inspection or use in 3d party programs could be really nice.

It would be really nice if allies could send map data and a program could combine multiple map data files so an alliance could better coordinate. Of course nobody will stop you from "editing" the data file before you send it. Maybe there could even be a program for falsifying data files.

That could be fun.
Reply With Quote
  #19  
Old October 23rd, 2003, 07:11 AM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: lab vault upgraded?

Quote:
Originally posted by Taqwus:
This could be alleviated without a full-blown search if, say, the battle report had "Commander Foo picked up ..." and made 'em links to the commander, but I don't know how much work that would be.
This is one part of the DomI interface I didn't like: it's very hard to get a global, or even local, synthetic view of your empire/armies. I mean, you can't even see a list of the units/items led by a single commander - you have to count them yourself; and you don't get a detailed list of casualties after a battle, either. This made it way too hard for me to really get a feel for how the various units worked.
Reply With Quote
  #20  
Old October 23rd, 2003, 08:04 AM

HJ HJ is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
HJ is on a distinguished road
Default Re: lab vault upgraded?

Quote:
Originally posted by PhilD:
I mean, you can't even see a list of the units/items led by a single commander - you have to count them yourself;
Ah yes, that's really one of the more tedious points of Doms interface - how many units does each respective commander has under his command at a moment? Can I give him another 5 or just 3, and how many should I build then? The "fullness" bars were not really useful for this. Hopefully this has been improved in Doms II.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.