.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 16th, 2005, 03:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: possible to combine two maps using map editor?

Quote:
capnq said:
Quote:
alarikf said:
If I place a nebula, and I place planets, asteroids, etc in it, will they ever become visible to the players?
If a player turns on "Show Planet Names", the hidden planets' names will reveal their positions.
Pretty sure that this was fixed in one of the later Gold patches.

Quote:
geoschmo said:
The "mask background objects" setting doesn't make invisible objects visible. They are either visible or invisible depending only on game factors like the obscuration of the nebulae and the players sensor level. What the mask background objects does is when they do become visible due to sensors they will have a funky square around them if they are in a nebulae unless you turn that on.
Yes. Masking refers to transparency masking, not making images invisible.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #12  
Old January 16th, 2005, 03:54 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: possible to combine two maps using map editor?

This doesn't look good... I was making a list of which settings are safe to change and which are not, but ran into some bizarre problems. I created a multiplayer game in stock SE4 and a test mod where I planned to change various settings to see what causes incompability and what does not do so. No matter what I changed in the test mod, I could always load the savegame. Planet Value settings, Pop Modifier settings, Characteristic Cost settings, etc. I even processed some turns with the stock game data files and could still load the turn in my test mod. When I loaded the savegame in the test mod, the data from Settings.txt was read and used. So, my planet would have 10 times the production it should. When I processed the turn with the stock data files, the resources actually generated were what they should have been, not reflecting the increased value in the test mod.

SE4 does not seem to check anything in Settings.txt when loading the savegame. Can someone please confirm this?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #13  
Old January 16th, 2005, 04:11 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: possible to combine two maps using map editor?

You're right. It doesn't check for changes in settings.txt file. I changed Mood Jubilant Modifier in adamant mod for the sake of visual obviousness, loaded a pbw game and now my jubiliant planets have +900% production.
Reply With Quote
  #14  
Old January 16th, 2005, 04:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: possible to combine two maps using map editor?

I don't think there are many cheaters out there at all... It is not that bad anyways. The settings data used for the actual game values is from the host mod's data files, not whatever a player would do to their own copy. Unless the host is processing the turn manually (which you can see from the news logs, as there is a different message when the host uploads a turn as opposed to PBW doing it automatically), there is nothing to worry about. A mod with wacky settings would have to be installed on PBW, and the PBW admins are quite willing to hunt down cheaters and such...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old January 16th, 2005, 04:37 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: possible to combine two maps using map editor?

Yeah, this is a head scratcher. I thought for sure that the game checked for some of these changes. Apparenlty not. But this can't be used to cheat in any way that I can see. I've confirmed what Fyron saw that the settings file used by the host is what controls the actual game results. Could make for some confusing situations though, if the player expects a construction queue to be done at one point and it actually takes till this other time to finish. I don't understand how this happened. I was quite sure it gave you an error. I'm going to have to dig out my old Versions and see if this is something introduced to 1.91 or something.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #16  
Old January 16th, 2005, 04:41 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: possible to combine two maps using map editor?

Is is so for *all* lines? I guess so, since the game probably either fully checks a file, or does not check it at all (I will check that out of idle curiosity)

I am thinking of one specific line which would give a major edge to the player, but I hope the game makes sure this one cannot be changed.
Reply With Quote
  #17  
Old January 16th, 2005, 05:02 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: possible to combine two maps using map editor?

The host data files are what are used for the actual game data, so it doesn't matter what a player changes. Well, other than characteristic costs, but the host can not load an empire file created with bogus characteristic values anyways, due to point costs and limits.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old January 17th, 2005, 12:14 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: possible to combine two maps using map editor?

Map editing = time consuming, mind boggelling boring work of epic proportions. We need a better map making system for sure.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.